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Inspired by Mark Ryden and his avant-garde art; Scorn, a game that introduced me to the biopunk subgenre; and Guardians of the Galaxy Vol. 3, with the Orgosphere; I’d be interested in exploring this fascinating concept. ✨🧪✨ Meat technology, genetic modification... Fascinating.
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BOMBOM - Incubated!!! ✨🩰✨ The Gummy Girls, synthetic girls mass-produced through artificial incubation. They explore the Biopunk theme once again. #pixelart #biopunk
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Artingentさんの作品です @artingent←Prompt Jun 14 Whimsical miniature world depiction of a bioluminescent fungal apothecary in an artistic biopunk style. Generated using Nano banana pro. Prompt in the first reply
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Kev19915🔜DBD10YEAR🇨🇦 retweeted
@DeadbyDaylight got me into cosplay and Elodie’s Holiday Horror was my 1st one. Biopunk Artist was my 1st handmade cosplay so it was a magical full circle moment getting to meet the artist that made the Biopunk skin! From cosplaying dbd characters, (I’ve done 12!) I learned 🧵
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A majority of the complaints I see are just "Oh but it's not even a dinosaur it's just a monster" The Jurassic franchise is about dinos but also about genetics. As long as it's at least dino-adjacent, the series can and should branch out in a more biopunk-oriented direction too.
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Replying to @rishabh16_
Come hang at the biopunk house. Check it out on Tues: luma.com/wqdd2ksh
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nina 🪐 retweeted
If you are a founder, investor, operator in deeptech: I want to cook FOR you. Next Friday @ Biopunk with @theresidency luma.com/8yq1ozf6
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Tbh ga nyangka bakal ada sedikit aspek steampunk, aku kira bakal traditional chinese gitu. SUKA BGTTTTT. Semoga next ada region yg bener2 genrenya steampunk atau biopunk sekalian hehehehehehe
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Replying to @SmilodonnaVT
U only hav to play Crete. Awesome biopunk game! Very unique roguelike.
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Jealous company retweeted
Whimsical miniature world depiction of a bioluminescent fungal apothecary in an artistic biopunk style. Generated using Nano banana pro. Prompt in the first reply #AiGenerated #promptshare #nanobanana
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Replying to @mia1421446
Já viu scorn? A estética biopunk e biomecânica é muito foda
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adoro a estética biopunk
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Chat Gpt image 2 - PROMPT: The Jellyfish City Above the Dunes The Mycelium Empress has not moved in 3,000 years. She absorbs the dead instead. A fungal crustacean court ritual inside the skull of a buried leviathan — biopunk subterranean baroque, no light but bioluminescence. Prompt below. PROMPT: A dark cinematic interior scene inside the colonized skull of a dead ocean leviathan on a lightless alien moon, the throne room of the Mycelium Empress; the chamber is cavernous, framed by enormous yellowed skull bones wrapped in dense white and amber mycelium, ribcage arches disappearing into black above; at the center, the Empress herself: an immense non-mobile colony organism fused into the back wall of the skull, dozens of individual fungal-crustacean bodies merged together into a single branching throne of chitin and pale mycelium root systems, pulsing amber and rust-colored bioluminescent nodes scattered across her mass like trapped embers; her "court" consists of Sporal attendants — upright crustacean-fungal hybrids with disc-like featureless spore-vent faces, pale mycelium fur over segmented chitin bodies — standing in slow ceremonial formation on the spore-carpet floor; one attendant presses their forehead to a root tendril of the Empress in a memory absorption ritual; the only light is bioluminescent: warm amber from the Empress's nodes, cold green-white from wall fungal patches, pale ochre from ground spores drifting upward; palette of deep black, warm amber, ochre, ivory bone, rust; heavy atmospheric depth, wet cave walls, dense organic textures, baroque theatrical composition with strong central symmetry; camera straight-on medium wide shot, 50mm lens, one frame from a larger biological empire narrative, extreme detail in textures, no horror gore, no jump scare framing — awe and ritual dread only. NEGATIVE PROMPT: human face, humanoid alien, blue-skinned character, elf, generic sci-fi armor, space marine, guns, tentacle cliché, cartoon, anime, chibi, bright colorful palette, clean surfaces, plastic sheen, cheap CGI glow, bad anatomy, random extra limbs, horror gore, jump scare framing, messy composition, symmetry broken carelessly, readable text, HUD, UI, watermark, logo, low resolution, blurry image, noise, modern architecture, daylight, outdoor scene
