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loadbalancerがあるのでMasterServerは影響無いにしても GameServer上はpun1.x系で動いてるから影響範囲がlocalだけになるはずの脆弱性が他ユーザーに対しても影響を与える形になることが分かったのですが。。。
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Replying to @TheWarOwl
Weird for it to not have a server browser running. I assume the masterserver is now used by cs2 and they don’t want to make another one?
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Goodbye 2025. 2026 is the Year of Blazium. In 2025 we shipped: 500 engine updates, new services (lobby/login/masterserver), Rune Interface, Project Hangman, and more. In 2026 we are launching 3 games plus VoIP, networking, and expanding Blazium Games. indiedb.com/engines/blazium-…
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15 Dec 2025
This girl said she was kim kardashian and everyone was glazing her. Like am I being ragebaited in every masterserver I play in or what
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Ich dachte, Du bist deren Masterserver?!
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Replying to @Critz5 @ZooL_Smith
It's been over a decade, possibly even 20 years, since the Q3 masterserver was reliable. Which is fine, given there is no reliance on the server being available for the game to work.
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19 Jul 2025
They do not want to build games with the ability to play without a masterserver. They purposely do not ship the server-side code while they just could, stating bullshit like "proprietary code". It's all about preventing you to own your purchase so they can sell it to you again.
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8 Jul 2025
Replying to @lamewich
one of! all the servers were community run, but the Northstar masterserver that organises everyone's was down for a bit, so i ran my own so everyone could keep playing
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8 Jul 2025
i gotta issue some corrections, it was 2022 just after @NorthstarTF released, i think i ran my own masterserver for a few days, not a week, but my game servers were up for months! i am affiliated with Northstar, but the credit for development should go to bea, emma, royalblue,
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Replying to @NinanininVT
I have read that thing they suggest, if you talk about that stop destroying videogames or what it was called. While the core idea is nice and correct, the thing is written so extremely broad it might have a totally different effect in the end. It would need to be more specified. I absolutely agree that games that technically can run offline and just permanently need a masterserver for some online stuff, that these things should be patched out and if a studio gets bankrupt or closed before that happens, that it's 100% legal to modify the game on playerside to keep it playable offline. But that needs different wording, more specific. The way it is written now it could be interpreted into many thing things that might keep studios vom creating anything nearly online related. Just think of that thing getting true and forces any bought online game to stay playable if the devs don't want to lifesupport the game anymore because it'S not feasible anymore because it's only 20 players left or because they want to move on to a differnt game. What do you do as game dev? Pay the next 50 years servercosts, maintenance and until the end of your life you will have to patch the game and servers because new vulnerabilities come out each day and new server software will introduce new vulnerabilities. A reason why you for example don't use any forum software from 20 years ago for your website. Same goes to games. It would be a nightmare. So what do? You want to make an online game and know you have to let players play for the rest of eternity. Are you going to do that and the costs? If the thing would clearly specify "Games that already can be played offline in singleplayer mode, but have additional online serviced that the game in its >live< mode needs" for example it would be a billion times better. Because that would only mean the online mode part would fall away and you can still play offline and that the dev has to patch the online-force out before ending the game. I would totally support this. But on the other hand, how are you gonna enforce that? Let's say Activision drops their now Call of Duty. It has a full singleplayer mode with coop features, some leaderboards and other QOL online features. Now let's say Activision goes bankrupt, kills the servers, the game stops working because it can't start because it needs to check for the online stuff. Who is now enforcing that new thing? No one can enforce that now. Or are you going to make a world-wide-law that assembles the dev team into free labor until the game patched for offline only? There are so many hurdles in this to make it real. I have also lost a lot of good games that could have deserved an offline patch and wished that would be doable but in reality it's much harder to achieve. You would need to have to regulate with laws how games are build and that would instantly kill the games industry by huge margin. It sounds so good on paper, but if you really put some thoughts into it... You end up on so many dead ends how you'd actually have to do and at the same time trying to think of a way to achieve something that would make this work without blocking game studios from making new cool games. Btw. I am absolutely not saying "DO NOT" (just if someone only read a few words of my text) I am all in for something like that but it needs a real structure of things that are actually doable without making games going horror mode.
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28 Jun 2025
Replying to @ShitpostRock
That's okay. CoD 1 - BO2 are still here. Still available to purchase. Still online. With most of them playable via third party clients and servers if anything should happen to the masterserver. People just need to start playing again instead of just talking about the old days.
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Replying to @OrdinaryGamers
I work with a group dedicated to keeping old games alive and online. We have operated for over a decade and have been adopted as the official masterserver for various dead games. It isn't difficult do do, and if @PirateSoftware thinks it is hard, he isn't as good as us.
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12 Dec 2024
Algumas estratégias de configuração que uso em todas VPS que subo pensando em segurança básica: No SSH, sempre desabilito login com senha, acesso root e mudo a porta. Além disso, só libero acesso SSH para um grupo de usuário (por exemplo, externalssh com ID acima de 1000). Para esse grupo, e somente ele, eu permito SSH Tunnel. Desabilito o login no usuário root e crio um outro, sei lá, "masterserver" com uma senha complexa e adiciono no grupo externalssh/sudo. Para as chaves pública/privada, forço o uso apenas de ed25519 e geralmente coloco uma senha nessa chave (quando o acesso é para um usuário sudo). Para VPS crítica ainda coloco a chave privada com autenticação de dois fatores ainda no SSH. Uma coisa que não pode esquecer é de criar um usuário "rawserver", por exemplo, adicionar ele ao sudo, colocar uma senha fácil de digitar, mas não adicionar ele no SSH. Se der algum B.O. você consegue entrar por ele no console próprio de qualquer host. No Firewall, bloqueio todas as entradas e habilito todas as saídas. Bloqueio todas as portas e liberto apenas a do SSH (personalizada), 80 e 443. Se outra máquina precisar acessar essa, libero as portas necessárias apenas para aquele IP. Integro o Firewall com Fail2Ban e assisto os principais logs do sistema (SSH e conexões) para bloquear automaticamente IPs que tentem muitas vezes estabelecer conexões. Além disso, crio regras próprias com regex para ler os logs das aplicações e banir automaticamente os IPs (por um período) que produzirem os erros que não quero que sejam produzidos (como autenticação inválida, rate/limit, etc). Só isso te livra de 80% das dores de cabeça.
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Our website and our masterserver have been unavailable for a few hours now. We apologise for this inconvenience and we will let you know when everything is back to normal.🙏
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Our #masterserver is active again! It has a personal area and more improvements. What are you waiting for to record your best laps? Also our new website is now more complete and faster thanks to @getGRAV. Thanks @SonLink for your work! 👏 speed-dreams.net/ #OpenSourceGame
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22 Jul 2024
Replying to @lolSkelly
Any game that has a masterserver without the ability to have self-hosted servers. Ubisoft, EA, Epic, you name em.
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13 Jul 2024
Detours and reimplementation of the masterserver were made to be able to host and play on community servers. Not sure where the project is hosted nowadays.
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16 Mar 2024
Hab jetzt eine Nacht darüber geschlafen und bin immer noch enttäuscht. Gebt uns einen anständigen OFFIZIELLEN Masterserver wie Gamespy damals und lasst die Clans selbst hosten. Die Community hat das kurz nach Abschaltung damals auch geschafft, wird doch nicht so schwierig sein.
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My un1unz masterserver has been compromised! In response i have deployed 20 virtual soldiers each packing 99 BB (BioBytes) of DNA digitally plucked from the First Warrior
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