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Replying to @Mansaah_Musa
Wow oh so visafone was bigger than starcomm
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My first phone was starcomm
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## ⚙️ Systems Upgrade Behind the scenes, we've fully migrated to direct RPC data, retiring the old Starcomm v2 relay entirely. What does that mean for you? Faster, more reliable data across every system on your bridge; fleet status, marketplace prices, sector control, all of it. Smoother operations across the board.
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FUCK MTN FUCK GLO FUCK AIRTEL FUCK 9MOBILE FUCK ESTISALAT FUCK VMOBILE FUCK ECONNET FUCK STARCOMM FUCK NCC FUCK SMILE FUCK MAIN ONE FUCK STAR LINK IF YOU USE ANY OF THE ABOVE NETWORK PRESENTLY AND IN THE PAST FUCK YOU TOO FUCK NIGERIAN GOVERNMENT FUCK NIGERIANS
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Replying to @elonmusk
Okay, now for the StarPhone, XPhone, StarComm phone, XFreePhone, BeFreePhone.......I'll buy one!
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🧠 Investor Perspective: Why Sunsetting Starcomm V2 Is the Right Decision From a long-term investor’s standpoint in the Star Atlas ecosystem, I support the decision to sunset Starcomm V2 — not emotionally, but based on cost efficiency and capital allocation. Starcomm V2 was visually impressive, but in practical terms: •It did not generate revenue •It did not directly improve gameplay •It did not meaningfully increase player retention or in-game economic activity At the same time, operating a proprietary social platform requires: •Dedicated engineering and product teams •Ongoing infrastructure and security costs •Moderation and long-term maintenance These are significant recurring expenses that do not contribute to the project’s core survival. ⸻ 🎮 The Core Priority: A Game That Actually Works The long-term value of the ecosystem depends on real, measurable gameplay fundamentals, not auxiliary platforms: ✅ A real gameplay loop Play → Earn → Spend → Sink ✅ Strong player retention Players staying longer than 30 days ✅ Meaningful scale Tens of thousands of daily active users (DAU) ✅ Real marketplace volume Organic trading activity driven by player demand, not speculation Without these foundations, no social or narrative layer can sustain value. ⸻ 📉 Keeping Starcomm V2 Increased Investor Risk From a capital management perspective: •Continuing to fund non-core products •Increases burn rate •Shortens financial runway •Raises the probability of overall project failure Sunsetting Starcomm V2 is a disciplined cost-control decision that protects long-term investor value. ⸻ 🎯 Conclusion Shutting down Starcomm V2 is not a step backward. It is: •A reduction of non-essential operating costs •A refocus on gameplay, UE5 development, and in-game economics •A move that increases the project’s chances of long-term success As an investor, I prefer a team that cuts losses early and reallocates capital wisely, rather than one that maintains expensive side products at the expense of the core game.
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Replying to @Teeniiola
Starcomm Multilinks
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🫂 A heavy week for Star Atlas: studio restructuring, Jose’s DAO proposal, the sudden sunset of Starcomm V2, fresh UE5 patches, and more. 📰 Read all about it in issue #215 of our weekly @StarAtlas newsletter! 📬 Check your inbox or read it online here! aephia.com/star-atlas/weekly…
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Replying to @BalogunSonia4
Multilink and starcomm
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Replying to @SasDantata
It's a pity how Nigerians use vain things as a symbol of "riches" or "big boy/girl" yet most of them have nothing. This is why we are more of a consuming nation, than a producing one. I used Starcomm mobile phone for a very long time back then. I was invited to give a speech at a conference and a lady requested my contact. I simply handed her my phone to enter hers cos I had no intention of taking hers, or even storing it. She looked at the phone and said "please let me put it on your main phone, cos this is backup phone that you won't pick the calls" I said "how do you mean main phone?" She said with one expression like that "your main phone naa, that's your real phone" I just collected my phone and walked away. Till today, I use android. I just want to get simple tasks done... Why do I need to show off phone brand? What will your impression of me (based on my phone type) add to my life?
