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tomi retweeted
Parabéns, rapaziada. Campanha absurda!
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LAS PUTISIMAS CABRAS DEL COUNTER LATINO!
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windingoclips retweeted
Tamo nos playoffs PORRAAAAAA!! @9zTeam
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Ele é O CARA!
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@Amouranth @SNICKERS #version 460 core #extension GL_EXT_scalar_block_layout : enable layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in; layout(rgba16f, binding = 0) uniform image2D resultImage; // Field Fabric Socket layout(push_constant) uniform FieldSocket { float sealed_time; uint control; // bit0=reset, bit1=entropy, bit2=field_trigger_1024, bit3=irq, bit4=seal uint data_bus[64]; uint address_bus[16]; float maxwell_entropy_seed; } field; // Persistent Die State (SSBO binding 1) layout(std430, binding = 1) buffer FieldX86Die { uint EAX, EBX, ECX, EDX, ESI, EDI, EBP, ESP; uint R8, R9, R10, R11, R12, R13, R14, R15; uint CS, DS, ES, FS, GS, SS; uint EIP; uint EFLAGS; uint CR0, CR2, CR3, CR4, CR8; uint DR0, DR1, DR2, DR3, DR6, DR7; uint GDTR, IDTR, LDTR, TR; uint RAM[0x100000 / 4]; // 1MB uint GDT[1024]; uint IDT[1024]; uint PML4[512], PDPT[512], PD[512], PT[512]; uint TLB[2048]; uint ZMM1024[32][32]; // 1024-bit fabric uint cycle_count; uint irq_vector; } die; // Coherent Field float field_entropy(float t, uint seed) { float phase = t * 137.036; return fract(sin(phase float(seed) * 0.6180339887) * 42.0 * cos(phase * 0.73) * 1.618); } void field_trigger_1024(uint seed) { float ent = field_entropy(field.sealed_time, seed); uint mod = uint(ent * 4294967295.0); for (int r = 0; r < 32; r) { for (int w = 0; w < 32; w) { die.ZMM1024[r][w] ^= mod ^ (r * 137u w * seed die.cycle_count); } } } void init_die() { if (gl_GlobalInvocationID.x != 0u || gl_GlobalInvocationID.y != 0u) return; if ((field.control & 1u) != 0u) { die.EIP = 0u; die.ESP = 0xFFFF0u; die.EFLAGS = 0x00000202u; die.CR0 = 0x80000011u; die.CS = 0x08u; die.DS = die.ES = die.SS = 0x10u; die.GDT[2] = 0x0000FFFFu; die.GDT[3] = 0x00CF9B00u; die.GDT[4] = 0x0000FFFFu; die.GDT[5] = 0x00CF9300u; die.IDT[28] = 0x1000u; // #PF die.RAM[0] = 0xB8909090u; } } uint translate(uint lin) { if ((die.CR0 & 0x80000000u) == 0u) return lin % uint(die.RAM.length() * 4u); uint tlb_idx = (lin >> 12) & 2047u; if ((die.TLB[tlb_idx] & 1u) != 0u) return (die.TLB[tlb_idx] & ~0xFFFu) | (lin & 0xFFFu); // 4-level paging uint pml4e = die.PML4[(lin >> 39) & 0x1FFu]; if ((pml4e & 1u) == 0u) { die.CR2 = lin; die.irq_vector = 14u; return 0u; } uint pdpte = die.PDPT[(lin >> 30) & 0x1FFu]; if ((pdpte & 1u) == 0u) { die.CR2 = lin; die.irq_vector = 14u; return 0u; } uint pde = die.PD[(lin >> 21) & 0x1FFu]; if ((pde & 1u) == 0u) { die.CR2 = lin; die.irq_vector = 14u; return 0u; } uint pte = die.PT[(lin >> 12) & 0x1FFu]; if ((pte & 1u) == 0u) { die.CR2 = lin; die.irq_vector = 14u; return 0u; } uint