New speaker announcement: Gil Damoiseaux
This talk will introduce IlluGen, JangaFX’s node-based, real-time VFX asset generator, and show how it fits a procedural generation mindset. #gamedev#EPC2026
#EPC2026 Speaker announcement:
@damjanmx
Think COPs are just for texture synthesis? Think again. In this rapid-fire 30-minute investigation, we’re playing around with Houdini’s revamped Copernicus context to see how versatile it is. #procgen#Gamedev#Indiedev
Join us as Everything Procedural returns to Breda, Netherlands (April 7-10, 2026) as a leading conference for procedural content in games. SideFX is bringing Houdini HIVE presentations to the EPC Conference along with three hands-on IGNITE workshops covering a variety of topics.
This is your chance to meet and share knowledge with fellow artists and developers pushing the boundaries of procedural generation for games. All workshop tracks run simultaneously, so register for one track on the EPC website to secure your spot. Don't miss this opportunity to connect with the procedural community!
sidefx.com/houdini-hive/epc-…#houdini#procedural#games
Apparance Masterclass at #EPC2026 by Sam Swain, Oliver Lawson & Dan Thomas from Apparance Studios. This masterclass will feature a series of practical exercises using Apparance in Unreal Engine with guidance from the Apparance team.
#ProcGen#GameDev#VFX
New speaker announcement: Gil Damoiseaux
This talk will introduce IlluGen, JangaFX’s node-based, real-time VFX asset generator, and show how it fits a procedural generation mindset. #gamedev#EPC2026
Speaker announcement📣: Tom Rethaller
A practical deep dive into how we generated procedural terrain for Dune. This talk covers the challenge of creating diverse desert landscapes with constrained and precise art direction. #gamedev#EPC2026
Everything Procedural celebrates its 10th anniversary this year! SideFX is bringing Houdini HIVE presentations and three IGNITE workshops to the EPC Conference. Join fellow artists and developers April 7-10 in Breda, Netherlands!
sidefx.com/houdini-hive/epc-…#houdini#procedural#games
New speaker announcement📢: Alexander Birke
will join the #EPC2026. Sea Of Rifts generates its world in real time using shader-based procedural techniques. This talk demonstrates how we achieve visual variety through GPU tricks. #procgen#procedural#gamedev#EPC2026#indiedev
Less than 48 hours left to grab the Early Bird Discount!
Save 20% on EPC2026 tickets. Check out our website for the first speaker and masterclass announcements, more to follow in the upcoming weeks!
everythingprocedural.com#procgen#procedural#gamedev#houdini
Call for Speakers! We are looking for passionate speakers to deliver a talk during Everything Procedural 2026. Are you excited to share your experiences with an audience? Then we encourage you to submit your proposal: forms.office.com/e/sG6z0eCAy…#procgen#procedural#gamedev