Programmer and audio-visual artist, working with Ableton and JavaScript founder of Rendah Mag

Joined January 2017
107 Photos and videos
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open-sourcing my audio-visual software after 3 years
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hello friends; nw_wrld v0.6.0-beta just released. a few updates to the software: —Audio threshold meters now sync with the active track —Starter modules can be rewritten and replaced from the UI —New CubeGrowth module added for 3D visualisations —Expanded tests and CI improvements for reliability the project is very much still going through it's maturing stage whilst feedback has been coming in. it's also great to see people submitting pull requests and bug fixes for the project still; thank you for being here.
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nw_wrld//dpCube[4] Made in Typescript & Ableton, via nw_wrld software. #newmediaart #creativecoding #audiovisual
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hello friends <3 nw_wrld v0.5.0-beta just dropped; officially as native application for macOS, Windows, and Linux. you can now use this as a piece of software without running it through a terminal environment. this is a huge step for the project as the number 1 request this past month.
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on-device audio as input-type coming soon #opensource #webgl
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nw_wrld PRTCL module built with webgl & chart.js #opensource
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built using webgl & point-cloud data; this is an MDL planetary visual as part of the recent OSS nw_wrld software. #opensource
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nw_wrld v0.4.0-beta
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1-week of open-sourcing "nw_wrld". What an incredible and baffling reception so far. weekend currently looks like: - E2E playwright workflows - more TypeScript, runtime, and unit test migrations - linux (via WSL) stabilisation - improved documentation for general use-cases many folks have kindly asked for specific video walkthroughs on modules/features in the app. I'll be putting together some more documentation <3
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nw_wrld MIDI integration improvements: 1. simple note-name trigger: listens for any note name (C, D, E, etc.) regardless of octave 2. advanced mode: supports standard MIDI note numbers (0–127) previously, Ableton and Strudel were sending the same value from different octaves, which caused issues. While a note-name-only trigger addresses this, people had kindly raised that octave-specific matching for lighting software or physical hardware would be useful. Hopefully these two modes balance UX and customisation. beyond MIDI, OSC, and on-device audio, I'm curious if there are other signal types that would benefit from support?
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Taken from the "nw_wrld" project: This DGSR module queries a Solar Radiation dataset from the Antarctic Zhongshan Station. It cycles though estimated DGSR over a 30-year period to generate mutable Perlin noise. #opensource
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* already there have been some amazing discussions raised on the future of the project; at this point the software could branch many ways. right now "nw_wrld" solves a specific problem for artists and developers trying to get into this space, and because of the sudden traction it would be easy to go overboard with the scope of the project. It’s a good problem to have because this is the moment that defines the next 12 months of features and potential. The coming weeks will see major stabilisation, UX, and QOL features before considering long-term scope. tysm for the incredible feedback so far <3
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"ENTRP[pcd]" animation created using Ableton, three.js, and nw_wrld software.
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getting strudel working with my open-source A/V software
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working through some stabilisation & bug fixes for “nw_wrld”; there’s been some updates to how MIDI mappings work, specifically to cater for DAW users in Ableton, FL Studio, Reason, etc.
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and we also officially have Linux support (working example on Ubuntu with GNOME).
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the “nw_wrld” project allows users to write visuals using web-libraries as simple JavaScript files; with any complexities being transparently handled by the runtime SDK. it means you can declare and use a combination of three.js, p5, d3, and many pre-defined methods for animation, camera animations, and sequencing all out of the box, whilst still having the freedom to use vanilla JS.
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an example of how this SDK references within static files:
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open-sourcing my audio-visual software after 3 years
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it means people can use their favourite libraries without needing to run webpack, npm commands, and all that messy stuff. it's pretty plug & play. until now it's what I use to perform at exhibitions and live events. this year I am open-sourcing entirely for anyone to use.
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I've been sharing clips of my modules on here over the years and the number one request has been to share more info and more code, so here we are. If you wanted to check it out or even contribute, I'd absolutely welcome it <3 Happy 2026, btw.
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