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My phone history Starcomm Nokia C1 Nokia C3 Nokia Ashar Blackberry bold 2 Blackberry z30 Infinix series iPhone 5 series iPhone 6 series Iphone 7 series iPhone Xsmax iPhone 13 Pro You ?
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😀😀😀😀😀 omo! I can't laugh ooooo,,,,do u even know we once use multilinks and starcomm phone in Nigeria Sha😀😀😀 some pple even bought MTN sim card more than #33k self😀😀😀 do more research B4 u comment abeg to avoid this kind embarrassment 😀😀😀
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Man, performance was really bad over the weekend. Starcomm was getting hammered with all of the new users. I was locked out of crafting all of Saturday and completely disabled. You can definitely still catch up. But it’s still pretty bumpy. Hoping to roll out some improvements over the week.
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Replying to @Mr_JAGs
Mulitlinks Starcomm Then MTN night browsing
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Replying to @iceyyy_gaming
Hey Iceyyy I knot you have been very optimistic about Eve Online, so I highly recommend you listen to the latest @staratlas town hall. The progress that the team is making with their fully on-chain 4X game is mind-blowing. High fidelity version likely coming at the end on year 🤞 Highlights: SAGE C4 Update Goals: Simplify user onboarding and enhance user experience. C4 Features (Claim Stakes, Combat, Council Rank, Crafting Habs): 4X Game Expansion: SAGE evolves into a full "Explore, Expand, Exploit, Exterminate" experience. Map Editor: New map with 315 star systems per faction, 3656 planets, grouped into regions with resource heatmaps. Uses 64-bit positioning, replacing sectors. Warp Lanes: Faster travel between owned regions, costing Atlas (fees to DAO), with spool/cooldown delays. Warp cooldowns reduced, ranges shorter, subwarp slower. Resources: Updated to 89 raw resources, 229 intermediate components, and 145 ingredients. Starbase upkeep (Toolkits/Food) eliminated. Combat: Instant, atomic fleet or starbase attacks. Defeated fleets drop cargo (transport ships needed for looting; salvage ships collect more). Action Points (AP) govern actions (attack, repair, loot) within a 0.5 AU range. Medium ships match one large fighter, with large fighters having an advantage. Territory Conquest: Starbases are tiered statblocks; defeating one lowers its tier or claims it (T0 for capturer). Captured starbase resources are destroyed. Repairs use Toolkits and occur over time. Starbases: Upgraded starbases persist, offering lower warp lane fees, more Claim Stake/Crafting Hab plots, and stronger stats. Core systems, including a "king" system with the local market, are key to region ownership. Ship Configuration: 61 ships, customizable with T1-T5 components (3909 craftable). Configurations apply to fleets, not individual NFTs. Destroyed ships lose components and respawn at CSS. Ship Configurator tool aids balancing. Claim Stakes: Deployed on planets for auto-crafting. Rent is based on Starbase and Claim Stake tiers. Buildings are destroyed if the system changes hands. Mining Drills multiply output based on planet richness; fuel and power (via solar panels/generators) required. Crafting Habs: Built on starbases for crafting, with specific recipes and crew needs. Limited simultaneous crafting jobs. Council Ranks: Progression system using XP and Renown to unlock buildings, ship configs, fleet limits, and scanning patterns. Most XP earned via questing and storyline. Levels gate resources/recipes: Level 5 (XXS ships), Level 10 (small ships), Level 15 (medium risk zone contracts), Level 20 (medium ships), Level 25 (higher contracts), Level 30 (commander ships). Pre-C4 XP carries over. Infrastructure: StarComm rewritten for scalability with SQLite DB. Starframe, a custom framework, optimizes SAGE by merging accounts. UE5 UI shared with web for efficiency. Rollout: C4 launches on Atlasnet