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Replying to @NoiceGuy_
hopefully CIG can ensure Siege and instancing runs well. It would mean hopeful for the municipal instancing etc. Wardogs I want as well... game is looking good.
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Idk who at CIG is responsible for this instancing. But I legit hope you get hit by a bus at 40mph in the near future. Retards like that should be euthanized at birth, learn what a sandbox is fucktards.
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LuluGaming retweeted
🛰️4.9 Instancing Tech Preview Findings (Pipeline) Oh yes, some love for the old gang of weapons. #starcitizen
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Dan Lanier retweeted
Open world… or instanced? Star Citizen opened new instancing tests overnight while Alien Week, fresh Alpha 4.9 roadmap cards, and a two-hour Tech Talk all arrive this week. A busy few days may reveal where the game is heading next. 🚀 #starcitizen
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Instancing in Star Citizen feels like the right move—better performance, more stable gameplay, and keeping parties together. The real question is: how much instancing is too much? Used carefully, it's a huge win. Overused, it changes what makes Star Citizen special. #StarCitizen
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Replying to @BTV_Cast
open world!! If you KNOW for a FACT you'll just encounter NPC's. it gets safe, and eventually boring. who knows what their technical limitations are when it comes to everything being on the same server. I'm just worried they'll start instancing things and we wont even know. there's a good and bad to that depending on the intent.
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Replying to @BTV_Cast
Honestly? I want top PVP blueprintd to be locked behind PVP zones. But I also want second best blueprints to be good and worth it. And that can be locked behind PVE instancing. No one should be talking about rewards as items anymore, its the blueprints that are keys.
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Replying to @BTV_Cast
DSM tech will be based on instancing.
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Replying to @BTV_Cast
Instancing is definitely a necessity for SC. Especially if they want the game to have narrative experiences, rather than your classic MMO NPCs with question marks over their heads 😅
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What do you think about instancing in Star Citizen? Is it a necessary tool for future content, or does it move the game too far away from its open-world sandbox roots?
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🎮 The Ultimate WebGL & Three.js Learning Roadmap If you want to build interactive 3D websites, games, simulations, digital twins, AI visualizations, or immersive web experiences, learning WebGL and Three.js is one of the highest-leverage skills you can acquire. Here's a roadmap with the best resources. 1. Start with Three.js Fundamentals Before diving into shaders and GPU programming, learn how to build scenes. Master: • Scenes • Cameras • Meshes • Lights • Materials • Animations • Loaders Build: • Rotating cubes • Solar systems • Product viewers • Interactive portfolios Three.js gives you immediate visual feedback and makes 3D development approachable. --- 2. Learn the Math Behind 3D Graphics Most developers struggle with graphics because they skip the math. Focus on: • Vectors • Matrices • Transformations • Dot Product • Cross Product • Coordinate Systems • Quaternions Understanding math unlocks everything else in computer graphics. --- 3. Learn WebGL Internals Three.js abstracts many low-level details. Eventually you'll need to understand: • Rendering pipelines • Buffers • Vertex shaders • Fragment shaders • GPU memory • Draw calls Resources: • WebGL Fundamentals • LearnOpenGL • MDN WebGL Documentation This is where graphics engineering begins. --- 4. Master GLSL Shaders Shaders are what make modern graphics magical. Learn how to build: • Water simulations • Fire effects • Particle systems • Procedural worlds • Post-processing effects Topics: • Vertex shaders • Fragment shaders • Noise functions • Raymarching • Signed Distance Fields Most impressive Three.js projects are actually shader projects. --- 5. Learn React Three Fiber If you're a React developer, this is a game changer. Benefits: • Declarative 3D • Component architecture • Ecosystem integration • Better maintainability Stack: React ↓ React Three Fiber ↓ Drei ↓ Three.js Many modern interactive websites are built this way. --- 6. Explore Advanced Graphics Topics Once comfortable, study: • Physically Based Rendering (PBR) • Global Illumination • HDR Rendering • Post Processing • GPU Particles • Instancing • Skeletal Animation These concepts separate hobby projects from production-grade experiences. --- 📚 Best Learning Resources Beginner • Three.js Journey • Three.js Official Documentation • MDN WebGL Guide These provide the fastest path to building projects. --- Intermediate • WebGL Fundamentals • Discover Three.js • LearnOpenGL This is where you begin understanding what's happening behind the scenes. --- Advanced • The Book of Shaders • Real-Time Rendering • GPU Gems • Physically Based Rendering (PBRT) These resources are used by graphics engineers and rendering researchers. --- 🚀 Project Ideas 1. Interactive Product Configurator 2. Solar System Simulation 3. AI Model Visualization 4. Autonomous Robot Simulator 5. Digital Twin Dashboard 6. 3D Portfolio Website 7. Real-Time Data Visualization 8. Multiplayer Browser Game 9. Architectural Walkthrough 10. Procedural Planet Generator --- Learning Path: HTML/CSS/JS ↓ Three.js ↓ 3D Math ↓ WebGL ↓ Shaders (GLSL) ↓ React Three Fiber ↓ Advanced Rendering ↓ Game Engines & Graphics Research The future web won't just be pages. It will be interactive 3D environments, simulations, digital twins, and AI-powered visual experiences. WebGL and Three.js are your gateway into that world.
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Oof, I want to see .@purin_dev talk with .@FOAD… but I also want to yell at the UEFN/FortNite material engineers about WHY INSTANCInG ISNT ENABLED ON ALL MATERIALS 😤😤😤😤😤😤😤unreal fest Chicago ue6
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people dont typically use this and instead use a pf listing with the practice tag. it’s essentially the same thing but you know who youre getting and are aligned before instancing
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