Ahhh sorry omg I took a screenshot with the snipping tool but it came out so blurry 😵💫
In Unity, I have the physics of the tank top set up under an individual empty gameobject, then turn it off in the Inspector (gameobject will become greyed out in hierarchy when it’s turned off).
In Warudo, I make the toggle using “Toggle Asset Gameobject” and set it to “enable” for the tank top physics!
It’s so unfortunate for me because I only thought of just making another mesh after I succeeded with my blendshape/physics toggle method😭 I guess I was too immersed in trying to find a solution that I never considered an alternative method-