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Tal Set retweeted
The RetroEngine is all about that CRT look and feel (and physics). It's still being developed, and you can follow its progress here: retrogameengine.com/
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.@AnalogDreamDev is working on RetroEngine, a custom game engine built from scratch to accurately simulate the behavior of CRT displays. Details: 80.lv/articles/custom-retro-…
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Motivated by the RetroEngine project by @AnalogDreamDev, I've started building my own voxel engine from scratch. Vulkan over OpenGL to prioritize performance and memory control using Modern C . Currently dissecting the VulkanKraft project to implement a high-performance renderer
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Technical artist @AnalogDreamDev shared some progress on his custom engine, RetroEngine, designed for old-school games. "Rebuilding the Soul of CRTs": 80.lv/articles/take-a-look-a…
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New dev log entry up on my site for RetroEngine, my own game engine. Editor is starting to become useful. Link in bio.
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RetroEngine Update - Editing 2D Scenes Took a ton more time than I expected, but now I have a basic scene editor. I can load/save scenes, load in different layers and set parallax values, essentially have the bare-bone tools to build different levels in my engine. Check it out!
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Working editor for RetroEngine. Gonna be adding a way to setup/save scenes next, add custom images and speed for parallax. Having fun!
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Finally back home. Drove 1500 miles in 3 days. Road trips dont hit the same in your 30s as they do in your 20s. But I still manage to get some work for RetroEngine done.
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RetroEngine Update - Editor is Alive! 💥 First step in setting up another render output, this time for editor controls! Nothing insane yet, but I can now toggle between my 2d and 3d scene pipeline, and tweak the various CRT values. 🔥 Soon I'll be able to actually build stuff in the engine, very excited!
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