#GTAOnline
Result of using other methodology (perhaps better), platforms looks more eqaul, there is still more PC that in Shark Cards / GTA bookings charts. Epic still close to Steam, put all other platforms into one category (I think it is RGL in 99% cases).
Sums to about 171 millions, about twice more than estimated copies sold. This is for metric DNU (which i guess is daily new users, technically there can be more new users than sold copies, I think). There is also DPU metric (daily paying users?), looking at DPU it shows similar results for those we have from Shark Cards / GTA bookings charts.
Other metrics I think I figured out the meaning:
- DRA - daily reactivate accounts
- DEB - daily earnings/bookings (it sums to 3.75B)
- DFTP - daily first time paid (i assuming this is for users thay bough shark card / gta for the first time)
- DAU - daily active users (I was trying to get average, but the output was non-sense, PS3 had more than others, I think there are no records with 0 active players, lmao)
Note: I could read this data entirely wrong, as I said, there is not legend or comments for this, I am gussing how it works π
The most shocking after analyzing other data is PC, but FiveM requires legal copy of GTAV, so this can make an impact.
The other shocking value is Epic, but maybe I personally hate EGS too much π
Free copies are not included here, it was in 2020 and oldest data here are from the second half of 2021.
I tried summing in different ways, but I was receiving total like 2-4 billions π