Deploying Speech-Driven 3D Facial Animation in Unreal Engine for Production-Ready Digital Humans
Alessandro Busacchi, Kazi Injamamul Haque, Zerrin Yumak
arxiv.org/abs/2606.10753 [ππ.πΆπ ππ.π·π² ππ.πΌπΌ]
Continuous Neural Reparameterization as a Deep Geometric Prior for Robust Fixed-Chart UV Repair
Mohammad Sadegh Salehi
arxiv.org/abs/2606.10050 [ππ.πΆπ ππ.π²π ]
On the Controllability-Fidelity Frontier in Diffusion Editing
Yi Hu, Leying Yi, Emily Davis, Finn Carter
arxiv.org/abs/2606.09901 [ππ.πΆπ ππ.π²π ππ.π·π² ππ.π»πΆ ππ.πΌπΌ]
Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
Junke Zhu, Hao Zhang, Yutian Zhu, Ang Li, Chenxiao Hu, Meng Gai, Fei Zhu, Zhangjin Huang, Sheng Li
arxiv.org/abs/2606.09606 [ππ.πΆπ]
The Minimal Retroreflective Microfacet Model
Jamie Portsmouth (Autodesk), Matthias Raab (NVIDIA), Laurent Belcour (Intel), Francis Liu (NVIDIA)
arxiv.org/abs/2606.08739 [ππ.πΆπ]
OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies
Chao Wang, Guangyao Ma, John Doublestein, Junming Chen, Yiming Lin, Zhaoen Su, Xiaomin Luo, Shiyang Cheng, Jie Shen, Doug Roble, β¦
arxiv.org/abs/2606.08043 [ππ.πΆπ ππ.π²π ]
AI Level of Detail: Distance-Aware ML Model Precision Selection for Real-Time Human Motion Prediction in Games
Mathew Varghese
arxiv.org/abs/2606.06565 [ππ.πΆπ ππ.π·π² ππ.π»πΆ]
Agentic Large Language Models for Automated Structural Analysis of 3D Frame Systems
Ziheng Geng, Ian Franklin, Santiago Martinez, Jiachen Liu, Yunhe Zhao, Minghui Cheng
arxiv.org/abs/2606.06525 [ππ.πΆπ ππ.π°πΈ]