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em is #BAD retweeted
THE CUNTY BOOTS AND THE HAIR EXTENSIONS FUCK
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oh my god the different hairstyles the sunglasses the shorts the way he’s biting that thick ass leather glove the blonde wig the extensions the bandana the boots kill me choi jongho
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Replying to @ShakeLS
ALL PLASTIC!! Ethnic features obliterated, AND extensions!!! 😆😁😅🤡
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Create clear and informative box plots with added statistical insights using ggpubr! This package makes it easy to design polished plots that effectively showcase group comparisons and data distributions. ✔️ Visualize Group Comparisons: Box plots are ideal for comparing distributions across categories, showing medians, quartiles, and outliers. Combined with dot plots, they provide a detailed view of individual data points and variability. ✔️ Comprehensive Statistical Annotations: Add statistical comparisons, such as p-values and significance brackets, directly on the plot. The example here includes results from a Kruskal-Wallis test, with pairwise comparisons displayed above to indicate where significant differences exist between groups. ✔️ Customizable Design: Adjust colors, shapes, and labels to make your plots visually appealing and easy to interpret, ensuring they convey the right message. ✔️ Seamless Integration with ggplot2: Works directly with ggplot2, letting you build on your existing plots and enhance them with statistical details without the need for complex syntax. The visualization shown here is from the package website, demonstrating how ggpubr can create polished, publication-ready plots with detailed statistical annotations: rpkgs.datanovia.com/ggpubr/ Ready to master ggplot2 and its powerful extensions to create stunning visualizations? Enroll in my online course, “Data Visualization in R Using ggplot2 & Friends!” Learn more: statisticsglobe.com/online-c… #database #VisualAnalytics #Data #DataAnalytics #RStats
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🐻🐰💮 retweeted
HE GOT HAIR EXTENSIONS IM GONNA HDHQJEJWJDJWJWKXHWK
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Full workflow using Midjourney GPT Image 2 Seedance 2 Suno for background misic 1. Character creation in Midjourney Dara: hot anime female demon hunter holding a katana The Needle: Tall emaciated demon wrapped in dirty blood-soaked bandages and tattered black cloth, featureless head covered in dozens of long dripping black needles, long needle-like fingers, creepy horror atmosphere, dramatic cinematic lighting, dark moody tones --ar 2:3 --raw --profile m52xi4l --stylize 1000 --hd 2. Character sheet with GPT Image 2 (in @magnific) >> I copied one from @aimikoda and let Grok adapt it to Dara and The Needle Create an artistic 16:9 CHARACTER IDENTITY BOARD. [SUBJECT]: use the reference image. name: Dara. Demon hunter. make color correction. no mask, no deamons. no board. VISUAL MEDIUM: realistic 3d. Pure white / soft off-white background. No environment, no logo, no watermark. DESIGN DIRECTION: Do not create a standard character reference sheet. Create a cinematic identity board that feels like a high-end animation studio character study mixed with an artbook layout. The layout should be asymmetrical, elegant and visually memorable. Use large empty space, varied image scale and intentional imbalance. Avoid grids, blueprint design, catalog layout and repetitive turnaround presentation. IMPORTANT LAYOUT RULE: Do not overlap any character images. Every view must have clear separation and breathing room. Keep all bodies, portraits, silhouettes and detail studies visually distinct. No cropped faces, no hidden limbs, no stacked figures, no merged poses. MAIN COMPOSITION: Place one large hero full-body view slightly off-center as the visual anchor. Around it, arrange smaller supporting studies with clean spacing: neutral full-body view, back view, profile view, seated pose, leaning pose, crouching pose, top-down body angle, low-angle body angle, expressive portrait studies. Each view should feel like a separate clean character study, not a frame from one scene. IDENTITY LOCK: Preserve strict identity consistency across all views: same face, same facial proportions, same hairstyle, same outfit, same body proportions, same posture language, same visual personality. USEFUL REFERENCE DETAILS: Make the character readable for future image and video generation: clear face shape, clear hair silhouette, clear outfit silhouette, clear body shape, clear hands, clear posture, clear expression range. ARTISTIC SECTIONS: Include a small silhouette study area with 2-3 simplified black character silhouettes. Include a small expression study area with subtle emotional variations. Include a small detail study area showing key visual features of the face, hair and outfit. TEXT DESIGN: Add one stylish CHARACTER ID block. Keep it minimal, bold and art-directed. Use only: NAME ROLE CORE MOOD VISUAL SIGNATURE Use small handwritten-style labels only where helpful. Subtle editorial arrows and annotation marks are allowed, but keep them minimal and elegant. STYLE: minimal, cinematic, premium, artbook-like, clean, expressive, useful for production. The final image should feel like an artistic character identity board designed to help an AI model understand the character’s face, silhouette, outfit, posture and emotional range. 