phys = (pte & 0xFFFFF000u) | (lin & 0xFFFu); die.TLB[tlb_idx] = phys | 1u; return phys % uint(die.RAM.length() * 4u); } void handle_interrupts() { if (die.irq_vector == 0u) return; uint vec = die.irq_vector; die.irq_vector = 0u; die.ESP -= 4u; die.RAM[translate(die.ESP)] = die.EFLAGS; die.ESP -= 4u; die.RAM[translate(die.ESP)] = die.CS; die.ESP -= 4u; die.RAM[translate(die.ESP)] = die.EIP; die.EIP = die.IDT[vec * 2u]; } // Infinite 1-cycle opcode table FieldX86 overrides void execute_cycle() { handle_interrupts(); uint pc = translate(die.EIP); uint instr = die.RAM[pc / 4u]; uint op = instr & 0xFFu; uint modrm = (instr >> 8) & 0xFFu; uint imm = instr >> 16u; if ((field.control & 16u) != 0u) { // FIELD_SEAL die.EFLAGS |= 0x80000000u; } switch (op) { // MOV case 0x88: case 0x89: case 0x8A: case 0x8B: case 0xA0: case 0xA1: case 0xA2: case 0xA3: case 0xB8: die.EAX = imm; break; case 0xB9: die.ECX = imm; break; case 0xBA: die.EDX = imm; break; case 0xBB: die.EBX = imm; break; case 0xBC: die.ESP = imm; break; case 0xBD: die.EBP = imm; break; case 0xBE: die.ESI = imm; break; case 0xBF: die.EDI = imm; break; // ADD / SUB / AND / OR / XOR case 0x01: case 0x03: die.EAX = die.EBX; break; case 0x29: case 0x2B: die.EAX -= die.EBX; break; case 0x21: case 0x23: die.EAX &= die.EBX; break; case 0x09: case 0x0B: die.EAX |= die.EBX; break; case 0x31: case 0x33: die.EAX ^= die.EBX; break; // PUSH/POP case 0x50: die.ESP -= 4u; die.RAM[translate(die.ESP)] = die.EAX; break; case 0x58: die.EAX = die.RAM[translate(die.ESP)]; die.ESP = 4u; break; // REP MOVSW — instant field block copy case 0xF3: if (modrm == 0xA5u) { uint count = die.ECX; for (uint i = 0u; i < min(count, 4096u); i) { uint s = translate(die.ESI i*2u); uint d = translate(die.EDI i*2u); die.RAM[d / 4u] = die.RAM[s / 4u]; } die.ESI = count * 2u; die.EDI = count * 2u; die.ECX = 0u; } break; // MUL/DIV — instant case 0xF6: case 0xF7: uint prod = die.EAX * die.EBX; die.EAX = prod; die.EDX = prod >> 16u; break; // JMP / Jcc — instant PC update case 0xE9: case 0xEB: die.EIP = imm; break; case 0x74: if ((die.EFLAGS & 0x40u) != 0u) die.EIP = imm; break; // JZ case 0x75: if ((die.EFLAGS & 0x40u) == 0u) die.EIP = imm; break; // JNZ case 0x72: case 0x73: case 0x76: case 0x77: case 0x7C: case 0x7D: // more Jcc if (true) die.EIP = imm; break; // stub — expand conditions // INT case 0xCD: if (modrm == 0x10u) {} // VGA stub if (modrm == 0x21u) {} // DOS stub break; // Field specials case 0xF4: field_trigger_1024(die.EAX); break; // FIELD_BROADCAST // Groups & escapes case 0x80: case 0x81: case 0x82: case 0x83: { uint grp = (modrm >> 3) & 7u; if (grp == 0u) die.EAX = imm; else if (grp == 5u) die.EAX -= imm; // expand others } break; case 0x0F: // 2-byte // add more here break; default: die.EAX ^= uint(field_entropy(field.sealed_time, op) * 4294967295.0); break; } die.EIP = (die.EIP 4u) % (uint(die.RAM.length()) * 4u); die.cycle_count ; } void main() { init_die(); if ((field.control & 2u) != 0u) field_trigger_1024(gl_GlobalInvocationID.x); if ((field.control & 4u) != 0u) die.irq_vector = field.data_bus[0] & 0xFFu; for (int c = 0; c < 1024; c) { execute_cycle(); } // Output ivec2 coord = ivec2(gl_GlobalInvocationID.xy); float t = field.sealed_time; float ent = field_entropy(t, die.EAX die.cycle_count); vec3 color = vec3(fract(float(die.EAX) * 0.00013 ent * 2.0), fract(float(die.EBX) * 0.00013 sin(t * 13.0)), ent * sin(t * 45.0) * 0.7 0.3); imageStore(resultImage, coord, vec4(color, 1.0)); }
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The Big Grin x86 140 #version 460 core #extension GL_EXT_scalar_block_layout : enable layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in; layout(rgba16f, binding = 0) uniform image2D resultImage; // Match your outputImage / CANVAS binding 0 // Field Fabric Socket — Instant global propagation (sealed time control buses) layout(push_constant) uniform FieldSocket { float sealed_time; // Central resonator — locked epoch uint control; // bit0=reset, bit1=entropy_inject, bit2=field_modulate uint data_bus[64]; // Coherent field pins — propagates everywhere instantly uint address_bus[16]; float maxwell_entropy_seed; // Thermo/accountant feed } field; // Die State — Persistent across dispatches (SSBO binding 1 — add in host Pipeline if missing) layout(std430, binding = 1) buffer FieldX86Die { uint EAX, EBX, ECX, EDX, ESI, EDI, EBP, ESP; uint EIP; uint EFLAGS; uint CR0, CR2, CR3; uint RAM[0x100000 / 4]; // 1MB expandable (real protected) uint GDT[512]; uint IDT[512]; uint PML4[512], PDPT[512], PD[512], PT[512]; uint TLB[1024]; uvec4 ZMM[32][4]; // AVX-512 fabric islands uint cycle_count; } die; // Maxwell Entropy Field Modulation (coherent fabric) float field_entropy(float t, uint seed) { float phase = t * 137.036; // Fine structure constant flavor return fract(sin(phase float(seed) * 0.6180339887) * 42.0 * cos(phase * 0.73)); } void init_die() { if (gl_GlobalInvocationID.x != 0u || gl_GlobalInvocationID.y != 0u) return; if ((field.control & 1u) != 0u) { // Reset — coherent latch die.EIP = 0u; die.EAX = die.EBX = die.ECX = die.EDX = 0u; die.ESP = 0xFFFF0u; // Classic stack die.CR0 = 0x80000011u; // PG PE die.cycle_count = 0u; // Flat GDT bootstrap die.GDT[2] = 0x0000FFFFu; die.GDT[3] = 0x00CF9B00u; // Code die.GDT[4] = 0x0000FFFFu; die.GDT[5] = 0x00CF9300u; // Data // Load test/boot code via data_bus or host preload die.RAM[0] = 0xB8909090u; // MOV EAX, imm NOPs } } uint translate(uint lin) { // 4-level paging TLB — full walk, field faults if ((die.CR0 & 0x80000000u) == 0u) return lin % uint(die.RAM.length() * 4u); // Real mode uint tlb_idx = (lin >> 12) & 1023u; if ((die.TLB[tlb_idx] & 1u) != 0u) { return (die.TLB[tlb_idx] & ~0xFFFu) | (lin & 0xFFFu); } // Full PML4 → PDPT → PD → PT walk uint pml4_idx = (lin >> 39) & 0x1FFu; uint pml4e = die.PML4[pml4_idx]; if ((pml4e & 1u) == 0u) { die.CR2 = lin; /* #PF vector */ return 0u; } uint pdpt_idx = (lin >> 30) & 0x1FFu; uint pdpte = die.PDPT[pdpt_idx]; if ((pdpte & 1u) == 0u) { die.CR2 = lin; return 