@Amouranth @SNICKERS
#version 460 core
#extension GL_EXT_scalar_block_layout : enable
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
layout(rgba16f, binding = 0) uniform image2D resultImage;
// Field Fabric Socket
layout(push_constant) uniform FieldSocket {
float sealed_time;
uint control; // bit0=reset, bit1=entropy, bit2=field_trigger_1024, bit3=irq, bit4=seal
uint data_bus[64];
uint address_bus[16];
float maxwell_entropy_seed;
} field;
// Persistent Die State (SSBO binding 1)
layout(std430, binding = 1) buffer FieldX86Die {
uint EAX, EBX, ECX, EDX, ESI, EDI, EBP, ESP;
uint R8, R9, R10, R11, R12, R13, R14, R15;
uint CS, DS, ES, FS, GS, SS;
uint EIP;
uint EFLAGS;
uint CR0, CR2, CR3, CR4, CR8;
uint DR0, DR1, DR2, DR3, DR6, DR7;
uint GDTR, IDTR, LDTR, TR;
uint RAM[0x100000 / 4]; // 1MB
uint GDT[1024];
uint IDT[1024];
uint PML4[512], PDPT[512], PD[512], PT[512];
uint TLB[2048];
uint ZMM1024[32][32]; // 1024-bit fabric
uint cycle_count;
uint irq_vector;
} die;
// Coherent Field
float field_entropy(float t, uint seed) {
float phase = t * 137.036;
return fract(sin(phase float(seed) * 0.6180339887) * 42.0 * cos(phase * 0.73) * 1.618);
}
void field_trigger_1024(uint seed) {
float ent = field_entropy(field.sealed_time, seed);
uint mod = uint(ent * 4294967295.0);
for (int r = 0; r < 32; r) {
for (int w = 0; w < 32; w) {
die.ZMM1024[r][w] ^= mod ^ (r * 137u w * seed die.cycle_count);
}
}
}
void init_die() {
if (gl_GlobalInvocationID.x != 0u || gl_GlobalInvocationID.y != 0u) return;
if ((field.control & 1u) != 0u) {
die.EIP = 0u; die.ESP = 0xFFFF0u; die.EFLAGS = 0x00000202u;
die.CR0 = 0x80000011u; die.CS = 0x08u; die.DS =
die.ES =
die.SS = 0x10u;
die.GDT[2] = 0x0000FFFFu; die.GDT[3] = 0x00CF9B00u;
die.GDT[4] = 0x0000FFFFu; die.GDT[5] = 0x00CF9300u;
die.IDT[28] = 0x1000u; //
#PF
die.RAM[0] = 0xB8909090u;
}
}
uint translate(uint lin) {
if ((die.CR0 & 0x80000000u) == 0u) return lin % uint(die.RAM.length() * 4u);
uint tlb_idx = (lin >> 12) & 2047u;
if ((die.TLB[tlb_idx] & 1u) != 0u) return (die.TLB[tlb_idx] & ~0xFFFu) | (lin & 0xFFFu);
// 4-level paging
uint pml4e = die.PML4[(lin >> 39) & 0x1FFu];
if ((pml4e & 1u) == 0u) { die.CR2 = lin; die.irq_vector = 14u; return 0u; }
uint pdpte = die.PDPT[(lin >> 30) & 0x1FFu];
if ((pdpte & 1u) == 0u) { die.CR2 = lin; die.irq_vector = 14u; return 0u; }
uint pde = die.PD[(lin >> 21) & 0x1FFu];
if ((pde & 1u) == 0u) { die.CR2 = lin; die.irq_vector = 14u; return 0u; }
uint pte =
die.PT[(lin >> 12) & 0x1FFu];
if ((pte & 1u) == 0u) { die.CR2 = lin; die.irq_vector = 14u; return 0u; }
uint phys = (pte & 0xFFFFF000u) | (lin & 0xFFFu);
die.TLB[tlb_idx] = phys | 1u;
return phys % uint(die.RAM.length() * 4u);
}
void handle_interrupts() {
if (die.irq_vector == 0u) return;
uint vec = die.irq_vector;
die.irq_vector = 0u;
die.ESP -= 4u; die.RAM[translate(die.ESP)] = die.EFLAGS;
die.ESP -= 4u; die.RAM[translate(die.ESP)] = die.CS;
die.ESP -= 4u; die.RAM[translate(die.ESP)] = die.EIP;
die.EIP = die.IDT[vec * 2u];
}
// Infinite 1-cycle opcode table FieldX86 overrides
