now building @PlayAetherDawn | prev liquid trading fund co-founder | prev @GoldmanSachs tech IBD

Joined June 2023
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8 Oct 2024
Bitkraft 2024 Summit was extremely well put together, kudos to @BITKRAFTVC team for that! some key observations from this lovely summit: • AI x Gaming mostly a meme in most ways people are trying to sell the narrative. What people are truly excited about AI x Gaming is on (1) improving game asset generation, and (2) AI in PvP. (1) consistent asset generation is extremely hard to achieve using AI today, but is required for it to be usable in game production. pretty independently generated images without context is nice to look at but if you cant achieve consistency, then its unusable. teams mainly still using AI for ideation phase. current AI tools benefit mostly veteran studios with large amount of assets to feed into models, there is still a gap in utility for newer studios. 2D side of things is seeing very good progress but 3D is still no man's land. (2) AI in games have existed since time memorial (its not something new guys), just not in your today's AI agent context. What is interesting is that if AI can be developed to play more like a player in both PvE and PvP games (obviously does not fit all types of games, ie. never being able to beat boss patterns in Elden Ring). User experience can be massively uplifted if cold start problems / matchmaking for multiplayer-based games can be solved. Imagine playing Dota2 with no more MID OR FEED / BUY WARDS OR AFK teammates. • games need existing well-known IP to do well - THIS IS A MYTH. statistically most of the successful games out there creates IP rather than license IP. ie. for mobile games - other than FateStay / DragonballZ IP, most are original IPs. there are huge limitations on unit economics / what you can do with games by licensing IP. of course some there are some exceptions like Ragnarok Mobile Eternal Love and Fate/Grand Order that did exceptionally well, but the odds are against you. • unfortunate to still see a substantial lack of understanding of the East from the Western crowd on both the supply and demand side. still seeing games from the China being stereotyped as extractive / of lower quality / not able to go international, and this is even after Black Myth Wukong smashed the leaderboards. most do not know about a mobile game called Dungeon & Fighter Origins that grossed $500m in revenue in its first month just within China alone. • Telegram games - remain cautious on jumping onto the bandwagon just because its the new "trend" for distribution. vanity metrics distribution is not the same as real distribution. • Discord games are getting a lot of attention given its latest update allowing users to play mini-games without leaving the app. will be on the lookout for new developments in that space and for any novel applications. • Japan / Korea / China are still very isolated markets where its difficult to understand the lay of the land unless you are actively engaging within the ecosystem. interesting - most popular dating app in Japan is like tinder but with full AI matches and conversation, but no one really know of this outside of Japan. • huge monetization potential from Chinese IP that is extremely under-utilized internationally. we have mostly seen Japanese / Korean IP being internationalized but Chinese IP remains largely within China. #1 IP is 斗罗大陆 (Soul Land) with >50 billion playback of its Season 1 animation series, bet no one heard of it before. • difficult to push through game innovation from large gaming companies as generally risk adverse (RIOT / Valve amongst the most adventurous) and tend to want to build sequels on top of old successful franchises. but there are a bunch of GOATed OGs who left to pursue creating new groundbreaking games.
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tack (gym arc) retweeted
Cyberpunk anime-inspired roguelite action RPG Aether Dawn announced for mobile and PC: rpgsite.net/news/20663-cyber…
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Me after Saylor nuked my bags
Robots are already out on the streets asking for money in China
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Another one for the records!
Singapore-based Jin Universe Studios has launched, backed by Arbitrum Gaming Ventures (AGV) and Bitkraft Ventures gamesindustry.biz/jin-univer…
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Never thought that one day we will be featured by @gematsu !
'Anime-inspired 3D hack-and-slash action RPG' Aether Dawn announced for PC, iOS, and Android gematsu.com/2026/06/anime-in…
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Getting support from the best!
The devs behind Genshin Impact, Arknights, and Wuthering Waves just went independent. Their new studio, Jin Universe, is building Aether Dawn — an ARPG that fuses hack-and-slash with roguelike mechanics. This is the talent cycle in motion. Proud to back the team. 🎮
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Our anime-styled roguelite 3D ARPG @PlayAetherDawn just got featured by @PocketGamer today! It is a small milestone in the long arc of building a game, but a meaningful one for our team. Incredible thankful for our investors and early supporters @BITKRAFTVC and AGV. Your conviction gave us room to build with patience and ambition. There is still a lot ahead, but this is a good day to pause, appreciate the team, and then get back to work. If you are in gaming space or are looking to back bold visions, I would love to connect and share more! pocketgamer.com/aether-dawn/…
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Asian BAYC holders rallying up brings me back to HK Apefest days, good times!
GM apes strong together bayc.com/0xtack
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GM apes strong together bayc.com/0xtack
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Well tbh bro has 80m to be liquidated and still living like a G
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Worked out the numbers for those who wanna know how you are getting grifted. BTW this is a debt obligation to the issuer (trustmebro) so there is also massive counterparty risk if they do not pay out. Also FYI you are paying 20% subscription fee so technically your implied valuation is much higher but their carry is on the lower 950bn.
new trade offer just dropped for the scam connoisseurs
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Should we just tokenize stakes in OpenAI / Anthropic and purchase it just like how ConstitutionDAO pooled CT together to buyout the Constitution?
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Insane how everyone is larping gmv as revenue. Bro revenue is takerate x gmv.
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Gm no1 on leaderboard
We’ve officially launched a limited test of @limitbreak first mobile game: Puzzle Panic! Now live on iOS in New Zealand, Australia, and Singapore.
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Would like to congratulate @RaveDAO for growing the first ever decacorn music event organizer. Amazing work to the team for all the hard work, well deserved.
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Update: @RaveDAO business has expanded overnight to be larger than Tomorrowland, Coachella, Ultra and BurningMan combined.
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Awesome but im like 99% sure they still havent fixed my disputed status…
(1/4) FTX announced it is set to distribute its Fourth Distribution of ~$2.2 billion on 3/31/26 to holders of allowed claims in the Plan’s Convenience and Non-Convenience Classes that have completed the pre-distribution requirements.
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mogged by Chisa because i keep skipping leg day
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