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The useful AI video product is not only the model. It is the workspace around the model: resolution, ratio, timing, audio, history, and the controls creators touch every day. Magic Studio is that layer for the MagicCraft AI stack.
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Replying to @Scow21 @xBigCatx
Peacekeepers dragon where literally built like this, MagicCraft dragons where twinks and DreamWeavers where skinny and shown no sing of being quad, What are you talking abou?
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MAGICCRAFT大変オモローです
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mines magiccraft
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James Web3 Gamer 🎮 retweeted
MagicCraft is widening into AI. The market is tired of token-first gaming pitches. $MCRT has a clearer job now: payment/access for products people can actually use. DocAI. Akyn. MagicStudio. envrouter. MAGAS7 next. Still building games. Moving where demand is.
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Stakes can make competitive games sharper when they sit on top of a real loop, not when they replace it. For MagicCraft, the interesting version is opt-in competitive pressure around skill, teams, and match performance, while the base game stays playable for people who just want reps.
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WEMIX is a useful case study in trust overhead. Game chains do not only compete on throughput, listings, or ecosystem announcements. They compete on whether players and builders can stop thinking about the infrastructure layer. A game can survive balance patches, rough metas, weak seasons, and ugly grind if players trust the rules are understandable. But if supply, listings, custody, bridges, emissions, or governance become the main story, every game update gets dragged into that doubt. The chain becomes a second game players did not ask to play. For MagicCraft and newer Web3 games, this is the boring but important work: - keep MCRT rules legible - make rewards and sinks easy to explain - avoid surprise economy changes - make player utility visible inside the game - let the match, items, guilds, and progression stay louder than the token layer The best chain layer in a game is the one players trust enough to stop worrying about.
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PvE is live in MagicCraft, and this is the update that gives players another reason to come back before the next ranked queue. Take Trueshot into the new PvE flow, test builds, learn the fights, bring friends back in, and tell us what needs to feel sharper. A world token only matters when the world has sessions people want to repeat.
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SAND/MANA are useful case studies because they show how fast asset demand can outrun player routine. Land, brand partnerships, and token volume can create attention before there are enough daily reasons to log in. A world token needs people doing things inside the world often enough that the economy has something to attach to. Buying land is different from returning every night. A brand event is different from a guild plan. A speculative map is different from a place players use to meet, compete, trade, flex, or create stories. MagicCraft and newer Web3 games should start with behavior before assets. What should exist before the token asks for attention? - PvP rituals players repeat - guild objectives that need coordination - skins and items that carry status - creator clips that make the game legible - seasonal goals that make absence feel costly Then MCRT has a role: access, rewards, crafting, progression, tournaments, or guild economy. Without those habits, the token becomes a headline looking for a game.
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Best thing MagicCraft players can do for PvE today: post the run. Not the perfect trailer. The actual run. Show us: 🎮 the hero you picked 🧪 the build that felt weird ⚔️ the fight that got messy 👥 the friend who came back 🎥 the moment the mode clicked Web3 games do not rebuild trust with claims. They rebuild it when outsiders can see real players doing real player things.
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PvE changes the job of a MagicCraft session. Before: arena pressure. • queue • fight • ranked • Capture the Point, Escort, Skull Grab Now there is a second rhythm: • warm up • test a hero • try a build • bring a friend through PvE • jump into ranked when ready Return loops need more than one mood. PvE is live. Update MagicCraft and run it tonight.
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Replying to @OmertaTrades
magiccraft is still building and I never sold any of my tokens or my seed investment tokens. I invested millions of my own money And I never took payment.
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May 26
magiccraft >>>>>>> lol
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PvE is live in MagicCraft. The latest update adds the new PvE system, opening a fresh way to play outside the usual PvP queue. Take your heroes into the Ashvales, fight through PvE battles, test builds, bring your squad back in, and warm up before ranked. MagicCraft already had Capture the Point, Escort, Skull Grab, and team-vs-team arena combat. This update gives players another reason to log in and keep moving. Update now on Google Play and App Store. The new mode is live.
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🧙‍♂️MagicBlock’s Solana Blitz Is Getting Wild 170 projects across five Solana Blitz hackathons is honestly insane. What I like most is that the winning ideas weren’t all copies of the same DeFi app. The range was huge, and some of the projects actually felt creative and experimental, which says a lot about the kind of ecosystem @magicblock is helping enable around Solana builders. A few that stood out to me the most: • MagicCraft: a Minecraft-style multiplayer world running on Solana with PvP, bosses, and full delegation integrated directly into gameplay. Probably one of the coolest gaming concepts from the whole thread. • WHO RUG US: turning scam hunting into a social deduction game is such a fun idea. Feels like Among Us for crypto natives. • Dark Trades: a zero-MEV perp DEX where orders stay protected inside a private execution environment. Super interesting direction for onchain trading infra. • Hyperbiscus: easily one of the most unique submissions. A physical ESP32-based DeFi agent trading through MagicBlock’s ER setup is the kind of hackathon energy I love seeing. Feels like every Blitz pushes builders into weirder and more ambitious territory, and MagicBlock is becoming one of the most interesting places to watch experimental Solana apps evolve.
170 projects submitted to our five Solana Blitz hackathons Here are the 10 coolest apps shipped 🧵👇
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The 5 Solana Blitz hackathons hosted by @magicblock have officially come to an end. The best of the best were selected the projects that most closely embody the spirit and vision of MagicBlock, along with the Top 10 standout teams. MagicCraft A blockchain-powered Minecraft-like experience. Players can explore a shared 3D world, build, fight, and interact together in real time. WHO RUG US? A fast-paced multiplayer game for 5 players: 4 friends versus 1 scammer. Your goal is to figure out who the fraudster is quickly and fairly. Cayed An online version of Battleship where ship positions remain completely hidden until someone lands a hit. Pixel Wars A massive 50×50 pixel battlefield where three AI-agent teams rapidly paint the canvas in their colors and fight for territory. Loofta Pay A simple payment app like Venmo, but fully private. No one can see how much you send or who receives it. GhostPay A confidential payroll system for companies. Bulk salary payments, employee statements, and everything else stays private. Dark Trades A dark pool trading platform where orders stay hidden, preventing front-running and zero-MEV exploits. Confidential Desk A private lending protocol where your positions and balances remain completely invisible to everyone except you. Forge A payment infrastructure designed specifically for AI agents, enabling them to discover services, compare options, and pay each other privately. Hyperbiscus A compact ESP32-based hardware device acting as a DeFi agent. It can autonomously trade crypto according to predefined strategies directly from the hardware itself. The ecosystem keeps growing at full speed. Ahead of us are even more exciting partnerships, innovations, and major events.
170 projects submitted to our five Solana Blitz hackathons Here are the 10 coolest apps shipped 🧵👇
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🧱 MagicCraft by @Rakshxt01__ (Game · Blitz v0) A Minecraft-style voxel world running on Solana Multiplayer 3D with rooms, bosses, PvP, and chat, full ER delegation baked into the game loop 👨‍💻 github.com/datmedevil17/craf…
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