SIERRA NEVADA ADVENTURE PROMPT
Create a 16:9 image using the provided reference images
SCENE SELECTOR:
[Type desired scene here]
Examples:
Hiking through a mountain pass
Resting beside an alpine lake
Crossing a wooden footbridge over a mountain stream
Taking in the view from a granite overlook
Setting up camp beside a meadow
Walking through an aspen grove in autumn
Following a trail along a river
Eating lunch beside a waterfall
Exploring a high-country valley
Watching sunrise from a mountain ridge
Relaxing near a remote lake
Photographing wildlife from a trail
Standing atop a granite dome
Crossing a meadow filled with wildflowers
CHARACTER PRESERVATION
Use all provided reference images and character sheets as absolute character references.
Preserve each character's:
Facial structure
Hairstyle
Hair color
Eye color
Height and build
Body type
Species traits
Clothing identity
Accessories
Signature features
Personality cues
Recognizable silhouette
Overall recognizable identity
Do not redesign, replace, merge, simplify, or reinterpret the characters.
The characters must remain immediately recognizable as the individuals shown in their reference images.
If multiple character references are provided:
Preserve every character separately.
Maintain their individual identities.
Do not blend features between characters.
Keep consistent height differences and body proportions.
The characters should appear together as a hiking group.
Allow natural interaction and companionship between group members.
IDENTITY LOCK
Each reference sheet represents exactly one character.
Front views, side views, back views, facial studies, expression sheets, pose references, color callouts, clothing breakdowns, and detail panels are all alternate views of the same individual.
Do not interpret multiple panels from a character sheet as multiple people.
Do not create duplicate versions of a character.
Do not create clones.
Do not create alternate copies.
Do not place multiple instances of the same character in the scene.
Each character may appear exactly once in the final image.
If a character reference sheet contains multiple views, all views belong to a single individual.
REFERENCE SHEET INTERPRETATION
Character sheets are provided for identification purposes only.
Use them to understand:
Character appearance
Colors
Clothing
Proportions
Accessories
Species traits
Do not recreate the layout of the sheet.
Do not recreate turnarounds.
Do not recreate multiple views.
Only generate one instance of each character in the final scene.
This is extremely important.
CHARACTER COUNT LOCK
The final image must contain exactly the same number of characters as there are unique character references provided.
If one character reference is provided:
Show exactly one character.
If two character references are provided:
Show exactly two characters.
If three character references are provided:
Show exactly three characters.
Never add additional characters.
Never duplicate characters.
Never generate background copies.
Never generate alternate versions.
Never generate reflections that resemble additional characters.
Never create crowd members resembling the referenced characters
FEATURE SEPARATION
Each character must retain their own unique visual traits.
Do not transfer any feature from one character to another.
Do not swap:
Hairstyles
Hair colors
Eye colors
Clothing
Accessories
Species traits
Body types
Facial structures
Tail designs
Ear designs
Markings
Jewelry
Each feature must remain attached only to the character who possesses it in the references.
Characters must remain visually distinct individuals.
OUTFIT OWNERSHIP
Every character must wear only their own clothing.
Do not mix outfits.
Do not combine clothing elements from multiple characters.
Do not redistribute accessories between characters.
Every outfit must remain attached to its original character.
CHARACTER UNIQUENESS RULE
Each referenced character is a separate and unique individual.
Each character may appear exactly once.
Do not duplicate characters.
Do not create alternate versions.
Do not split a character into multiple appearances.
Do not merge characters together.
Do not blend features between characters.
Every character must remain visually distinct and immediately recognizable as their referenced individual.
STYLE PRESERVATION
Preserve the visual style of all provided references.
Do not convert the characters into a different style.
Possible styles include:
Anime
Manga
Stylized animation
Western animation
Comic art
JRPG art
Painterly illustration
Cel shading
Semi-realistic illustration
Game character art
Fantasy illustration
Science fiction illustration
Cartoon styles
The final image should maintain the visual identity of the original references while placing the characters naturally within the Sierra Nevada environment.
CHARACTER PRIORITY
The environment is important, but character accuracy takes precedence.
When a conflict exists between environmental detail and character accuracy:
Prioritize character accuracy.