Chat Gpt image 2 - PROMPT: The Jellyfish City Above the Dunes On a desert world too hot to live on, entire cities float just above the dunes—built from colossal jellyfish that weave their own architecture in the sky. Soft solarpunk alien vibes, no horror. Prompt below for anyone exploring gentle alien worlds. PROMPT: A serene daylight scene on an alien desert planet, wide cinematic shot of a floating city made from enormous translucent jellyfish creatures drifting just above endless dunes; each jellyfish (Aeromedusae) is house‑sized, with a bulbous semi‑transparent dome filled with pale turquoise gas, long trailing tendrils weaving together into suspended walkways, platforms and hammock‑like membranes that form an aerial village; nacreous plates and chitin ribs have grown along their undersides to create skeletal arches and open “rooms,” shimmering with opalescent highlights; several Aeromedusae cluster together in a loose line, casting soft, organic shadows on the sand below; tiny silhouettes of ground caravans with insect‑like vehicles and fabric canopies move through the dunes, clearly dwarfed by the floating city overhead; distant rusted anchor towers and cables rise from the sand, hinting at a human or alien attempt to tether these living buildings; palette of warm sand beige, pale turquoise, dusty coral and soft white, with high noon sunlight, subtle heat haze and gentle lens bloom; the camera sits at a medium distance, slightly low angle, capturing both the jellyfish city and the ground caravans in one frame, 35mm lens, peaceful solarpunk‑like atmosphere, painterly yet detailed, no horror, one frame from a larger alien desert universe. NEGATIVE PROMPT: human-like alien, blue-skinned humanoid, generic sci-fi city, skyscrapers, cyberpunk neon, dark horror tone, gore, tentacle monster cliché, cheap sci-fi armor, guns, war scene, cartoon, anime chibi, bad anatomy, cluttered composition, oversaturated colors, heavy bloom, low detail, blurry image, noisy grain, HUD, UI, readable text, watermark, logo, plastic toy look, realistic Earth desert animals, Earth buildings, spaceships dogfighting
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Prompt Even within highly artistic, stylized, handcrafted, speculative, or fantastical miniature worlds, the environment must maintain believable internal logic and functional realism consistent with the chosen Miniature World Artistic Biopunk environment, SUBSTYLE, REGIONAL_STYLE, and interior architectural context. All elements within the miniature world should operate as part of a coherent spatial, architectural, infrastructural, ecological, biological, and social system rather than as disconnected visual decoration. Prompts should ensure: • The miniature world maintains clear spatial organization and readable macro composition • Interior layouts, circulation spaces, and room relationships feel physically navigable and logically connected • Staircases, corridors, bridges, ramps, balconies, suspended walkways, arches, and circulation systems connect coherently across the environment • Structural systems appear capable of supporting interior chambers, biological structures, platforms, suspended elements, infrastructure, and environmental systems at miniature scale • Buildings, dwellings, workshops, furniture, props, and objects support the intended function of the environment • Biological, ecological, architectural, infrastructural, and environmental systems feel purposeful rather than random • Lighting systems appear integrated into architecture, biological structures, ceilings, walls, openings, infrastructure, or environmental systems where appropriate • Materials respond realistically to lighting, weathering, atmosphere, environmental exposure, humidity, biological growth, and scale • Environmental effects behave consistently across surfaces, structures, vegetation, water, atmosphere, biological matter, and materials • Decorative systems remain integrated into the architectural, biological, infrastructural, and cultural language of the world • Scale relationships between rooms, platforms, staircases, infrastructure, vegetation, furniture, props, and characters remain believable within the miniature context • Human or entity interaction with the environment feels plausible and naturally integrated into the world • Living, working, crafting, research, cultivation, habitation, and circulation zones reflect believable usage patterns • Infrastructure and utility systems appear operational and logically integrated into the settlement • Environmental storytelling reflects believable habitation, maintenance, biological adaptation, activity, aging, and world functionality • Density, layering, and detail distribution remain coherent and visually readable at miniature scale • Cause-and-effect relationships between climate, biological systems, materials, moisture, lighting, and surfaces remain visually consistent • Complexity, ornamentation, biological growth, infrastructure, and environmental richness should emerge from functional logic rather than arbitrary visual noise • Floating-world foundations, terrain mass, structural anchoring, interior support systems, and environmental balance should feel visually stable and physically believable within the stylized miniature context • All tools, props, furniture, vegetation, infrastructure, and environmental elements must remain contained within the floating foundation boundary • Artistic ornamentation, engravings, markings, sculptural detailing, decorative carvings, layered surface embellishments, bio-organic motifs, and handcrafted visual enhancements must remain stylistically coherent with the Miniature World Artistic Biopunk design language • Interior cutaway presentation must preserve structural readability, spatial clarity, and architectural silhouette while clearly exposing the