Heart of Darkness (Infogrames, 1998), overseen by รric Chahi, carries a clear "spiritual DNA" from his earlier masterpiece, Another World. If you played both, I think you can see how.
While it didn't grip me quite as deeply - perhaps because I'd already moved past my golden age of platformers - what stuck with me were the brutally unforgiving death sequences. For a 1998 release, they felt surprisingly intense and graphic. Given that you play as a young boy, the level of violence in some of those scenes and animations is pretty full on.
I'm honestly surprised it didn't draw heavier censorship or stricter "PG-only" ratings in various regions. Sure, by todayโs standards it looks relatively mild, but keep in mind the game is now pushing 28 years old.
Like its predecessor, Heart of Darkness demands real patience. You'll die often (hello there Another World PTSD), amd learn mostly through relentless trial and error - which is not everyone's cup of tea, I suppose. It's a tough but rewarding old-school experience.