i converted a project that i once #madewithunity over to #strideEngine, #archecs.
for 50k nachos: apply gravity, collisiontest & bounce. #archecs feeld like a more useable version of #unityecs but you can still use classes, access everything, while still having a good performance
Also on that note, most students from those courses on a take home coding test will either:
Skip the collision detection question
OR
Write all the code up to the actual collision detection part and call an imaginary collisionTest() function.