Joined July 2018
291 Photos and videos
Embark on a journey through a dream-like realm, shaping destiny with every choice. Experience a fusion of Castlevania's allure and TellTale's narrative. Wishlist Mainasutto: I'm Not Alone now on Steam! store.steampowered.com/app/2… #indiegame | #metroidvania | #steam | #pixelart
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Mainasutto | A Metroidvania About Time & Decisions retweeted
📰 May 2026 Newsletter - Is The Game Still Alive? I hope I didn't made you wait too much for this newsletter, I know it's been a while since the last one. A lot of things have happened. 🔗Read here: mainasutto.com/blog/17786389… #gamedev #GameMaker #metroidvania #PixelArt
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Mainasutto | A Metroidvania About Time & Decisions retweeted
Lots of things happened in life. Finally can resume working in the project. I wanted to redo the main menu screen so I did, and added back one of my favorite tracks made by our composer Erik Strålberg! #metroidvania | #gamemaker | #indiedev | #devlog | #pixelart
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Mainasutto | A Metroidvania About Time & Decisions retweeted
📰 The State of Mainasutto I know this is not the update you were expecting, but I think it was important to share what happened during these last 8 months. 🔗Read here: mainasutto.com/blog/17546271…
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Mainasutto | A Metroidvania About Time & Decisions retweeted
This is my invincible war OC based on @mainasutto. His name is Unreleasable
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Mainasutto | A Metroidvania About Time & Decisions retweeted
Noticed that since the player can now stay a bit more time in the air while attacking, helping to reach places it couldn't before. I'm not sure if this is a good thing or a bad thing, but I'm keeping it for now. #indiedevhour | #metroidvania | #gamemaker | #indiedev | #devlog
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Mainasutto | A Metroidvania About Time & Decisions retweeted
I'm reworking the whole initial sequence reducing the text to minimum and making it more visual. For now, have a few seconds of the new initial cutscene. #screenshotsasturday | #metroidvania | #gamemaker | #indiedev | #devlog
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Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise. --- Wishlist Mainasutto now on Steam! store.steampowered.com/app/2… #screenshotsasturday | #metroidvania | #gamemaker | #indiedev | #devlog
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Mainasutto | A Metroidvania About Time & Decisions retweeted
In the first act of the game, you can explore shops and houses. While I’ve done the basic layouts, decorating these spaces is beyond my artistic skills. --- Wishlist Mainasutto now on Steam! store.steampowered.com/app/2… #indiedevhour | #metroidvania | #gamemaker | #indiedev | #devlog
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Very subtle change for juicy purposes, but I added a very small frame-pause when player does critical hits and when an enemy dies. Also added a hit vfx on player (I just noticed the player never had one) #screenshotsasturday | #metroidvania | #gamemaker | #indiedev | #devlog
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Mainasutto | A Metroidvania About Time & Decisions retweeted
This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes. I also added a multi-layer parallax effect for ceiling decorations! #indiedevhour | #metroidvania | #gamemaker | #indiedev | #devlog
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Mainasutto | A Metroidvania About Time & Decisions retweeted
After having getting some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively. Very inspired by Momodora RotM and Hollow Knight #screenshotsasturday | #metroidvania | #gamemaker | #indiedev | #devlog
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