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Replying to @valigo
Yeah my first rendering I did was raylib, main reason I am using Vulkan now is I am trying to force myself to learn the fundamentals but yeah its definitely more mentally taxing than launching unreal editor and clicking create actor button. But hopefully 17 days from now I will be happy with my triangle with a shader
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Replying to @britomics
Based. This is a part of the point as well. You don't need to license a bunch of proprietary libraries anymore. You have SDL, Raylib, miniaudio, bgfx an a bunch of open source building blocks that make things much cozier compared to rolling EVERYTHING from scratch!
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autopawn retweeted
Apr 23
I'm very excited to announce `raylib 6.0`! 😄 With 2000 commits and 200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/raylib/re… - Discord: discord.gg/raylib - Webpage: raylib.com/ **code once, play everywhere!**
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Replying to @raysan5
redot is more easy then raylib but raylib more fun
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"I have never felt this kind of joy from programming before" #raylib ❤️
i made this 2D traffic racing game with Raylib and C honestly I have never felt this kind of joy from programming before there is something different about game development your code is not just returning values or moving data around you can see the logic move on screen feel the physics and watch every line of code come to life
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GrumpyBalkanSoftwareEngineer retweeted
i made this 2D traffic racing game with Raylib and C honestly I have never felt this kind of joy from programming before there is something different about game development your code is not just returning values or moving data around you can see the logic move on screen feel the physics and watch every line of code come to life
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Roguelike update! \\\ #indiedev #raylib #odin #gamedev
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I want to continue developing game(a volfied like game), but it seems my wife has no intention of giving my computer back. The game turned out to be more fun than I expected. #gamedev #zig #raylib
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Replying to @sudox7
I told you that C with Raylib is awesome!
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David Martin retweeted
Today’s rabbit hole: Odin Raylib. Built a tiny neon cyberpunk game where you race to randomly spawned targets and try to beat your best time. The game itself isn’t important. The important part is that every project exposes new problems, and every problem teaches something new. That’s how you get experience: build weird stuff.
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Replying to @raysan5
And learning Raylib gave me the C skills I needed to get into MD development haha.
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You don't have to be miserable, you can still build software by hand. Lil fun project I'm sometimes dabbling on, multiplayer game Odin Raylib Client with zero third-party dependencies cpp server (I really wish Id chosen Odin there aswell).
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@AnchitXo2 Frame2Scene looks super clean. Getting 950k points at 60FPS in a custom Raylib viewer from scratch is impressive. Do you plan to add Gaussian Splatting support, or keeping it strictly point-cloud for performance?
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Replying to @raysan5
So, without those we might not get Raylib. Most of them are really heavy hetters
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Hi, Thank you :) I wish I could release it on mobile. I'm using custom library (raylib odin) so at this stage its not possible to build for mobile. And yes you can take them off by clicking and placing elsewhere or press "right" mouse button to go to spawn position.
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