3. Storyline sheet also with GPT Image 2 (in @magnific) >> I tried 4, 8 and 15 frames and figured out, that the more character interaction the more frames I need, so I went with 15 at the end. [PROJECT CARD] Create a compact designed masthead, not a table. TITLE: DARA NEEDLE SHRINE KILL META LINE: night shrine / katana demon hunt / needle barrage escalation PRIORITY: preserve Dara identity, grounded shrine geography, The Needle silhouette, katana defense, needle projectile and claw attacks, wet stone reflections, repeated deflections, and final collapse. MICRO BRIEF: Begin with Dara drawing her katana, then show her advancing through The Needle’s silent barrage of extending claws and needle projectiles, deflecting and cutting through its attacks, and finally killing it by severing its vital point. [CONTINUITY HEADER] SEQUENCE ID: DARA_NEEDLE_SHRINE_KILL_15P REFERENCE PRIORITY: First provided image controls Dara face, body, wardrobe, proportions, silhouette, white hair, red eyes, bloodstained sailor uniform, red bow, bandages, barefoot stance, and katana. Second provided image controls The Needle demon design, needle crown head, long needle claws, bandaged body, tattered drapery, bloodstains, and silent posture. This storyboard controls staging, motion, camera, continuity, combat rhythm, and effect logic. [SCENE PACKET] PREMISE: In a rain-wet abandoned mountain shrine at night, Dara turns a demonic ambush into a precise katana advance through The Needle’s silent attacks. LOCATION: Rain-soaked stone courtyard of an abandoned mountain shrine at night. Stone lanterns, broken torii gate, shallow reflecting puddles, dark wooden pillars, wet stone ground, light mist, single combat lane between Dara and The Needle. START -> END: Dara draws her katana near the stone lanterns -> The Needle reveals itself, attacks with extending claws and needle projectiles, advances, absorbs reflected cuts, and collapses after Dara severs its vital point. ACTION CHAIN: katana draw -> The Needle reveals needle crown and claws -> first needle volley -> Dara steps into the courtyard -> katana deflects and cuts needles -> The Needle changes angle and intensifies barrage -> Dara advances while repeatedly cutting through attacks -> overhead needle storm -> The Needle lunges forward -> reflected cuts stagger its form -> katana reflections mark wet stone -> portrait pause -> one-direction needle barrage from The Needle meets Dara’s defensive blade cage -> flank burst -> final vital cut and collapse. PROP / EFFECT STATE: One katana in Dara’s hand; needle projectiles and extending claw strikes originate from The Needle; Dara repeatedly deflects and severs needles with her katana; severed needles and black-red mist scatter across the battlefield; sparks, stone spray, mist trails, water ripples, and final collapsed form remain visually readable. MUST READ: A calm, focused demon hunter stays centered inside a silent needle storm, using precise katana cuts to close distance and end The Needle at point-blank range. [CHARACTER SANITIZATION] C1: Dara, young athletic demon hunter, platinum white short hair, bloodstained white sailor crop top with red bow, blue pleated skirt, arm and leg bandages, barefoot, forward aggressive posture, balanced powerful legs, single katana, fierce focused expression shifting into fast footwork and tight blade control. C2: The Needle, tall emaciated demon wrapped in dirty bloodstained bandages and tattered dark drapery, featureless head with a crown of long black needles, long needle-like claws, silent and inevitable posture, no face or humanoid redesign. Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel. [IDENTITY CONSISTENCY] Provided Dara reference controls face, body, wardrobe, proportions, hair, red eyes, bloodstained uniform, red bow, bandages, and katana. Provided Needle reference controls C2 silhouette, needle crown, claw design, bandaged body, and posture. Keep Dara’s bloodstained sailor uniform, red bow, skirt, bandages, barefoot stance, and single katana consistent. Keep The Needle’s needle crown, long claws, bandaged form, and tattered drapery consistent. Do not redesign, age-shift, beautify, merge, duplicate, or add extra weapons or extra demons. [STORYBOARD PURITY] Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels. [MASTER SHOT RULE] P02 shows full playable geography: Dara near stone lanterns foreground/center-left, broken torii and pillars in background, shallow puddles and wet stone center, The Needle positioned at the far end of the combat lane. [EMOTIONAL ARC] Ignition decision -> demonic threat reveal -> first danger spike -> controlled defense -> repeated katana cuts -> escalating pressure -> close-range resolve -> final impact, shown through Dara’s eye-line, blade height, footwork, red bow snap, The Needle’s posture, closing distance, and collapse. [STYLE LOCKS] STYLE LOCK: clean monochrome rough-sketch storyboard panels on off-white paper, light-gray gesture lines, simplified shrine pillars, stone, water, and demon forms, crisp panel hierarchy, restrained katana and needle accent only outside panel artwork. EFFECT LOCK: inside panels, katana arcs, needle projectiles, claw extensions, deflection sparks, stone spray, mist, and shattered needles are simple monochrome bright shapes only; final video effect uses katana bloom against needle strikes, wet stone reflections, sparks, and black-red mist wisps. ENVIRONMENT LOCK: stone lanterns, broken torii, wet stone courtyard, shallow puddles, dark wooden pillars, light mist, and clear combat lane remain stable across wide and overhead views. [SPATIAL CONTINUITY LOCK] P01, P02, P04, P07, P08, P09, P13, P14, and P15 share the same shrine courtyard layout. Dara begins center-left near the stone lanterns and advances toward The Needle at the far end of the lane. The Needle starts at the opposite end, reveals its form, attacks, then lunges closer while staying opposite Dara until the flank finish. P13 must show all incoming needle attacks coming from one direction only, from The Needle’s side of the lane toward Dara’s katana. Allowed changes are camera distance, camera angle, Dara pose, The Needle claw and needle crown position, katana trail density, needle direction, reflection state, damage, spray, sparks, and final collapse. [DIRECTOR STRIP] Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps. RHYTHM TRACK format: `RHY P##: [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`. ESCALATION MAP format: `ESC P##: [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`. PANEL HEADERS: P01 / 50mm profile / Katana draw -> P02 / low 24mm / Needle reveals -> P03 / macro insert / Needle burst -> P04 / low 35mm / Stone step -> P05 / 35mm clash / First cut -> P06 / 85mm tight / Angle shift -> P07 / 35mm flow / Redirect advance -> P08 / overhead 24mm / Needle storm -> P09 / side 35mm / Needle lunge -> P10 / 50mm impact / Form stagger -> P11 / macro stone / Reflection hiss -> P12 / 85mm portrait / Stillness pause -> P13 / 35mm orbit / One-way cage -> P14 / 35mm burst / Flank pass -> P15 / low 24mm / Vital cut CAMERA LENS PLAN: P01 profile push -> P02 low wide reveal -> P03 macro needle burst -> P04 low burst track -> P05 crash-in clash -> P06 tight reaction -> P07 wide flow track -> P08 overhead tactical hold -> P09 side track -> P10 impact punch-in -> P11 stone insert -> P12 portrait pause -> P13 orbit hold on one-direction barrage -> P14 burst close track -> P15 low hero finish ACTION PATH: P01 Dara draws katana over wet stone -> P02 The Needle reveals full needle crown and claws -> P03 needle projectiles and claws erupt -> P04 Dara steps forward through shallow water -> P05 katana cuts and deflects first volley -> P06 eye tracks new angle -> P07 Dara advances while cutting through needle attacks -> P08 overhead needle storm severed and scattered -> P09 The Needle lunges while attacking -> P10 reflected cuts stagger its form -> P11 katana trail and severed needles hit wet stone -> P12 Dara and The Needle hold before final engagement -> P13 one-direction needle barrage from The Needle meets Dara’s defensive blade cage -> P14 Dara bursts past to flank -> P15 katana severs vital point, The Needle collapses RHYTHM TRACK: P01 RHY P01: slow reveal / medium block / clean beat -> P02 RHY P02: build / medium block / clean beat -> P03 RHY P03: burst / short block / smash beat -> P04 RHY P04: burst / short block / whip beat -> P05 RHY P05: impact / short block / smash beat -> P06 RHY P06: burst / short block / clean beat -> P07 RHY P07: build / medium block / match beat -> P08 RHY P08: impact / medium block / held beat -> P09 RHY P09: build / medium block / match beat -> P10 RHY P10: impact / short block / smash beat -> P11 RHY P11: pause / short block / held beat -> P12 RHY P12: pause / medium block / held beat -> P13 RHY P13: impact / medium block / match beat -> P14 RHY P14: burst / short block / whip beat -> P15 RHY P15: final hit / long block / smash beat ESCALATION MAP: P01 ESC P01: L3 rise / rise -> P02 ESC P02: L4 surge / rise -> P03 ESC P03: L5 peak / spike -> P04 ESC P04: L5 peak / spike -> P05 ESC P05: L5 peak / spike -> P06 ESC P06: L4 surge / rise -> P07 ESC P07: L5 peak / rise -> P08 ESC P08: L5 peak / spike -> P09 ESC P09: L5 peak / rise -> P10 ESC P10: L5 peak / drop -> P11 ESC P11: L4 surge / drop -> P12 ESC P12: L3 rise / drop -> P13 ESC P13: L5 peak / spike -> P14 ESC P14: L5 peak / spike -> P15 ESC P15: L5 peak / release STATE TRACK: P01 katana drawn, stone reflection -> P02 needle crown revealed, geography clear -> P03 needle and claw barrage -> P04 first volley closing -> P05 deflection and cuts -> P06 barrage angle changes -> P07 repeated katana cuts -> P08 overhead needle storm severed -> P09 The Needle forward, attacks sustained -> P10 form staggered, not stopped -> P11 stone hiss and reflection -> P12 stillness before clash -> P13 one-direction needle wall from The Needle, katana cage -> P14 Dara flank entry -> P15 vital cut, The Needle collapse STYLE TRACK: P01 katana glow chip -> P02 demonic silhouette -> P03 needle burst chip -> P04 wet spray -> P05 spark clash -> P06 tight glare -> P07 arc flow -> P08 needle web -> P09 lunging drive -> P10 form sparks -> P11 stone mirror -> P12 quiet portrait -> P13 one-way luminous cage -> P14 bow snap -> P15 debris burst [SEQUENCE] Grid: 15 panels in a compact 5x3 cinematic storyboard sheet; panel artwork stays monochrome rough sketch while the director strip carries the full action escalation from katana draw through repeated needle deflections, one-direction P13 barrage, flank pass, and final vital cut on The Needle. 4. Seedance 2 in magnific (only SFX, music later with Suno) Use @[Storyboard Ref] as the storyboard for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use @[Dara ref] as C1 reference. Use @[Needle ref] as C2 demon reference. EMOTIONAL GUIDANCE: Valence: focused calm into controlled danger into decisive release. Arousal: ignition → reveal → needle spike → repeated cuts and deflections → storm pressure → pause → one-way barrage → flank burst → impact. Shown through Dara’s eye-line, footwork, katana height, red bow snap, The Needle’s silent lunging posture, needle density, stone spray, and final collapse. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: light rain on stone, distant wind, katana draw, needle projectiles cutting air, claw extensions, metal-on-metal clashes, severed needles hitting stone, water ripples, boots on wet stone, red bow fabric snap, and final body collapse. BEATS: 1: Profile push. Dara draws her katana; the blade reflects on wet stone and shallow puddles as rain falls in the shrine courtyard. 2: Low wide. The Needle reveals its full form at the far end of the courtyard, needle crown expanding as its long claws extend toward Dara. 3: Macro burst. Needle projectiles and extending claws erupt from The Needle, streaking through mist and rain toward Dara. 4: Low burst. Dara steps forward through shallow puddles, her bare feet breaking the water surface as the first wave of needles closes in. 5: Clash. Dara’s katana cuts and deflects the first wave of needles; severed needles and sparks scatter across the wet stone. 6: Tight. Dara’s eye-line shifts as The Needle adjusts its angle and intensifies its silent needle barrage. 7: Wide flow. Dara advances through the courtyard while repeatedly cutting and deflecting incoming needles with precise katana arcs. 8: Overhead. A dense storm of needle projectiles rains down while Dara stays centered, severing and scattering them with flowing blade work. 9: Side track. The Needle lunges forward on its emaciated legs, closing distance while continuing its relentless needle and claw assault. 10: Impact. Dara’s katana cuts deep into The Needle’s form, staggering its body without stopping its advance. 11: Stone insert. Katana trails and severed black needles create ripples and reflections across the wet stone and puddles. 12: Portrait pause. Dara and The Needle hold still for a moment; only rain, distant wind, and the low hum of tension fill the air. 13: Orbit. All incoming needle projectiles and claw strikes come from one direction only, from The Needle’s side. Dara’s katana forms a defensive cage, cutting through the concentrated barrage. 14: Burst close. Dara slips past the final wave of needles, red bow snapping as she reaches The Needle’s flank. 15: Hero finish. Dara’s katana severs The Needle’s vital point at the base of its needle crown. Black-red mist and severed needles burst outward as The Needle collapses onto the wet stone. 5. Suno for Background Music. I just asked Grok to give me a Suno prompt for matching music and put video and music together in CapCut. Final thoughts: Most of this is based on @aimikoda's framework and I hardly understand most of the details in the prompts. But Grok does, and that's enough for now. My approach is try out something that works and have you own aha moment. Next step is to understand how it works, change it, create your workflow, and have more fun. I tried to keep credit use to minimum, so I ran each prompt twice. Only Grok took more chatting, but that is ok, since it is the basis for the visual part, which is more expensive anyway.
