if they're interested in changing the gameplay map conditions wouldn't be a good idea overall anyways because of how split the community would be about it. changing current outdated mechanics would be the best alternative like gens being more than just m1 & skillchecks
// in my Scavenger build i run technician so that if i'm not getting enough skillchecks i can fail one to bring the gen progress down for more skillchecks
been a while since i last played killer in dbd. should i play normally or play impossible skill check doctor who just stare at ppl missing their skillchecks and then let everyone go
u could lowk just go on blushcrunch n make a run specifically to get that badge but make sure to tell everyone it'll only work if everyone hits skillchecks cuz dats how i did it. it took a while to gather people but after a while it happened
I remember playing w a Cosmo who failed SEVERAL TIMES IN A ROW SKILLCHECKS ON THAT MACHINE thanks god they had mime makeup or else they would be so doomed
I got overtime a day after the titles released. I have nearly 200 Dyle floors done. People struggling with smaller skillchecks is different to an entire mini game that new players struggle with. A team is made of 8, 1 mistake costs everyone & this machine isn't balanced at all.
I made it into a mini game if you encounter her and like. It's literally dodging obstacles. And it has skillchecks. AND LIKE SHES A MAIN WHOS FLOOR IS AN AQUARIUM TOO. I PREDICTED SO MUCH ABOUT FINN BEFORE ALL THIS IM IN SHOCK