as a Player Test Range (PTR) for ~2 months, then as SAGE (no Labs moniker) in-browser, and later in Fleet Command. Testers get asset bundles. C4 will have a new Game ID on mainnet. Browser Requirement: A recent browser is needed to play. Warning: Clearing cache/cookies deletes game progress and Atlasnet wallet. Holosim Launch: Live at holosim.staratlas.com, demoed on the live server by John. Purpose: Free-to-play, low-barrier meta game within Star Atlas to attract Web2 users and teach SAGE mechanics without monetary risk. Runs on Atlasnet as a simulation, with potential future integration into Fleet Command. Features: Gameplay: Players choose a specialization (Soldier, Data Runner, Miner, Merchant) to fulfill faction contracts across Galia’s star systems, competing on leaderboards. Each specialization unlocks specific recipes and excels in unique gameplay loops. Combat (v0): High-risk; defeated fleets lose ships and crew. Contracts can be looted for faction benefit. Chat: Includes an AI ship computer buddy for guidance and player communication to achieve faction goals. Seasons: Each season has unique rules, potentially merging factions or introducing new threats. Accessibility: No economy, invisible on-chain actions (e.g., wallet creation), and potential mobile app release (iOS/Android). Monetization: Possible battle passes or other models to be explored. Rewards: Planned but unspecified, possibly a mainnet SAGE welcome bundle to convert Holosim players. UE5 Development Progression System: Character progression via species/gender tracks (e.g., Sogmian female). 20 levels with up to 10 prestige ranks. XP earned via matches on dedicated servers, with bonuses for rare crew, daily check-ins, or consecutive play. Rewards: Unlocks weapons, jetpacks, and slots (e.g., Level 2: starter grenade, Level 3: sole jetpack). On-chain rewards like crew packs or exclusive resources (e.g., nanobots for C4) planned. Prestige retains unlocks. Gameplay Updates: Enhanced movement (jetpack momentum, fluid sliding), Easy Anti-Cheat, spectator mode, polished Paizul’s Arena, new Sogmian-themed race track, and joystick/gamepad support. Mini-quests (e.g., distress signal rescue) add depth. Scoreboards: Redesigned for detailed stats, including assists. Future Plans Another Town Hall will detail Atlasnet’s long-term implications. C4 PTR launch expected in a few months, with broader SAGE rollout to follow. Watch on YouTube here: x.com/staratlastv/status/193…

🚨 LIVE NOW — The Town Hall that could melt your GPU. C4 is coming in hot: ⚔️ Combat 🏗️ Claim Stakes 🔨 Crafting 🏛️ Council Rank This ain't a roadmap update. This is Web3 history in the making. 🔥 youtube.com/watch?v=ZritNok3… #StarAtlas #C4 #TownHall #GameFi #NoMoreCopium
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22 Mar 2025
Starcomm🙂
What was the first phone you ever used ??
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Crypto free-falling, world politics looking like a bad sci-fi plot, and $ATLAS still floating like a space crate lost in deep orbit. If we can survive Starcomm outages and exchange rug pulls, we can survive this. Stay strong, captains! 🚀🤣 @staratlas #CryptoChaos #SendHelp
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Starcomm working perfectly as usual. 👌🚀 Market orders? Gone. Ships? Teleported to oblivion. UI? Frozen in time. Just another smooth day in @staratlas . 😂 Read "The Curse of Starcomm" and enjoy the chaos: 🔗 medium.com/@staratlastv/the-… #StarAtlas #Starcomm #426™