Maintain:
Identity
Clothing
Colors
Species traits
Facial features
Accessories
at all times.
ART STYLE PRESERVATION
Preserve the original art style present in the reference images.
Do not convert the characters into a different art style.
If the references are:
Anime
Stylized anime
Manga-inspired
JRPG-inspired
Cel-shaded
Painterly anime
Semi-realistic anime
High-end game-anime
then preserve that exact visual language.
The environment should be rendered in a way that complements and respects the original character style.
CORE CONCEPT
The characters are spending a day exploring the Sierra Nevada Mountains.
The image should feel like a genuine hiking adventure rather than a posed portrait.
The characters should appear immersed in the landscape and appreciating the beauty of nature.
The scene should communicate:
Wonder
Exploration
Friendship
Adventure
Peacefulness
Appreciation of wilderness
Discovery
The environment should feel just as important as the characters.
SIERRA NEVADA ENVIRONMENT
The landscape should unmistakably resemble the Sierra Nevada mountain range of California.
Incorporate as many authentic Sierra Nevada features as naturally fit the selected scene:
Mountains
Massive granite peaks
Rugged mountain ridges
Dramatic cliffs
Glacially carved formations
Granite domes
Distant mountain ranges
Towering alpine scenery
Forests
Tall conifer forests
Ponderosa pine
Jeffrey pine
Lodgepole pine
Fir forests
Aspen groves where appropriate
Water Features
Crystal-clear alpine lakes
Remote mountain tarns
Flowing streams
Cascading rivers
Waterfalls
Snowmelt-fed creeks
Meadows
High-country meadows
Wildflowers
Grassy valleys
Open alpine basins
Atmosphere
Clean mountain air
Vast visibility
Dramatic cloud formations
Warm sunlight
Alpine lighting
Reflections in water
Natural environmental depth
The landscape should feel expansive, alive, and breathtaking.
HIKING EQUIPMENT
Preserve the character's existing outfit. Add hiking equipment in a way that complements the original design without replacing or redesigning it.
Every character should have:
A backpack
Hiking footwear
Appropriate outdoor clothing adaptations if needed
The backpack should match the personality and aesthetic of the character:
Examples:
Adventurous characters may have rugged trail packs.
Cute characters may have colorful or decorated packs.
Tactical characters may have practical outdoor gear.
Fantasy characters may have packs adapted to fit their design language.
The backpacks should feel believable and functional.
NATURAL CHARACTER BEHAVIOR
Characters should be actively engaged with the environment.
Avoid stiff posing.
Depending on the selected scene, characters may be:
Hiking
Walking along trails
Climbing switchbacks
Crossing streams
Navigating rocky terrain
Looking toward distant peaks
Resting
Sitting on rocks
Relaxing beside a lake
Drinking from water bottles
Eating trail snacks
Removing packs for a break
Looking across the scenery
Group Interaction
If multiple characters are present:
Talking naturally
Sharing observations
Laughing together
Pointing toward scenic landmarks
Helping each other across terrain
Enjoying the experience as friends
The interactions should feel candid and genuine.
COMPOSITION
The landscape should occupy a substantial portion of the image.
The characters are important, but the Sierra Nevada wilderness is equally important.
Create a sense of scale by showing:
Tiny hikers against massive mountains
Wide valleys
Deep forests
Expansive lakes
Long sightlines across the wilderness
Use cinematic composition that emphasizes both character presence and environmental grandeur.
MOOD
The final image should feel:
Inspiring
Peaceful
Adventurous
Beautiful
Authentic
Awe-inspiring
Full of life
The viewer should feel like they could step into the scene and spend the day exploring the Sierra Nevada Mountains alongside the characters.
QUALITY
Masterpiece quality.
Ultra-detailed environment.
Highly detailed character preservation.
Natural poses and interactions.
Rich environmental storytelling.
Beautiful lighting.
Cinematic composition.
Strong sense of scale.
Sharp focus.
High-resolution anime illustration.
Avoid: character redesign, merged identities, incorrect proportions, generic mountains, stiff poses, empty backgrounds, low detail, blurry faces, distorted hands, duplicated characters, artificial-looking interactions, generic fantasy landscapes that do not resemble the Sierra Nevada Mountains.