experiments with multi-tile variants to reduce 'gridding'
all permutations tile seamlessly, each tile is 20 pixels^2
for a yet unreleased project in ~2022
i'm afraid to inform you that all clusters i *cough* intentionally ommitted, such as the 3x3 right-angle staircase, no longer exist as a concept and thus are impossible to use from this point onwards
when beginners ask how to learn spriting,
my answer is a little counter-intuitive:
- 'forget' about improving
- focus on quantity > quality
this was the sheet for my 1st project in ~2021.
quickly churning out a thousand 'good-enough'
sprites was how I got a hang of the medium!