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I just pick n pick until it looks good…. 🚬🚬🚬 But serious answer is gradmap and tone curve hahhaha obviously you kinda also have to think up what atmosphere or main colors you wanna play with but gradmap and tone curve makes the colors sooo yum. I’ll post some speedpaints
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GradMAP: Gradient-Based Multi-Agent Proximal Learning for Grid-Edge Flexibility Yihong Zhou, Hongtai Zeng, Thomas Morstyn arxiv.org/abs/2604.24549 [𝚌𝚜.𝙻𝙶 𝚌𝚜.𝙰𝙸]
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Replying to @PromptWizard
That's pretty good! I mixed your prompt with one of mine, that , at first I didn't want to share SuperG's Infinity Super Mastermind Time Traveling Infinity Genius Creator of the Universe Style subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt)
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QT your Nun art Made with SuperG's, Infinity, Super Mastermind, Time Traveling, Infinity Genius, Creator of the Universe Style An #AiArt Image Prompt Template PROMPT: subject: product shot miniature roman catholic nun on sunday with intricate patterns of a cityscape of a super future subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt)
QT your Nun
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QT your Prompt Share art SuperG's Infinity Super Mastermind Time Traveling Infinity Genius Creator of the Universe Style An #AiArt Style Image Prompt Template PROMPT: subject: product shot miniature rubberband man with intricate patterns of a cityscape of super future subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt)
QT Prompt Share by @art_muse 🫶 Once again a very nice prompt and a lots of fun to play with 🤩 Prompt: "Beautiful woman, close up portrait, long flowing wavy hair in vibrant pastel colors blending blue purple pink teal green, soft ethereal lighting, large expressive eyes, delicate features, rosy cheeks, intricate coloured pencil drawing style with visible texture and hatching, swirling abstract pastel patterns in background merging with hair, dreamy fantasy art, highly detailed, soft focus, masterpiece, artstation trending." Inviting: @Runtelart @VisionsEther @Pixel_Gram #PromptShare #Midjourney #AIArtistCommunity
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SuperG's, Infinity, Super Mastermind, Time Traveling, Infinity Genius, Creator of the Universe Style subject: product shot miniature blockhead robot ai called grok with xai tattoos with intricate patterns of a cityscape of super future subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt)
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SuperG's, Infinity, Super Mastermind, Time Traveling, Infinity Genius, Creator of the Universe Style An #AiArt Style Image Prompt Template: Celtic Woman - Hark! The Herald Angels Sing (Live At The Helix In Dublin... youtu.be/Xw38pGhPXIk?si=Mbcf… via @YouTube PROMPT subject: product shot miniature "Hark the Herald angels sing, under a christmas setting" with intricate patterns of a cityscape of super future subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt)
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GradMap is back with another session of our "How to Apply to Grad School" Series, and this time, we’re focusing on Europe! If you’re planning to apply soon or just curious about opportunities in Europe, don't forget to sign up for this webinar Reg Link: uci.zoom.us/meeting/register…
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🚀Our Emily Georgiades (@BienkoMagda Group) has been awarded an @MSCActions fellowship for her project #GRADMAP Discover how her work is mapping the 3D nuclear organisation of transcription factors to uncover new insights into cell fate and disease 👉 humantechnopole.it/en/news/e…
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Your mission, should you choose to accept it... is about to begin! We're so excited to welcome our new GradMAP mentors to the team. Join us for orientation, where you'll connect with fellow guides and get ready to launch a future leader's journey. (1/2)
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Your final chance is here! Don't miss your shot to be a part of the GradMAP Philippines 2025-2026 cycle. Whether you're a future scholar ready to launch your journey, or an experienced professional eager to guide them, time is running out! (1/2)
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Here’s a gradmap version too smile
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Your expertise can change a life. Every great journey needs a guide. At GradMAP Philippines, you can be that guide for a future leader in STEM. As a mentor, you'll provide invaluable support and help a student navigate their path to graduate school. (1/2)
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We are thrilled to introduce the 2025-2026 Executive Committee! 🚀 As GradMAP steps into its sixth year, this new team is ready to build on the incredible legacy of the previous committee, whom we thank for their dedication and hard work. 💪
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GradMAP season 6 loading 👩‍🏫🧑‍🏫👨‍🏫🌎🌍🇵🇭
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SuperG's Infinity, Super Mastermind, Time Traveling, Infinity Genius, Creator of the Universe Style An #AiArt Style - Image Prompt Template for Flux - Just change the subject, and you're all set! - PROMPT: (#PromptShare #Flux) subject: product shot miniature intricate animal magician with intricate patterns of a cityscape of super future subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt)
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UMD @GRADMAP is now accepting applications for our winter workshop! The winter workshop is a free, week-long virtual workshop to build programming and research skills for physics and astronomy. Workshop Dates: Jan 6-10, 2025 @UMDscience @UMDAstronomy 1/4
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SuperG's Infinity Super Mastermind Time Traveling Infinity Genius Creator of the Universe Style An #AiArt Image Prompt Template for @Grok #PromptShare - x.com/i/grok/share/CWD8OVOit… - --------------- - Prompt: subject: product shot miniature blockhead robot ai called grok with xai tattoos with intricate patterns of a cityscape of super future subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt) qParticles: fullAct * qDance(e^(σΩt)) # Particles in constant motion with subject intent x.com/i/grok/share/QlxBYHa2o… - - - - - - - -
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The #gradmap team thanks all mentors, administrative staff, and student volunteers who made the winter workshop and summer scholars program possible! GRAD-MAP is an REU program run by graduate students and is funded by @UMDscience @UMDAstronomy @UMDPhysics and various grants.
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