Hey Iceyyy I knot you have been very optimistic about Eve Online, so I highly recommend you listen to the latest
@staratlas town hall. The progress that the team is making with their fully on-chain 4X game is mind-blowing. High fidelity version likely coming at the end on year 🤞
Highlights:
SAGE C4 Update
Goals: Simplify user onboarding and enhance user experience.
C4 Features (Claim Stakes, Combat, Council Rank, Crafting Habs):
4X Game Expansion: SAGE evolves into a full "Explore, Expand, Exploit, Exterminate" experience.
Map Editor: New map with 315 star systems per faction, 3656 planets, grouped into regions with resource heatmaps. Uses 64-bit positioning, replacing sectors.
Warp Lanes: Faster travel between owned regions, costing Atlas (fees to DAO), with spool/cooldown delays. Warp cooldowns reduced, ranges shorter, subwarp slower.
Resources: Updated to 89 raw resources, 229 intermediate components, and 145 ingredients. Starbase upkeep (Toolkits/Food) eliminated.
Combat: Instant, atomic fleet or starbase attacks. Defeated fleets drop cargo (transport ships needed for looting; salvage ships collect more). Action Points (AP) govern actions (attack, repair, loot) within a 0.5 AU range. Medium ships match one large fighter, with large fighters having an advantage.
Territory Conquest: Starbases are tiered statblocks; defeating one lowers its tier or claims it (T0 for capturer). Captured starbase resources are destroyed. Repairs use Toolkits and occur over time.
Starbases: Upgraded starbases persist, offering lower warp lane fees, more Claim Stake/Crafting Hab plots, and stronger stats. Core systems, including a "king" system with the local market, are key to region ownership.
Ship Configuration: 61 ships, customizable with T1-T5 components (3909 craftable). Configurations apply to fleets, not individual NFTs. Destroyed ships lose components and respawn at CSS. Ship Configurator tool aids balancing.
Claim Stakes: Deployed on planets for auto-crafting. Rent is based on Starbase and Claim Stake tiers. Buildings are destroyed if the system changes hands. Mining Drills multiply output based on planet richness; fuel and power (via solar panels/generators) required.
Crafting Habs: Built on starbases for crafting, with specific recipes and crew needs. Limited simultaneous crafting jobs.
Council Ranks: Progression system using XP and Renown to unlock buildings, ship configs, fleet limits, and scanning patterns. Most XP earned via questing and storyline. Levels gate resources/recipes: Level 5 (XXS ships), Level 10 (small ships), Level 15 (medium risk zone contracts), Level 20 (medium ships), Level 25 (higher contracts), Level 30 (commander ships). Pre-C4 XP carries over.
Infrastructure: StarComm rewritten for scalability with SQLite DB. Starframe, a custom framework, optimizes SAGE by merging accounts. UE5 UI shared with web for efficiency.
Rollout: C4 launches on Atlasnet as a Player Test Range (PTR) for ~2 months, then as SAGE (no Labs moniker) in-browser, and later in Fleet Command. Testers get asset bundles. C4 will have a new Game ID on mainnet.
Browser Requirement: A recent browser is needed to play. Warning: Clearing cache/cookies deletes game progress and Atlasnet wallet.
Holosim
Launch: Live at
holosim.staratlas.com, demoed on the live server by John.
Purpose: Free-to-play, low-barrier meta game within Star Atlas to attract Web2 users and teach SAGE mechanics without monetary risk. Runs on Atlasnet as a simulation, with potential future integration into Fleet Command.
Features:
Gameplay: Players choose a specialization (Soldier, Data Runner, Miner, Merchant) to fulfill faction contracts across Galia’s star systems, competing on leaderboards. Each specialization unlocks specific recipes and excels in unique gameplay loops.
Combat (v0): High-risk; defeated fleets lose ships and crew. Contracts can be looted for faction benefit.
Chat: Includes an AI ship computer buddy for guidance and player communication to achieve faction goals.
Seasons: Each season has unique rules, potentially merging factions or introducing new threats.
Accessibility: No economy, invisible on-chain actions (e.g., wallet creation), and potential mobile app release (iOS/Android).
Monetization: Possible battle passes or other models to be explored.
Rewards: Planned but unspecified, possibly a mainnet SAGE welcome bundle to convert Holosim players.
UE5 Development
Progression System: Character progression via species/gender tracks (e.g., Sogmian female). 20 levels with up to 10 prestige ranks. XP earned via matches on dedicated servers, with bonuses for rare crew, daily check-ins, or consecutive play.
Rewards: Unlocks weapons, jetpacks, and slots (e.g., Level 2: starter grenade, Level 3: sole jetpack). On-chain rewards like crew packs or exclusive resources (e.g., nanobots for C4) planned. Prestige retains unlocks.
Gameplay Updates: Enhanced movement (jetpack momentum, fluid sliding), Easy Anti-Cheat, spectator mode, polished Paizul’s Arena, new Sogmian-themed race track, and joystick/gamepad support. Mini-quests (e.g., distress signal rescue) add depth.
Scoreboards: Redesigned for detailed stats, including assists.
Future Plans
Another Town Hall will detail Atlasnet’s long-term implications.
C4 PTR launch expected in a few months, with broader SAGE rollout to follow.
Watch on YouTube here:
x.com/staratlastv/status/193…