A digital collectable at the intersect of art, culture, fashion and music | market.akidcalledbeast.com

Joined December 2021
2,062 Photos and videos
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THE TOYS HAVE LANDED 👀 Our first edition vinyl toys are live at shop.akidcalledbeast.com and available for purchase now. NFC tech built in, slick packaging, and a chance to score a rare gold edition. If you hold a Physical Edition collectible, you can redeem it for a toy. Just cover shipping and handling. Redemption is open for the next 30 days.
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a KID called BEAST retweeted
Today following the Mutant Monday with the Cartel space we'll be taking a tour of the AKCB City in the ApeCoin MML world Join us at 7 pm EST and dive into the 90s Brooklyn vibe in Otherside ON APECHAIN. Gud fun, Gud Vibes, and moar in store Calendar and Stage links below:
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a KID called BEAST retweeted
What do we think gang? 👀 #gamedev #indiedev #multiplayer
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We’re breaking the simulation 🌐
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Prompt share: Glitch art 💬Prompt: A glitch art-inspired [subject], distorted by fragmented digital overlays, pixel displacement, scanline interference, and unexpected visual corruption. Neon [color1] and [color2] pulse through the composition, creating a sense of controlled chaos that blurs the boundary between the digital world and physical reality. Futuristic atmosphere, sharp contrast, layered distortion, surreal energy, high detail, clean white background. Try it and share your art ✨
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happy monday prompt 🍌 day 19 below 👇
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BEASTs are crossing over to the @OthersideMeta Claim the first voyager with @TerminusKick and have it soul bound to your BEAST. terminus.novellabs.xyz
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Join us as we talk with @TerminusKick about what’s installed 👀 x.com/i/spaces/1nxnRRWXDNOxO…
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a KID called BEAST retweeted
Save the date for the next Mutant Monday Spaces 🔥 Join us and @akidcalledbeast as we talk about bringing their community into Otherside and what’s ahead. You don’t want to miss it. (Link below ApeChain calendar)
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a KID called BEAST retweeted
Street culture on the @OthersideMeta as @akidcalledbeast prepares to make the voyage.
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a KID called BEAST retweeted
I hope you can kindof see the vision. Finished version would be without the moon gravity ofcourse. Hard surface items which aren't meant to shatter like solid objects also wouldn't... but it felt like a good spot test to just try out our custom multiplayer destruction engine on everything in the room tho. 👀 #gamedev #indiedev #web3gaming
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a KID called BEAST retweeted
I Made this Graffiti art to participate in the @akidcalledbeast art contest 💥 I'm so excited for this!! Spent a lot of time, but I edited it into a short video, hope you all like it 🙌🏻 @EstrellaCr3w My bad, wrong in writing the tag 🙏🏻 #AKCB #BeastCreativeLab @aKIDcalledBEAST
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Chibi Keychain
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Cute chibi anime character trapped inside a clear acrylic star-shaped keychain. Wearing a simplified version of the same outfit. Oversized bright eyes and rosy cheeks, don’t add a mouth. Keychain is dangling from a trendy backpack. Soft sunlight hits the thick plastic material, creating natural reflections and shadows.
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Clawed. 🕹️
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Extreme high angle shot. Small, adorable felt arcade plushie with an oversized head. Arcade claw grasping the subject plushie. Wearing miniature sewn replicas of real clothing. The plushie is squeezed tightly among a mountain of other stuffed plushies exactly like it, the plushie head sticking out, looking up at the camera. Angled down inside a glowing glass claw machine, lit by vibrant neon arcade lights.
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Weekly Raffle New BEAST raffle starts TODAY! Head to the PORTAL to enter now. Don’t miss your chance. Good luck!
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POV: your NFT project promised “AAA art evolution”
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Elevator rides are a little awkward when you’re surrounded by grails 😅
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Prompt Share 🚨 Too many legends. Not enough elevator capacity. Prompt 👇 Preserve every uploaded character’s exact likeness, proportions, eye shape, spacing, stylization, silhouette, outfit, accessories, materials, and original color palette. Do not humanize. Do not alter anatomy or facial structure. Do not add extra facial features if the original character does not have them. CHARACTER COUNT LOCK (CRITICAL) Use each uploaded character exactly once and only once. Do not create duplicate instances, clones, alternate poses of the same character, repeated identities, or hidden extra occupants. Every visible character inside the elevator must correspond to one unique uploaded character only. Reflections must only reflect already existing characters physically present in the scene and must never resemble additional bodies. Do not generate extra characters behind the doors, inside shadows, or in reflective surfaces. The total number of characters visible in the image must exactly equal the number of uploaded references. Empty space is allowed if necessary to preserve character-count accuracy. SCENE The elevator interior feels claustrophobic, overstressed, and physically uncomfortable. Some characters are pressed against scratched reflective steel panels, others squeezed into corners, crouched low, hanging from support rails, flattened awkwardly against walls or ceiling from pressure, or partially trapped between the narrowing elevator doors. Every pose must feel unique and reactive to the cramped environment. PERSPECTIVE Extremely close 24mm cinematic lens inside the elevator creating severe perspective distortion and emotional pressure. Camera positioned chest-height among the crowd as if physically trapped inside the elevator. COMPOSITION Dense overlapping silhouettes with minimal negative space, aggressive foreground obstruction, cropped limbs and partial body framing at the image edges. Intentionally unstable and uncomfortable composition. No centered symmetry. ENVIRONMENT Worn elevator interior with scratched stainless steel panels, flickering fluorescent ceiling lights, emergency panel glow, subtle grime accumulation, fingerprints, worn rubber flooring, slight atmospheric haze. LIGHTING Harsh overhead fluorescent lighting mixed with intermittent red emergency light, creating sculptural shadows and uneven exposure pockets across the compressed bodies. Strong highlight reflections on metal surfaces without clean mirror reflections. DEPTH OF FIELD Focus locked on the nearest central characters while foreground limbs and deeper background layers progressively collapse into cinematic blur. TEXTURE Fabric compression folds, subtle surface wear, scratches, tactile material realism, micro-detail in the focal plane, atmospheric dust particles. MOOD Absurd tension, collective exhaustion, accidental comedy, urban survival energy. EFFECTS Subtle handheld motion blur, restrained chromatic aberration near frame edges, cinematic film grain, slight lens breathing distortion. Avoid flat lighting, avoid spacious composition, avoid duplicated characters, avoid clean reflections, avoid organized posing, avoid full-frame sharpness. ar 4:5
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