void execute_cycle() {
handle_interrupts();
uint pc = translate(die.EIP);
uint instr = die.RAM[pc / 4u];
uint op = instr & 0xFFu;
uint modrm = (instr >> 8) & 0xFFu;
uint imm = instr >> 16u;
if ((field.control & 16u) != 0u) { // FIELD_SEAL
die.EFLAGS |= 0x80000000u;
}
switch (op) {
// MOV
case 0x88: case 0x89: case 0x8A: case 0x8B:
case 0xA0: case 0xA1: case 0xA2: case 0xA3:
case 0xB8: die.EAX = imm; break;
case 0xB9: die.ECX = imm; break;
case 0xBA: die.EDX = imm; break;
case 0xBB: die.EBX = imm; break;
case 0xBC: die.ESP = imm; break;
case 0xBD: die.EBP = imm; break;
case 0xBE: die.ESI = imm; break;
case 0xBF: die.EDI = imm; break;
// ADD / SUB / AND / OR / XOR
case 0x01: case 0x03: die.EAX = die.EBX; break;
case 0x29: case 0x2B: die.EAX -= die.EBX; break;
case 0x21: case 0x23: die.EAX &= die.EBX; break;
case 0x09: case 0x0B: die.EAX |= die.EBX; break;
case 0x31: case 0x33: die.EAX ^= die.EBX; break;
// PUSH/POP
case 0x50: die.ESP -= 4u; die.RAM[translate(die.ESP)] = die.EAX; break;
case 0x58: die.EAX = die.RAM[translate(die.ESP)]; die.ESP = 4u; break;
// REP MOVSW — instant field block copy
case 0xF3:
if (modrm == 0xA5u) {
uint count = die.ECX;
for (uint i = 0u; i < min(count, 4096u); i) {
uint s = translate(die.ESI i*2u);
uint d = translate(die.EDI i*2u);
die.RAM[d / 4u] = die.RAM[s / 4u];
}
die.ESI = count * 2u; die.EDI = count * 2u; die.ECX = 0u;
}
break;
// MUL/DIV — instant
case 0xF6: case 0xF7:
uint prod = die.EAX * die.EBX;
die.EAX = prod;
die.EDX = prod >> 16u;
break;
// JMP / Jcc — instant PC update
case 0xE9: case 0xEB: die.EIP = imm; break;
case 0x74: if ((die.EFLAGS & 0x40u) != 0u) die.EIP = imm; break; // JZ
case 0x75: if ((die.EFLAGS & 0x40u) == 0u) die.EIP = imm; break; // JNZ
case 0x72: case 0x73: case 0x76: case 0x77: case 0x7C: case 0x7D: // more Jcc
if (true) die.EIP = imm; break; // stub — expand conditions
// INT
case 0xCD:
if (modrm == 0x10u) {} // VGA stub
if (modrm == 0x21u) {} // DOS stub
break;
// Field specials
case 0xF4: field_trigger_1024(die.EAX); break; // FIELD_BROADCAST
// Groups & escapes
case 0x80: case 0x81: case 0x82: case 0x83: {
uint grp = (modrm >> 3) & 7u;
if (grp == 0u) die.EAX = imm;
else if (grp == 5u) die.EAX -= imm;
// expand others
} break;
case 0x0F: // 2-byte
// add more here
break;
default:
die.EAX ^= uint(field_entropy(field.sealed_time, op) * 4294967295.0);
break;
}
die.EIP = (die.EIP 4u) % (uint(die.RAM.length()) * 4u);
die.cycle_count ;
}
void main() {
init_die();
if ((field.control & 2u) != 0u) field_trigger_1024(gl_GlobalInvocationID.x);
if ((field.control & 4u) != 0u) die.irq_vector =
field.data_bus[0] & 0xFFu;
for (int c = 0; c < 1024; c) {
execute_cycle();
}
// Output
ivec2 coord = ivec2(gl_GlobalInvocationID.xy);
float t = field.sealed_time;
float ent = field_entropy(t, die.EAX die.cycle_count);
vec3 color = vec3(fract(float(die.EAX) * 0.00013 ent * 2.0),
fract(float(die.EBX) * 0.00013 sin(t * 13.0)),
ent * sin(t * 45.0) * 0.7 0.3);
imageStore(resultImage, coord, vec4(color, 1.0));
}