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30 Nov 2020
Finishing up #codevember this year with something I had in my head for a few days but not enough time to code. 2020.30/ Fractured Journey - High_Low Intensity #codevember2020 #generative #javascript #js #generativeart #minimal
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29 Nov 2020
Experiments with tessellation using primes as divisors. 2020.29/ Mosaic Reflection #codevember2020 #codevember #javascript #generative #js
28 Nov 2020
Wanted to play around with some Bezier curves to see how I might morph them today. This is the result. 2020.28/ Phase Shadows #codevember #codevember2020 #generative #javascript
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27 Nov 2020
Not much time tonight again so something simple. Playing with a vector field transformed into a grid and then thresholded to create pixelated pattern. 2020.27/ Grid field study #codevember #codevember2020 #pixelated #generative #javascript
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26 Nov 2020
Lots going on today, so didn't start until quite late. Kept it simple with a point field with some thresholding to drive sizes of circles. 2020.26/ Folding Points #codevember2020 #codevember #generative #javascript #minimal
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25 Nov 2020
Fairly obvious sketch tonight but was great to be in the mountains the last few days. Also exhausted so about as much as my brain can cope with code-wise. 2020.25/ Mountain Time #codevember #codevember2020 #minimal #javascript #generative
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25 Nov 2020
Been up the mountains hiking and camping last few days so #codevember2020 had to be done by hand using dice for random number generators. 2020.23/ Dice study I 2020.24/ Dice Study II #codevember #generativedice
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22 Nov 2020
Started by playing with a basic mesh from one of my strips then forcing distortions into it to twist it. 2020.22/ Shear Phase #codevember #codevember2020 #generative #javascript #generativeart
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21 Nov 2020
Playing with these subdivision strips a bit more getting some more folding and distortion on them 2020.21/ Subdivision study III #codevember #codevember2020 #generative #javascript
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20 Nov 2020
Layering strips of subdivided triangles of varying intensity. 2020.20/ Subdivision Study II #codevember #codevember2020 #javascript #generative
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19 Nov 2020
Building a method being able to hatch fill arbitrary shapes. Needs some more work for some tuning. 2020.19/ WIP Vector hatching #codevember #codevember2020
18 Nov 2020
Very full day today so not much brain power left. Decided to try a simple challenge - just drawing arcs within a circle and see where it went. Not ground breaking but a useful doodle. 2020.18/ Arc noodling #codevember #codevember2020 #javascript
17 Nov 2020
Testing subdivision of a bigger shape. Need to do some more work on this but interesting as a texture. 2020.17/ WIP Subdivision texture study #codevember #codevember2020 #generative #javascript
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16 Nov 2020
Rebuilt a bunch of yesterday's approach, using recursive subdivision. Much more pleased with this direction. 2020.16/ Ephemeral Reconstruction #codevember #codevember2020 #generative #js #generativeart #minimal #creativecoding
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15 Nov 2020
WIP trying to get something that blends well. Hopefully will take this forward productively tomorrow night. 2020.15/ WIP Triangle cascade #codevember #codevember2020 #javascript #generative
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14 Nov 2020
Taking the circle walking thing I was doing yesterday a bit further along tonight but with harder lines. 2020.14/ A Light at the End #codevember #codevember2020 #javascript #generative #minimal
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13 Nov 2020
Started with something else tonight playing with dots around the perimeter of a circle. Went in a different direction that I was more please with. 2020.13/ Phase Weave #codevember #codevember2020 #generative #javascript #generativeart #generativejs #creativecoding
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12 Nov 2020
More fill experimentation - this time with a vector field that has a binary threshold applied to it's values. 2020.12/ Vector Field Fill Study #codevember #codevember2020 #javascript #generative
11 Nov 2020
Testing out a method of applying fills with noise at varying weights as a test for another idea. 2020.11/ Density Fill Study I #codevember #codevember2020 #javascript #generative
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10 Nov 2020
Didn't get much time for code today, however got to test some thoughts about clip masks within masked areas doe drawing which should open up some other ideas. 2020.10/ Multi-mask study I #codevember #codevember2020 #javascript
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