New Computer Graphics papers from arxiv.org: all aspects of computer graphics. Thank you to arXiv for use of its open access interoperability.

Joined August 2009
263 Photos and videos
XPR: An Extensible Cross-Platform Point-Based Differentiable Renderer Steve Rhyner, Sankeerth Durvasula, Aleksandr Kovalev, Hansel Jia, Adrian Zhao, Mrutunjayya Mrutunjayya, Nilesh Ahuja, Selvakumar Panneer, … arxiv.org/abs/2606.11529 [𝚌𝚜.π™Άπš 𝚌𝚜.π™²πš… 𝚌𝚜.𝙿𝙡]
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Deploying Speech-Driven 3D Facial Animation in Unreal Engine for Production-Ready Digital Humans Alessandro Busacchi, Kazi Injamamul Haque, Zerrin Yumak arxiv.org/abs/2606.10753 [𝚌𝚜.π™Άπš 𝚌𝚜.𝙷𝙲 𝚌𝚜.𝙼𝙼]
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AnisoLift: Anisotropic Latent Representations for Coarse Particle Liquid Enhancement Zhengqing Gao, Huaxi Huang, Runqi Lin, Yuanyuan Wang, Meng Li, Xi Zhou, Tongliang Liu, Mingming Gong, Xiao Sun arxiv.org/abs/2606.10473 [𝚌𝚜.π™Άπš]
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On the Controllability-Fidelity Frontier in Diffusion Editing Yi Hu, Leying Yi, Emily Davis, Finn Carter arxiv.org/abs/2606.09901 [𝚌𝚜.π™Άπš 𝚌𝚜.π™²πš… 𝚌𝚜.𝙷𝙲 𝚌𝚜.𝙻𝙢 𝚌𝚜.𝙼𝙼]
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Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields Junke Zhu, Hao Zhang, Yutian Zhu, Ang Li, Chenxiao Hu, Meng Gai, Fei Zhu, Zhangjin Huang, Sheng Li arxiv.org/abs/2606.09606 [𝚌𝚜.π™Άπš]
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MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting Hao Zhang, Ang Li, Boyan Du, Junke Zhu, Fei Zhu, Meng Gai, Zhangjin Huang, Guoping Wang, Sheng Li arxiv.org/abs/2606.09018 [𝚌𝚜.π™Άπš]
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OctaOctree Neural Radiosity for Real-time Glossy Material Rendering Jierui Ren (Peking University), Haojie Jin (Peking University), Bo Pang (Peking University), Meng Gai (Peking University), Fei Zhu (Peking University), … arxiv.org/abs/2606.08469 [𝚌𝚜.π™Άπš 𝚌𝚜.π™²πš…]
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MS-COOT: Comparing Morse-Smale Complexes with Co-Optimal Transport Guangyu Meng, Mingzhe Li, Erin Wolf Chambers arxiv.org/abs/2606.08258 [𝚌𝚜.π™Άπš 𝚌𝚜.π™²πš… 𝚌𝚜.𝙻𝙢]
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OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies Chao Wang, Guangyao Ma, John Doublestein, Junming Chen, Yiming Lin, Zhaoen Su, Xiaomin Luo, Shiyang Cheng, Jie Shen, Doug Roble, … arxiv.org/abs/2606.08043 [𝚌𝚜.π™Άπš 𝚌𝚜.π™²πš…]
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AI Level of Detail: Distance-Aware ML Model Precision Selection for Real-Time Human Motion Prediction in Games Mathew Varghese arxiv.org/abs/2606.06565 [𝚌𝚜.π™Άπš 𝚌𝚜.𝙷𝙲 𝚌𝚜.𝙻𝙢]
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Agentic Large Language Models for Automated Structural Analysis of 3D Frame Systems Ziheng Geng, Ian Franklin, Santiago Martinez, Jiachen Liu, Yunhe Zhao, Minghui Cheng arxiv.org/abs/2606.06525 [𝚌𝚜.π™Άπš 𝚌𝚜.𝙰𝙸]
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Compatibility and Accuracy Verification of CADmesh-Based Complex Geometry Modeling in Geant4 Shiwei Jing, Weiyang Zhang, Shengduo Liu, Jia Song, Sijia Zhou, Hailong Xu, Yue Sun, Zebin Li, Yuxuan Gu, Siqi Liu, Tian Zhang, Zhihua Gao, … arxiv.org/abs/2606.06508 [𝚌𝚜.π™Άπš]
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