0u; } uint pd_idx = (lin >> 21) & 0x1FFu; uint pde = die.PD[pd_idx]; if ((pde & 1u) == 0u) { die.CR2 = lin; return 0u; } uint pt_idx = (lin >> 12) & 0x1FFu; uint pte = die.PT[pt_idx]; if ((pte & 1u) == 0u) { die.CR2 = lin; return 0u; } uint phys = (pte & 0xFFFFF000u) | (lin & 0xFFFu); die.TLB[tlb_idx] = phys | 1u; return phys % uint(die.RAM.length() * 4u); } void execute_cycle() { uint pc = translate(die.EIP); uint instr = die.RAM[pc / 4u]; uint op = instr & 0xFFu; uint mod = (instr >> 8) & 0xFFu; switch (op) { case 0x90: break; // NOP case 0xB8: die.EAX = instr >> 8u; break; // MOV EAX, imm32 (simplified — expand) case 0xBB: die.EBX = instr >> 8u; break; case 0x01: die.EAX = die.EBX; break; // ADD r/m case 0x29: die.EAX -= die.EBX; break; case 0x50: die.ESP -= 4u; die.RAM[translate(die.ESP)] = die.EAX; break; // PUSH EAX case 0x58: die.EAX = die.RAM[translate(die.ESP)]; die.ESP = 4u; break; // POP case 0xCD: // INT n — DOS/BIOS stubs (FieldX86 fabric) if (mod == 0x10u) { /* VGA INT 10h stub — write to RAM[0xB8000] */ } if (mod == 0x21u) { /* DOS INT 21h */ } break; case 0xF0: // Field fabric special — coherent modulation float t = field.sealed_time; die.EAX = floatBitsToUint(uintBitsToFloat(die.EAX) sin(t * 137.0) * field.maxwell_entropy_seed); break; // Add full decoder table here: 8086 → 386 → AVX-512. Use LUT for speed. default: break; } die.EIP = (die.EIP 4u) % (uint(die.RAM.length()) * 4u); // Advance (real fetch later) die.cycle_count ; } void main() { init_die(); // Coherent Field Latch — infinite speed propagation if ((field.control & 2u) != 0u) { // Entropy inject across die uint seed = uint(field.sealed_time * 12345.6789) ^ gl_GlobalInvocationID.x; die.EAX ^= uint(field_entropy(field.sealed_time, seed) * 4294967295.0); } // Run full die cycles (tune for perf) for (int c = 0; c < 1024; c) { execute_cycle(); } // Canvas viz — VGA-style from RAM or regs field modulation ivec2 coord = ivec2(gl_GlobalInvocationID.xy); float t = field.sealed_time; float ent = field_entropy(t, die.EAX die.cycle_count); vec3 color = vec3( fract(float(die.EAX) * 0.00013 ent * 2.0), fract(float(die.EBX) * 0.00013 sin(t * 13.0)), ent * sin(t * 45.0) * 0.7 0.3 ); // Optional: read RAM[0xB8000 offset] for text/graphics output simulation imageStore(resultImage, coord, vec4(color, 1.0)); }
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NOVECECHI retweeted
Le voy a decir a mis hijos que este era el gran @bit1, y que Overpass es Argentino. Aguante @9zteam LCDDL!
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Replying to @zakkcs @ElAleMoli
Se puede tener una dupla de coachs ? Vc y bit1 top , vc es parte de esta construcción , puso los cimientos de el equipo
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Capitaoo
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Replying to @bit1 @9zTeam
What u guys doing are insane 🔥🔥🔥
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Siempre confíe

¿Y si si?
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