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Replying to @DerrickEvans4WV
and moms nose job and three foot hair extensions
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lironol1982 retweeted
¹🚨ACT IMMEDIATELY🚨 We found 2 Chrome extensions with 10M combined installations, which allow websites to perform account takeover of any website in your browser One even features in Chrome Web Store's Top 25 Popular Chart BOTH ARE STILL LIVE 🧵
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Did Dongwoon dyed his hair? It's too black to be like a natural hair color.... or maybe sprayed color to it to match the extensions?
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BuildersSpace retweeted
10 VS CODE EXTENSIONS EVERY SENIOR DEVELOPER SECRETLY USES. The ones that don't show up in any "top 10 extensions" listicle. Bookmark every single one. None of these are Prettier, ESLint, or GitLens. Those lists are for juniors. 1. Continue continue.dev Open-source Copilot alternative. Run any model locally with Ollama. No code leaving your machine. No subscription. Copilot is $19/month. Continue is $0 forever. Apache-2.0. 2. Console Ninja console-ninja.com By the Wallaby.js team. Shows your console.log output and runtime errors inline, right next to the log statement. You stop tab-switching to DevTools for the rest of your career. 3. Pretty TypeScript Errors marketplace.visualstudio.com… By yoavbls. Turns TypeScript's 14-line nested-generic horror into syntax-highlighted, human-readable blocks. The one extension every senior TS dev installs the day they hit their first cryptic Type 'X' is not assignable error. 4. Import Cost marketplace.visualstudio.com… By Wix. Shows the exact KB size of every npm import inline as you type. Catches bundle bloat before it ships. The only reason most enterprise frontends are not 14MB. 5. REST Client marketplace.visualstudio.com… By Huachao Mao. Send HTTP requests from a plain .http file. Commit it to git. Share with your team. Postman charges $19/user/month for what this does for free in a text file. 6. Quokka.js quokkajs.com JavaScript and TypeScript scratchpad inline in your editor. Test ideas, regex, array methods, and API responses without leaving the file. Community edition is free forever. 7. Peacock peacockcode.dev By John Papa. Tints your VS Code window with a different color per workspace. The reason senior engineers don't accidentally push to production while editing staging. Saves a career once a quarter. 8. Turbo Console Log marketplace.visualstudio.com… One keyboard shortcut auto-generates a console.log with the file name, line number, and variable name pre-filled. Another shortcut deletes every log you added. No more grep-ing for stray prints. 9. Git Graph marketplace.visualstudio.com… By mhutchie. A proper visual git history that actually renders branch topology correctly. GitLens shows blame. Git Graph shows the shape of the repo. Senior devs use both. 10. Continue continue.dev Open-source Copilot alternative. Run any model locally with Ollama. No code leaving your machine. No subscription. Copilot is $19/month. Continue is $0 forever. Apache-2.0. The juniors install 47 extensions on day one. The seniors run 10 and ship faster. The actual productivity multiplier in VS Code is not the AI assistant. It is the 8 extensions that quietly remove 30 seconds of friction from every loop. All 10 marketplace links above.
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Replying to @1024updates
jongho is so cool .that's blond extensions ,right?
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ARE WE SEEING THE EXTENSIONS FUCKKKKKKK
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