Learn industry techniques from professional artists. Over 350 workshops by more than 200 instructors are available on demand.

Joined August 2009
1,472 Photos and videos
Cyberpunk 2025 by @pascalblanche, created in 3ds Max, ZBrush, KeyShot, and Photoshop. You can learn Pascal's exact workflow with these tools in his illustration from A to Z workshop at bit.ly/tgw-pblanche-001
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Use Vellum in @sidefx #Houdini to simulate snow interactions ❄️ This 6-hr workshop is for intermediate-level artists looking to expand their #FX skills, led by Diego de Mendizabal, Lead/Sr FX TD at Sony Pictures Imageworks. The first lesson is free: bit.ly/TGWDDM01
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Steve Firchow's approach to background painting: throw in massive amounts of visual detail, then control it through atmosphere, silhouettes, and contrast. Access 30 years of his concept art insight, all distilled into his Narrative Realism workshop: bit.ly/TGWSFI03
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Want your character's gestures to feel grounded, not floaty? Alissar Kobeissi teaches anticipation, overlapping action, and how weight travels through the body, giving every pose in your character's animation clear intention. Full workshop streaming now: bit.ly/TGWAKO01
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Mechs don't get much chunkier than this. Watch @MechNuggets' workshop to learn how he designs mechs like this in VR with speed and creative flexibility. bit.ly/TGWALH01
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Want to know how the pros handle realistic horse grooms? Check out this walkthrough by Guillermo Cortés. He dives deep into managing hair density, directionality, and volume, while keeping things efficient for video games. Learn the workflow: bit.ly/TGWGCO01
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Creating convincing, organic-feeling whitewater in Houdini requires more than automated tools. In his fluid simulation workshop, David Silberbauer shows how custom setups give you more control over realistic physics and natural behavior. Streaming now: bit.ly/TGWDSI05
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Over 2.5 hrs, Guillermo Cortés, Groom & #CFX Supervisor, reveals the complete process for creating a realistic, optimized horse groom for real-time environments using #Maya, #MarmosetToolbag, #Substance3DPainter, #ZBrush, #UnrealEngine: bit.ly/TGWGCO01
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Realistic materials in UE5 aren't flat values; they're built from layered variations using masking, texture painting, and geometry-blending. This is just one lesson from Kosuke Iwasaki's 6-hour workflow on production-ready cinematics. Stream today at bit.ly/TGWKIW02
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Stuck getting 3D geometry into your Nuke comp? @kokevfx walks through the Scanline Render node, connecting your geo, camera, and render settings to output clean 2D. Learn how to create scenes with Nuke, Blender, and WorldCreator in his two tutorials at bit.ly/KNG1
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See Wayne Barlowe's Procreate fantasy character process in action. If you want to learn his approach to creature design, pencil rendering technique, and bringing imaginative worlds to life, you can watch his workshop, streaming now at bit.ly/TGWWB01
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Warrior Arachnid by Eric Keller 🐛 "I don't do fan art much, but I couldn't resist making a tribute to the fantastic 90s Starship Troopers movie." Eric has a new three-volume series covering everything you need to know about Maya, streaming now at bit.ly/TGWEKE17
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A peek at the WIP work Alexander Lee covers in his ZBrush, Maya, and UltraClay tutorial for animations with a claymation feel. See the finished project (and stream the workshop) here: bit.ly/TGWALL01
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Want some FREE hard-surface modeling tips and techniques that will help you to add nuts, bolts, and cables to sci-fi models like this? Bryant Momo Koshu has you covered 🦾 bit.ly/TGWMKO02
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Staring into your soul 👹 One from the early rounds of designs for the Werewolf in Werewolf by Night by @IanJoynerArt. Discover how to create creatures with character in his workshop: bit.ly/tgw-ijoyner-001
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Hard-surface details shouldn't slow you down! Bryant Momo Koshu shows how to add nuts, bolts, panel lines, and cables to 3D models fast, using non-destructive @Blender workflows. Watch the FREE workshop: bit.ly/TGWMKO02
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FREE WORKSHOP: Professional concept artist Bryant Momo Koshu shares the powerful tricks he uses to rapidly enhance hard-surface models using @Blender. This workshop is ideal for intermediate-level artists looking to advance their #Blender skills: bit.ly/TGWMKO02
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A Krypteian rifle animation test, from Blood Line: Rebel Moon, by @KyleBrownDesign "We experimented with render passes and painting into each frame to sell the effect to the team. Ultimately, this was too removed from the established visual language." bit.ly/tgw-kbrown-01
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"Engine City – The First Outpost" by @DylanColeArt. "Combining my love of sci-fi and classical painting. I'm looking for time to do more of this stuff." We hope you find it – we're always a sucker for art that sells a story! Learn Dylan's techniques: bit.ly/tgw-dylancole
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Impressive head sculpt timelapse by @HosseinDibaArt 🗣️ "Created during my stay in Chicago, starting from a simple sphere and shaping it into a realistic male head." Learn how he creates hyper-realistic characters in ZBrush in his workshop ▶️ bit.ly/tgw-hdiba-001
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