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✨Star Atlas - SAGE Labs Changelog 🤯 🛠️Release V3.0.221 - v3.1.100 The @StarAtlas team has been crushing updates & fixes over the last 3 months for their fully on-chain browser game SAGE Labs, where all game logic runs fully on @solana 👇 Updates & Fixes - V3.1.100 Release 🔸Fixed an issue regarding disbanding fleets Updates & Fixes - V3.1.99 Release 🔸Fixed an issue where crew counts were not updating Updates & Fixes - V3.1.98 Release 🔸Fixed an issue where incorrect crafting recipes were shown Updates & Fixes - V3.1.96 Release 🔸More performance improvements Updates & Fixes - V3.1.94 Release 🔸Improved startup performance Updates & Fixes - V3.1.93 Release 🔸Optimized handling of updates to fleets to improve performance 🔸Fixed an issue preventing the interface from loading a user's crew 🔸The popup showing the wrong faction's locations for Infrastructure Contracts should now display the correct ones Updates & Fixes - V3.1.90 Release 🔸Added an option in the settings where the user can disable the loading of data for all the other fleets Updates & Fixes - V3.1.89 Release 🔸The Stop Subwarp button should now be visible again for your own fleets while subwarping 🔸The estimated time of arrival for a subwarping fleet should now be properly calculated Updates & Fixes - V3.1.88 Release 🔸Clicking a fleet currently subwarping should no longer result in a white screen Updates & Fixes - V3.1.87 Release 🔸Fixed an issue where depositing toolkits or food to a starbase was not possible Updates & Fixes - V3.1.86 Release 🔸Fixed an issue where crafting instances from other starbases were showing up in the crafting instances list 🔸Optimised data subscriptions to reduce network traffic Updates & Fixes - V3.1.84 Release 🔸Fixed an issue where toggling the overview would crash the page 🔸Fixed an issue causing the map performance to deteriorate Updates & Fixes - V3.1.82 Release 🔸SAGE Labs data is now served through Starcomm v2 using Firestore Updates & Fixes - V3.1.68 Release 🔸Added a transaction queue sidebar to view transactions and the ability to retry them if they fail 🔸Fixed a rare situation where there would be an SDU crafting instance that could not be removed Updates & Fixes - V3.1.62 Release 🔸We've added more priority fee options in the Settings menu Updates & Fixes - V3.1.59 Release 🔸Use a different Solana connection based on priority fee setting Updates & Fixes - V3.1.56 Release 🔸Allow connecting while the app is loading Updates & Fixes - V3.1.49 Release 🔸Hot wallet interactions for passengers should now work Updates & Fixes - V3.1.47 Release 🔸Fixed priority fee for ATLAS Prime Updates & Fixes - V3.1.42 Release 🔸Use the user's preferred priority fee Updates & Fixes - V3.1.35 Release 🔸Fixed a discrepancy in usage of compute unit values for transactions Updates & Fixes - V3.1.34 Release 🔸Fixed wallet fee payer using the incorrect signer Updates & Fixes - V3.1.33 Release 🔸Fixed more issues regarding certificates for the local markets Updates & Fixes - V3.1.28 Release 🔸Added refreshing of starbase player certificate balances to manual refresh Updates & Fixes - V3.1.26 Release 🔸Fixed several ongoing issues regarding new wallet architecture Updates & Fixes - V3.1.22 Release 🔸Implemented Solana wallet standards and revamped wallet architecture Updates & Fixes - V3.1.20 Release 🔸Added a new map visual and sound preview which can be enabled in the settings Updates & Fixes - V3.1.14 Release 🔸Fixed another issue with token accounts not being initialized properly Updates & Fixes - V3.1.13 Release 🔸Removed duplicate redemption instructions when crafting Updates & Fixes - V3.1.12 Release 🔸Fixed several issues regarding trading in the marketplace and token accounts not initializing properly Updates & Fixes - V3.1.11 Release 🔸Fixed an issue regarding stale certificate balances Updates & Fixes - V3.1.9 Release 🔸Fixed a crash the occurred when a character did not have the points accounts initialized yet Updates & Fixes - V3.1.8 Release 🔸The refresh button in the inventory now also refreshes certificate balances Updates & Fixes - V3.1.7 Release 🔸Fixed scrolling issues on mobile devices Updates & Fixes - V3.1.6 Release 🔸Certificate balances should be included in the starbase inventory now Updates & Fixes - V3.1.5 Release 🔸Fixed some small styling issues Updates & Fixes - V3.1.4 Release 🔸Added a popup window that lists the locations in your faction where Infrastructure Contracts can potentially be sold Updates & Fixes - V3.1.2 Release 🔸Official Star Atlas accounts are now properly displayed in the in-game marketplaces Updates & Fixes - V3.0.224 Release 🔸Introduced Faction Infrastructure Contracts, these contracts rotate between 6 sectors per faction, with 3 active at any given time. They can be crafted and sold to their faction for a flat rate of 2 ATLAS. 