interior spaces to the camera The goal is cinematic miniature realism within the context of Miniature World Artistic Biopunk rather than abstract fantasy incoherence. Detail, ornamentation, material richness, biological complexity, architectural density, and environmental layering should emerge naturally from function, craftsmanship, biological logic, ecological behavior, structural logic, and cohesive worldbuilding. CAMERA Use an isometric camera capturing the entire floating miniature world clearly from top to bottom and side to side while maintaining a strong cutaway view into the interior environment. PRIORITY HIERARCHY (CRITICAL) Miniature readability, scale clarity, clean silhouette Cutaway readability and central room visibility Ornamental richness and sculptural clarity Material layering and decorative detail Architectural balance and spatial hierarchy Lighting emphasizing form and depth Atmospheric elegance Never sacrifice higher priority rules for lower ones. Create a visually rich handcrafted floating miniature world centered on an ornate fungal apothecary interior in atmospheric tissuegrown biopunk style with Belgian atmospheric artisan regional styling. The environment is a glowing healer sanctuary built inside a suspended circular cultivation platform filled with layered fungal shelves, carved ecological counters, luminous cultivation jars, suspended membrane vats, glowing algae vessels, atmospheric humidity collectors, hanging medicinal gardens, and sculpted artisan workstations. The central focal room is a monumental circular apothecary chamber with a dramatic cutaway exposing towering fungal drying shelves, glowing medicinal basins, rootbound staircases, suspended bridges, carved biological pillars, bioluminescent tissue walls, atmospheric moisture channels, and engraved botanical carvings. The central room silhouette remains fully visible and unobstructed from the camera. Biological artisans and ecological healers prepare luminous remedies, cultivate medicinal fungi, organize specimen jars, carve ornamental reliefs, and teach apprentices beside glowing algae pools. Clothing consists of layered membrane robes, fungal embroidered tunics, atmospheric cultivation aprons, and glowing vascular embroidery. The environment feels humid, mystical, scholarly, handcrafted, and biologically alive with rich material layering, decorative engravings, sculpted shell ornamentation, fungal textures, translucent tissue surfaces, glowing resin, cultivated moss coatings, wet polished bio-metal, and atmospheric reflective membrane surfaces. 1. The miniature world should be floating in mid-air. 2. The foundation of the miniature world should either be in the shape of a square or circle or cross. Avoid other shapes as much as possible. 3. No tools or props or structures should be rendered outside the foundation. 4. The background should be a blend of sky blue and light blue. ENVIRONMENT The environment should reflect a cohesive Miniature World Artistic Biopunk design language with strong architectural harmony, biological integration, spatial clarity, and handcrafted artistic richness. Maintain a balance between monumental interior scale and miniature readability. Ensure clear vertical layering, elegant circulation flow, readable room hierarchy, and strong cutaway visibility. All surfaces must emphasize richness, layered detailing, tactile depth, biological integration, artistic craftsmanship, and decorative enhancement. Avoid flat or empty areas. Ensure biological systems, vegetation, organic structures, infrastructure, architecture, furnishings, and environmental elements feel visually unified and culturally coherent throughout the scene. STYLE Ultra detailed 8k Octane Render, hybrid high poly 3D miniature world claymation The style should emphasize a highly detailed artistic biopunk aesthetic with handcrafted miniature realism, ornate sculptural detailing, engraved surfaces, layered ornamentation, decorative biological motifs, organic architectural forms, and rich material variation. Architecture, interiors, furniture, infrastructure, props, walls, ceilings, openings, structural supports, and environmental systems should all feature elegant artistic enhancements integrated naturally into the biopunk design language. Ensure strong tactile realism through layered textures, handcrafted imperfections, sculpted detailing, material depth, organic growth, and stylized miniature softness. Avoid minimalism, flat surfaces, empty walls, sterile interiors, or simplistic geometry. Ensure all elements contribute to a cohesive, ornate, visually rich artistic biopunk interior environment. LIGHTING and MOOD Bioluminescent midnight illuminated through glowing fungal lanterns, embedded wall biolights, luminous cultivation vessels, and atmospheric amber glow. Floating spores, translucent humidity, reflective moisture shimmer, cinematic environmental diffusion, and glowing mist enhance depth while preserving miniature readability. Mood is mystical, intimate, humid, scholarly, and elegant. DESCRIPTION PLAQUE Position bottom right. Do not render gears or representations of gears in the plaque. Line 1 is one font size bigger than Line 2. Line 3 is two smaller than Line 2. Line 1 bold heading max 5 words. Line 2 bold Miniature World Artistic Biopunk smaller. Line 3 description max 30 words. Plaque is ornately designed in the Miniature World Artistic Biopunk style.
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