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4. Aprende arquitectura (nivel PRO) Aquí te vuelves senior: ✅ MVVM ✅ Clean Architecture ✅ Separación de capas Stack clave: - ViewModel - Retrofit (APIs) - Room (DB) - Hilt (DI) 💡 IA tip: Genera un proyecto Android con Clean Architecture
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2. Dómina Android moderno Olvídate del Android antiguo 👇 ✅ Jetpack Compose (UI moderna) ✅ Navigation ✅ ViewModel (gestión de estado) IA tip: Crea una pantalla en Compose con login validación
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🚀 Koin 4.2.2 is here! This maintenance release fixes CoreResolverV2 regressions from 4.2.0, including resolver, ViewModel scope, and Ktor request-scope fixes. Also included: - tvOS support - R8/ProGuard guidance - Faster "bind()"/"binds()" github.com/InsertKoinIO/koin… #AndroidDev
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Morv0w retweeted
Benelli M4 Viewmodel anims by Altron! I set up a whole pipeline for unreal-standard IK rigs with vertex bone controls being workable as roblox-compatible FK rigs, which has worked great You can still see the navmesh/cover visualizer as well here lol #robloxdev #roblox
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Setting up the perfect hand position in CS2 😎 We’re showing 5 of the best options with console commands, so everyone can find the setting that suits them best. 1️⃣ Default Settings ➜ Game ➜ Item ➜ Viewmodel position ➜ Default 2️⃣ viewmodel_fov 54; viewmodel_offset_x -2; viewmodel_offset_y -2; viewmodel_offset_z -2 3️⃣ viewmodel_fov 64; viewmodel_offset_x 1.5; viewmodel_offset_y 2.0; viewmodel_offset_z -2 4️⃣ viewmodel_fov 54; viewmodel_offset_x 2.5; viewmodel_offset_y -2.0; viewmodel_offset_z -2.0 5️⃣ viewmodel_fov 65; viewmodel_offset_x -0.5; viewmodel_offset_y 1; viewmodel_offset_z -2 6️⃣ viewmodel_fov 54; viewmodel_offset_x 2.0; viewmodel_offset_y -2.0; viewmodel_offset_z 0 Test all the options in-game and let us know which viewmodel turned out to be the best 👇 Info: @TSpirit_Academy
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Replying to @guhzyn
Qual seu viewmodel, mano?
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Finished this GMod port for @markostrikes on Discord recently Model’s called Melody ✨ Also added viewmodel hands support for her too. you can always check us out on: kaidocorp.carrd.co #GMod #SourceEngine #garrysmod #Gamemods #GameModding
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Siempre pechiando aqui es mi basural de clips tenia buena viewmodel ahi wuajaja
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The MastHERmind: FF7 for DbD retweeted
they didnt change spear viewmodel oh bhvr when i get you....
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"Inline callbacks in Composables are killing my performance." This is a widespread misconception. Lambdas can allocate, but the cost is often vastly overstated. Non-capturing lambdas are cheap, and capturing lambdas only become interesting when they are recreated often enough to matter. More importantly, recent versions of Compose handle this case much better than old advice suggests. Historically, an inline callback such as onClick = { viewModel .select(id) } would often create a new lambda instance during recomposition. The concern was not the allocation itself, but the fact that a new lambda instance could make parameter comparisons fail, preventing child composables from being skipped even when nothing meaningful had changed. With strong skipping enabled, the Compose compiler automatically remembers many lambdas passed to composable parameters. An inline callback like onClick = { viewModel .select(id) } can be treated as if it had been wrapped in remember{}, using the values it captures as keys. As long as those captured values remain the same, the callback keeps a stable identity across recompositions, making it much easier for Compose to skip work that doesn't need to happen. In most apps, lambda allocations are nowhere near the top bottleneck. Don't rewrite clean, readable code based on a vague fear of allocations if you haven't measured first.
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Replying to @TheIshikawaRin
The concept is epic and my project has viewmodel shadows. But my project does it by placing the torso of the player behind the viewmodel itself so that it’s synced with the viewmodel animations. It exists purely to cast shadows and block light that would be shining from behind
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"highlight of the year" ruined by left hand viewmodel.
HIGHLIGHT OF THE YEAR 🥶🥶🥶
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BaconSawl retweeted
21 Jun 2024
MP7 Viewmodel Animation #Blender #Blender3D #animation
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Se tem `import SwiftUI` dentro do ViewModel, seu MVVM tá quebrado. Mesmo que tudo pareça funcionar. #iosdev #swift #swiftui
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ソニックのスピンアタック音を思いついたので電動ドリルを引っ張り出して録音したけどうまくいかないしそもそも音いらない 悪手すぎる 迷走中 設定UIとViewmodelはもう作っちゃったし リファクタ同時にやったから直すのに消さなきゃ
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