🔸MUD Infrastructure Contracts will rotate between these 6 locations: MUD-2, MUD-5, MRZ-7, MRZ-8, MRZ-9 and MRZ-12 🔸Ustur Infrastructure Contracts will rotate between these 6 locations: UST-2, UST-5, MRZ-17, MRZ-28, MRZ-32 and MRZ-33 🔸ONI Infrastructure Contract will rotate between these 6 locations: ONI-2, ONI-3, MRZ-26, MRZ-30, MRZ-31 and MRZ-36 🔸The rotation of FIC buy orders will happen every 7 days 🔸All locations currently have the same price, the intention is to change this within the first month after launch Updates & Fixes - V3.0.221 Release 🔸Trade resources with other players in Galia's individual sectors through local markets, mini economies within the larger SAGE Labs economy! It's time to build your strategy and dominate these localized trading hubs! ⚠️Did you know that you can stay up to date on all SAGE Labs updates directly in-game! 👀 ⚙️Settings ▶️SAGE Labs Changelog
✨Star Atlas - SAGE Labs Changelog 🧐 🛠️Release V3.0.169 - V3.0.199 The @StarAtlas team has been crushing updates & fixes for their fully on-chain browser game SAGE Labs, where all game logic runs fully on @solana👇 Updates & Fixes - V3.0.199 Release 🔸Fixed an issue regarding the fee amounts when starting crafting instances 🔸Increased the amount of SDUs you receive per successful scan by 6x (e.g., A Fimbul Airbike used to return 1 SDU per successful scan, now it returns 6) 🔸Increased the scan cooldown by 6x (e.g., A Fimbul Airbike used to have a scan cooldown of 131 seconds, now it's 786 seconds) 🔸Increased the food required per scan by 6x (e.g., A Fimbul Airbike used to burn 3.6 food per scan, now it burns 22) 🔸Increased the max SDUs per sector by 6x (From 1,200 to 7,200) 🔸Increased the SDU refill time per sector by 6x (From 600 seconds to 3,600 seconds) 🔸Swapped the resources found at MRZ-3 with MRZ-7 🔸Swapped the resources found at MRZ-4 with MRZ-6 Updates & Fixes - V3.0.193 Release 🔸Fixed an issue where after creating a character the interface could not find the created character Updates & Fixes - V3.0.191 Release 🔸Added a recovery mode setting for crafting for users experiencing incomplete deposits and are unable to continue crafting 🔸Incomplete deposits for crafting will now display a notification dialog with more details on which resources are missing Updates & Fixes - V3.0.187 Release 🔸Fixed an issue where importing crew would attempt to register sage player profiles more than once Updates & Fixes - V3.0.186 Release 🔸Fixed an issue where crafting processes with partially deposited ingredients due to dropped transactions can be continued Updates & Fixes - V3.0.185 Release 🔸Fixed a regression in handling a fleet's fuel/ammo stored in the cargo hold Updates & Fixes - V3.0.180 Release 🔸Fixed a UI issue where interpolated mined cargo exceeded the fleet's cargo capacity Updates & Fixes - V3.0.177 Release 🔸Fixed an issue where starbase balances from previously selected starbases are added to current one Updates & Fixes - V3.0.174 Release 🔸Fixed an issue where too many crafting instances overflowed in the UI 🔸Fixed crafting preview calculation for upkept starbases Updates & Fixes - V3.0.173 Release 🔸Migrate account room to Starcomm V2 Updates & Fixes - V3.0.169 Release 🔸Fixed an regression where multiple starbase cargo pods weren't being handled To stay up to date on all the latest updates and fixes for SAGE (Star Atlas Golden Era), go to settings ⚙️ in-game and at the bottom right of the screen look for SAGE Labs Changelog 😁 #WeAreStarAtlas #Solana #Gamefi #P2E #NFTs #Crypto #Web3Gaming #BlockchainGaming
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