Joined February 2020
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I'm working on a new big project on and off, in my signature and most requested style. If you'd like to support this new endeavour please consider donating (BTC | ETH | XTZ). I haven't yet decided where I will mint the project so I'm open to suggestions. ๐˜จ๐˜• โœฆ ๐˜ด๐˜—๐˜ข๐˜Š๐˜ฆ๐˜™๐˜ด
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vectorz3r0 retweeted
Heart of Darkness (Infogrames, 1998), overseen by ร‰ric Chahi, carries a clear "spiritual DNA" from his earlier masterpiece, Another World. If you played both, I think you can see how. While it didn't grip me quite as deeply - perhaps because I'd already moved past my golden age of platformers - what stuck with me were the brutally unforgiving death sequences. For a 1998 release, they felt surprisingly intense and graphic. Given that you play as a young boy, the level of violence in some of those scenes and animations is pretty full on. I'm honestly surprised it didn't draw heavier censorship or stricter "PG-only" ratings in various regions. Sure, by todayโ€™s standards it looks relatively mild, but keep in mind the game is now pushing 28 years old. Like its predecessor, Heart of Darkness demands real patience. You'll die often (hello there Another World PTSD), amd learn mostly through relentless trial and error - which is not everyone's cup of tea, I suppose. It's a tough but rewarding old-school experience.
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vectorz3r0 retweeted
Flashback (Delphine Software, 1992) is another excellent example of how powerful storytelling can be with almost no dialogue. Many people back then (and even now) assumed it was a spiritual successor or sequel to Another World, but the two games are completely unrelated. ร‰ric Chahi had no involvement. It was created by Paul Cuisset, who had previously collaborated with Chahi on Future Wars. That shared history probably explains the similar cinematic style and gameplay feel. Initially, I also thought they were related - in terms of timing it would have made perfect sense. Like Another World, Flashback was remarkably cinematic for its time. It told its story through animated cutscenes and sparse on-screen text, letting the visuals and atmosphere carry most of the weight. Even today, those graphics and animations still look impressive. I find they have lost almost none of their class and charm. The game was a huge success for the early 90s, selling close to a million copies and becoming a must-play title for many gamers of that era. I liked it a lot, but it never quite hit me with the same "wow, holy crap!" impact that Another World did. Maybe that's unfair - but you never forget your first love, after all.
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๐˜'๐˜ฎ ๐˜ข๐˜ฏ ๐˜ฐ๐˜ถ๐˜ต๐˜ค๐˜ข๐˜ด๐˜ต, ๐˜บ๐˜ฆ๐˜ต ๐˜'๐˜ฎ ๐˜ด๐˜ต๐˜ช๐˜ญ๐˜ญ ๐˜ข๐˜ณ๐˜ฐ๐˜ถ๐˜ฏ๐˜ฅ
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๐˜ฅ๐˜ช๐˜ง๐˜ง ๐˜ข๐˜ฏ๐˜จ๐˜ญ๐˜ฆ
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vectorz3r0 retweeted
The Bitmap Brothers had one of the most iconic game graphics and styles ever - easily recognizable and still kicking ass decades later. Cadaver (1990) Speedball 2 (1990) Gods (1991) The Chaos Engine (1993) The 90s were the best decade for gaming!
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vectorz3r0 retweeted
The batch reswap/cancel swap tool now allow you also to update all your prices by applying a multiplier (between 0.5 and 20) to all your price. It's a quick and easy solution to double your prices when tezos goes down of 50% :-)
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๐˜ท:\> ๐˜ฅ๐˜ช๐˜ณ ๐˜ช๐˜ฏ๐˜ฅ๐˜ช๐˜ฆ_๐˜ˆ๐˜ณ๐˜ต <๐˜‹๐˜๐˜™> ๐˜ช๐˜ฏ๐˜ฅ๐˜ช๐˜ฆ_๐˜Ž๐˜ข๐˜ฎ๐˜ฆ๐˜ด <๐˜‹๐˜๐˜™> ๐˜ช๐˜ฏ๐˜ฅ๐˜ช๐˜ฆ_๐˜”๐˜ฐ๐˜ท๐˜ช๐˜ฆ๐˜ด <๐˜‹๐˜๐˜™> ๐˜ช๐˜ฏ๐˜ฅ๐˜ช๐˜ฆ_๐˜”๐˜ถ๐˜ด๐˜ช๐˜ค <๐˜‹๐˜๐˜™> ๐˜ช๐˜ฏ๐˜ฅ๐˜ช๐˜ฆ_๐˜๐˜ถ๐˜ต๐˜ถ๐˜ณ๐˜ฆ.๐˜ฆ๐˜น๐˜ฆ
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vectorz3r0 retweeted
GM $FLIES ๐Ÿชฐ๐Ÿชฐ start your day with some original flies art "Mutatio Industries" by @vectorz3r0 ๐Ÿ”ฅ
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This is DEFUSE.EXE, an original game running on my Cyberpunk Game Deck. You have 5 minutes to memorize codes, navigate through levels, and defuse a fictional bomb before itโ€™s game over. Would you play it? ๐Ÿ’ฃ๐Ÿ•น๏ธโšก #indiegame #gamedev
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vectorz3r0 retweeted
Hi! We're Distant Light Games. We're making C-Beams: a top-down space action RPG. Navigate treacherous anomalies in a black hole system, engage in intense ship combat, & upgrade your vessel to take on ever-greater challenges. Wishlist C-Beams on Steam: store.steampowered.com/app/3โ€ฆ
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vectorz3r0 retweeted
War Games was released on this very day in 1983. I was a wee little lad then and had just gotten my C64 a few months earlier. Watching War Games at the cinema was beyond epic - nerd chills through the roof. I think every boy back then wanted to be Matthew Broderick. A cool "hacker" with a hot girlfriend? Any day man, any day! We later got the movie on VHS, and much later I bought the DVD, which I still watch once in a while. My 15-year-old nephew watched it with me a few months ago. Even though the tech and hardware are obviously stupendously outdated now, the overall theme still holds up - as confirmed by my nephew's verdict afterward. War Games was absolute 80s gold. If you've watched it, you know. If you haven't... boy are you in for a treat, do it.
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