The international school of coding, game dev & design, web dev, and IT.

Joined December 2024
1,120 Photos and videos
Veteran indie dev Talha Kaya will join us live on June 30 to talk about indie games, weird stop-motion animated projects, as well as projects like Judero, ABIDE, and Soul Searching. The discussion will be streamed on YouTube ⬇️ youtube.com/live/kXr_6sdPwF0…
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D6 Learning retweeted
Will be doing a live lecture (and discussion) on 'The Cities and Urbanism of 8bit Video Gaming' on the 10th of November. Register for free here: d6learning.com/course/cities…
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Today in #gameshistory: Half-Life Blueshift, a stand-alone new episode for the original Half-Life FPS, was released for Windows on June 12, 2001.
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Join us for free on September 8 for a the live lecture *A Brief History of Video Game Graphics*, and a discussion on the fascinating history of video game visuals. 🎨 Register here: d6learning.com/course/a-brie…
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Live *Create An Interactive City In Text using ink* course presentations ⬇️ ▪️ October 29: eventbrite.com/e/19908719205… ▪️ November 17: eventbrite.com/e/19908730077…
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'Let's Design: Combat' by veteran level designer Max Pears does exactly what it says on the cover, and is an essential #gamedev #book_suggestion for mission, quest, and level designers. 📖 lulu.com/shop/max-pears/lets…
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History of Video Games: a tale of tech and game design 💾 From Adventure and Pong to Skyrim and Fortnite, discover the evolution of video games and their design with a course starting September 22. 📀 Find out more: d6learning.com/course/histor… #gamedev #retrogames #gameshistory
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Interested in a 148-pages ebook on the creation of cities for video games? Download "Of Cities and Games" by game urbanist & designer Konstantinos Dimopoulos for free. Here: d6learning.com/game-cities-e…
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Join us on September 3 for the *History of Video Games: a tale of tech and game design* course presentation. 🎓 Reserve your spot here: eventbrite.com/e/19890907840…
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A #gamedev #tool_suggestion for Python programmers who are looking to create games would have to be Pygame. It is a set of modules designed for coding games. ▶️ Find out more here: pygame.org/wiki/about
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Discover our *Create An Interactive City In Text using ink* course with game urbanist @gnomeslair. Join one of our live course presentations on... ... October 29: eventbrite.com/e/19908719205… ... November 17: eventbrite.com/e/19908730077…
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The making of Asylum | An Interview With Agustin Cordes Watch it here: youtube.com/live/LKUn4uR1EOY…
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Create An Interactive City In Text using ink 🏗️ course starts November 24, 2026. Find out more and enroll here: d6learning.com/course/nov26-…
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History of Video Games: a tale of tech and game design 🕹️ Learn about the evolution of #gamedev over six decades, explore forgotten genres, and remember classic hardware. Lessons start September 2026: d6learning.com/course/histor…
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Today in #gameshistory: Pathologic, the weird and atmospheric masterpiece by Ice-Pick Lodge, was released for Windows on June 9, 2005.
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Discover the ink narrative scripting language and learn how to build interactive text with it. Discover our *Create An Interactive City In Text using ink* course with a live course presentation event on October 29. 🔖 Reserve your seat here: eventbrite.com/e/19908719205…
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Join us in a journey through video game graphics, as we begin from the 1970s and move all the way to modern shaders and detailed 3D graphics. Register for the free *Brief History of Video Game Graphics* lecture this September: d6learning.com/course/a-brie…
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Today in #gameshistory: Joe Danger, the first game that Hello Games released, was launched on June 8, 2010 on the PlayStation 3.
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A Brief History of Video Game Graphics 💽 Join us for a free live lecture on September 8 ➡️ d6learning.com/course/a-brie…
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*What We Owe The Dead* -- a book presentation and philosophical discussion on gaming with Stefano Gualeni. Watch it here: youtube.com/live/uZQjsKKBVAc…
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