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Replying to @EkjyotSingh5
hyperreal has been more in my current rotation rn but at this point makari hasn’t left 😂 ouu let’s see!!
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Replying to @ChristinaTasty
I mean the point was always caricature of British people. Now that they're going for hyperrealism, they opted for hyperreal British people. Because, yeah, Mary from Croyden ain't much a looker, and neither is her cousin-aunt Beatrice from Newcastle
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Ord uses hyperreal numbers to resolve some of these problems, or at least make them seem less serious. (which, if nothing else, is really cool! Hyperreal numbers??)
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In The Grievance Economy III: Contemporary Migration Flows – The Operational Output, I map what the transmission architecture actually produces today. From asylum and humanitarian channels delivering moral legitimacy and legal entry, to economic labour migration restructuring low and mid-skilled sectors, family reunification as demographic multiplier, student pathways forming new professional strata, and irregular movement generating crisis spectacles. All sustained by a self-reinforcing promotional loop that turns flows into hyperreal moral theatre while measurable effects on cohesion, wages, and institutional strain occur off-screen. The predictable, sustained output of aligned incentives, legal lock-in, funding cascades, and structural convergence — not spontaneous pressure from below. Read it here: hyperrealpropaganda.substack…
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slop is such a funny word its a new nothingword another hyperreal simulacra which i guess is all words anyway and so i leave baudrillard once again and return to marx
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Aven | AMANE INNO !! retweeted
call this animation hyperreal the way it can’t be topped
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D A I L Y P R O M P T S H A R E Check out this prompt, give it a try: #promptshare Charming stylized 3D animated teenage girl character on a stage accepting a dance award, large expressive brown eyes, soft rounded facial features, slightly exaggerated proportions, long blonde hair, warm rosy cheeks, cinematic soft lighting, shallow depth of field, subsurface scattering skin, ultra-detailed 3D animated film render, Pixar-inspired style, 85mm lens, high resolution, highly detailed, soft bokeh background, volumetric light, hyperreal human, ultra realistic face, doll face, realistic 3d human portrait
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Prompt: Hyper-detailed photorealistic illustration of a handsome young man breaking out of a spiral-bound sketchbook page, torn paper edges creating a 3D pop-out effect; scene viewed from a slightly top-down, angled portrait perspective so the full torso and upper legs sit within the notebook page on a warm wooden table. The man has wavy dark brown hair, light stubble, olive-tan skin, piercing confident gaze, wearing one side a black button-up shirt left open and rolled sleeve, the other side a white ribbed tank top, a silver pendant necklace, and tan cargo pants. Strong, defined arms and realistic skin texture with subtle pores and soft body hair. A right hand holding a sharpened yellow pencil hovers near the top-right corner as if finishing the drawing. Warm, soft studio lighting with gentle rim highlights on hair and shoulders, realistic fabric folds, accurate pencil strokes and paper grain, high-detail shadows cast onto the sketchbook and table, cinematic color grading, ultra-high resolution, hyperreal textures, meticulous line work and subtle depth of field.
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Replying to @bosveryaaaaaaaa
M can be any real or imaginary number except 0. In fact, the "not equal to 0" constraint remains valid across all number systems (complex, hyperreal, surreal, complex, quaternions and octonions). The only exception is weirdly exotic systems with zero divisors.
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It will be an interesting test of Google Scholar to see whether fake references like this get scraped and treated as if they were real texts. Things could get quite hyperreal quite quickly.
Very disappointed to see that @AramHur's latest paper in @koreaobserver has six completely fabricated citations. Academic integrity matters, people. A short 🧵
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Tindalos retweeted
New Eve and Tachy hyperreal figures (Stellar Blade)
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Replying to @GrageDustin
Hyperreal.
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Dzisiaj minke mi powiedziała że są inne aktywne fora niż hyperreal i garsoniera i jeszcze jestem w szoku i przetwarzam informacje
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Replying to @Sonic3_da
It and Toei Sonic are probably some of my favorite moving renders of the character. The comics are a whole other beast, but just in terms of what’s in the games? I love that slight golden tint, that curve, that grin. It makes him seem so fluid and hyperreal.
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Perhaps that's why I learned to code from Brian Behlendorf of Hyperreal who founded Apache after I suggested it which then powered 90% of the Internet while Democrats told me I'm too irrational to be an engineer on Facebook account Kimberley Dietemann or kimberleydux?
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