This is Clockwork Revolution.
An extended look at just one conversation, with moral choice, and deep reactivity that will follow you through time. Screwing someone over may have far-reaching and unexpected consequences.
"What if you don't take the Charm skill?"
You'd still screw him over by not pulling him up, but you'd lose out on the extra loot. How you build your character impacts the ways you play.
We’re excited to have Cohh share an extended look at a conversation in Clockwork Revolution.
How you treat people may come back around, and in this game, your choices follow you through time.
The guys at @Inxile have given me something awesome to show you! đź‘€
Clockwork Revolution, their upcoming narrative-heavy RPG (where choices make big changes) is coming out SOON! I can't wait to jump in myself. These guys are COOKING! Check out the vid!
We showed off a new ability: Displace
You'll use Displace to reposition certain objects to open paths, solve problems, or turn the environment into a weapon.
Clockwork Revolution Preview – Rabbit's Got A Gun
For the latest edition of Game Informer magazine, we spoke to Clockwork Revolution's director to learn why the team thinks it "reacts to what you've done in ways that you just don't see in many other games." gameinformer.com/preview/202…
Clockwork Revolution could be the most expressive Xbox RPG in years, with inXile aiming to "bring the level of reactivity from our isometric titles into something first-person" gamesradar.com/games/rpg/clo…
Miracle Marvels are the most advanced—and sentient—automatons in Avalon. Their struggle is a continuous subplot, and you as the player can choose how you want to deal with it.
“Go back to the past, change something, and then come back and see the results. In small ways, big world-altering ways, and everything in between.”
Clockwork Revolution Dev Q&A: news.xbox.com/en-us/2025/06/…
Bridgeview Square sits at the heart of the Tangle—the rougher side of town—and houses the Rotten Row Hooligans’ base of operations inside The Hanged Noble pub.
Stop by for a pint, a song, and probably a bloody nose.
"Some conversations will have multiple people involved, and who you choose to speak to can send you down different dialogue branches. This can wildly change where a conversation ends up going."
Clockwork Revolution Dev Q&A: news.xbox.com/en-us/2025/06/…