Embark on a journey through a dream-like realm, shaping destiny with every choice. Experience a fusion of Castlevania's allure and TellTale's narrative.
Wishlist Mainasutto: I'm Not Alone now on Steam!
store.steampowered.com/app/2…#indiegame | #metroidvania | #steam | #pixelart
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Mainasutto | A Metroidvania About Time & Decisions retweeted
Lots of things happened in life. Finally can resume working in the project.
I wanted to redo the main menu screen so I did, and added back one of my favorite tracks made by our composer Erik Strålberg!
#metroidvania | #gamemaker | #indiedev | #devlog | #pixelart
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Mainasutto | A Metroidvania About Time & Decisions retweeted
📰 The State of Mainasutto
I know this is not the update you were expecting, but I think it was important to share what happened during these last 8 months.
🔗Read here: mainasutto.com/blog/17546271…
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Mainasutto | A Metroidvania About Time & Decisions retweeted
Noticed that since the player can now stay a bit more time in the air while attacking, helping to reach places it couldn't before.
I'm not sure if this is a good thing or a bad thing, but I'm keeping it for now.
#indiedevhour | #metroidvania | #gamemaker | #indiedev | #devlog
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Mainasutto | A Metroidvania About Time & Decisions retweeted
Very subtle change for juicy purposes, but I added a very small frame-pause when player does critical hits and when an enemy dies.
Also added a hit vfx on player (I just noticed the player never had one)
#screenshotsasturday | #metroidvania | #gamemaker | #indiedev | #devlog
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Mainasutto | A Metroidvania About Time & Decisions retweeted
This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.
I also added a multi-layer parallax effect for ceiling decorations!
#indiedevhour | #metroidvania | #gamemaker | #indiedev | #devlog
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Mainasutto | A Metroidvania About Time & Decisions retweeted
After having getting some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight
#screenshotsasturday | #metroidvania | #gamemaker | #indiedev | #devlog