🌌🎉 Thread: Biome Collective x Hapworks Takeover 🎉🌌
Get ready for an inspiring line-up of events blending creativity, play, and exploration. Dive into workshops, spooky games, and a celebration of playful design.
Check out the details below! 👇
🎉 Exciting News! 🎉
In-person tickets for Arcadia Night 2024 are SOLD OUT! But don’t worry—you can still join virtually! 🌐✨
🎟 Tickets: eventbrite.co.uk/e/hapworks-…
🗓 Date: Saturday, 2nd November
⏰ Time: 7 - 10 PM GMT
3/ 🌃 Arcadia Night 2024
Celebrate the heart of playful culture on 4 Nov, 7 PM! Experience an evening filled with art, music, and games. Arcadia Night promises to inspire and unite like-minded creatives. Don’t miss it!
🎟️ Sign up: twtr.to/QyuFK
4/ 🌈 A Yet Unforeclosed Possibility of Freedom and Joy
On 5 Nov, experiment and explore dev subcultures in the collaborative creation of a game using a 30 year old game engine!
🎟️ Join here: twtr.to/q3bTo
2/ 🛠️ Arcadia Day: Playful Design Workshop
On 4 Nov, immerse yourself in a hands-on design session where creativity meets playfulness! Discover how to bring your ideas to life through game design. Suitable for all skill levels!
🎟️ Reserve your spot: twtr.to/_D_AV
🌌🎉 Thread: Biome Collective x Hapworks Takeover 🎉🌌
Get ready for an inspiring line-up of events blending creativity, play, and exploration. Dive into workshops, spooky games, and a celebration of playful design.
Check out the details below! 👇
1/ 🎃 Let’s Get Spooky
Join us for a spine-tingling night on 31 Oct! Embrace the Halloween spirit with games designed to give you chills! It’s the perfect place to get spooky-scared together! 👻
🎟️ Register here: twtr.to/uZuN0
It's time for our next Hapworks Takeover & we're so excited to welcome games & digital art community @biomecollective to the space!!
Thu 31 Oct–Tue 5 Nov, join them for a series of events including a spooky Halloween gaming night, Arcadia Night, & more: creativedundee.com/2024/08/h…
We're thrilled to announce that we've been awarded the Creative Networks grant from @CreativeScots! 🎉 This incredible support will help us continue to push boundaries and support game makers and creatives! Huge thanks to @Creative_Dundee and all involved!
Yesterday was the first time biome members got together to share their work in-person in over 4 years(!)
We recorded the event and put together this video of everyone's cool projects: youtube.com/watch?v=XDMEtANs…
For last week's sharing, @shimmerwitch shared the behind-the-scenes she's made for Asterism, and @jctwizard shared some more of his needle felting progress, all soundtracked by music from @NiallEM and @Henwuaryoutube.com/watch?v=0a5Mf2ZV…
Last week's sharing is now on youtube: youtube.com/watch?v=wGGy0HzH…
This was a quieter one, with @Henwuar and @NiallEM sharing some music-related things they'd been working on.
Street Pixel is tech embedded in the urban environment, so sustainability HAS to be built in from the beginning. We consulted the amazing @SurfacePressure to keep us on track- read his article about the challenges of sustainable prototyping here bit.ly/3SSUujo
Last week's sharing video is up on youtube now: youtube.com/watch?v=7yvGfYlW…
This was a fairly quiet sharing, with just @EwanJams and @NiallEM sharing some of their recent work.
What happens when you bring artists and creative technology together with the urban landscape? Transformation, inclusion and play! Read about our project Street Pixel here biomecollective.com/street-p…
We’re delighted to announce the £6m Immersive Arts consortium, to support UK artists and organisations working in immersive technology.
This new scheme will give artists the opportunity to access training, mentoring, specialist facilities and vital funds ukri.org/news/new-funding-su…
ALT The Strangers at Honja Factory by Do One Im and Eunju Hitchcock-Yoo, photo by Jon Aitken, Seoul 2017