Hi all, I'm seeking freelance work involving shaders. I have 10 years of experience creating shader art and am available for projects. Any job leads or opportunities would be greatly appreciated. Feel free to DM me. Thanks! shadertoy.com/user/Kali
One of the tedious aspects of modeling SDFs with raw shader code is adjusting the position of objects, so I'm adding transform gizmos into my tool
They write changes directly to the shader on disk, so I don't need an external object hierarchy
tdhooper.github.io/offline-s…
Welcome to my page! Here's an up-to-date, pinned thread of all of my professional 3D work with Houdini, starting with my 2021 reel! Link in bio for full portfolio.
#freelance#3dartist#3danimation#sidefx#houdini
For inquiries, contact me at siegmattel.visuals@gmail.com.
Overwhelmingly excited to share that I have finally finished my first ever professional 3D Animation reel! All made with #sidefx#houdini#maxon#cinema4d and #redshift. Contact me at siegmattel.visuals@gmail.com
Made this fan lyric vid / visualizer for @finnnkeannne 's careless. It uses midi data, stem ffts/waveforms/power and some custom animation and I'm so freaking proud of it. All captured realtime in unity!
youtube.com/watch?v=e7YuB7GK…
Some of the critters from IM || MATERIA that I haven’t worked on for a while ( but use the code / learnings from every day ) also so good to remember there’s no such thing as wasted time!
Music is basically a totally dead medium right now. No one is finding new artists they like anymore. People in New York don’t start bands anymore, they write meme poetry about ketamine and sex. I was worried I was just getting old and out of touch but no, kids feel this way too.
[0] Been wanting to do this for a long time, a thread on hard-core shader development. Something that digs into what I've learned and applied over the years. Along with the evolution of the strange syntax I use when writing shaders ...