#PitchYaGame Creator @pitchYaGame / Video Games Industry / Producer @LoneSpartanEnt / Views my own!

Joined February 2012
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I'm making a game where you run your own arcade. 🕹️Make money, or automate it and just play games. Important factors; Quality, Detail, Built with love, Lot's of games planned Nods to others.. [Insert Coins] if you would play it?! 🥹 🫱 🪙 #ScreenshotSaturday #RetroGaming
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Yo #GameDev, I highly recommend adding narration and notes to your to-do-lists. 🫡 example below. A. Helps you track the process. (so you can pick up easier when you come back) B. Helps you understand the reasoning / working out of problems C. Aids reflection problem solving
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It doesn't have to be detailed to be effective either. 🫡
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Plus you can narrate on it at any point, don't even have to be working on it at the time. Useful for thoughts / those moments of clarity etc.
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Equally, pay attention to Jeff. The Haunting of Hill House was incredible, and, would be reason alone to.
Pay attention, someone who knows is speaking!
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Maybe it's time I also threw my hand at some writing. 🤔
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"I want to play a game." 😶
Sony has patented a controller with buttons that can change how hard or soft they are based on what happens in a game They would also trap your fingers if your character was grabbed on-screen
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Mr #PitchYaGame retweeted
Hey indie devs! I want to play/feature your game demos for #SteamNextFest! Comment below your game/whats it about/any other cool info. We won't be highlighting games that use genAI for art/voice lines/copywriting etc. I can't wait to play your demo next weekend ❤️
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#GameDev has been a huge part of my life; since forever. Both my muse and my therapy. One of the toughest things about it mind, is how incredibly lonely creative ventures, like dev, can be; or feel, at times. One of the reasons "why" I'm still on social media. I see you. 🫡
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*except LinkedIn; had to hibernate that place. 😑
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Taken the week off. Let's check out #SteamNextFest. #PitchYaDemo's, or demo reccs below. 🫡
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I always forget how popular these get! 😅 lots of cool demo's to try. 🫡
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People are also forgetting that the profit from that $300MM opens up doors for them and has granted them bigger budgets, for, future films. Which ultimately is going to keep them in the business. Curry, and, Kane aren't just thinking, awesome, we made our money, one, and done.
Obsession's director has responded after the art director said she earned less than $7,000, while the movie made nearly $300 million He said the crew "deserve to be recognized" but that those who take financial risks are rewarded the most
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If my future endeavors bore fruit, I'd be doing the same. It's about keeping skin in the game. The profit they've made has ultimately cemented their future (if they're careful). Protecting their investment(s), and using the $$ wisely going forward is super important.
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*silently screams in Udemy courses* 😶
It’s crazy to see the amount of people who have realized it’s a lot easier to make money by charging an aspiring actor or writer for mentorship than it is to make money by being an actor or writer.
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Yup. Dad, F/T job, plus PYG et al. I'm lucky if I get 1 or 2 hours of #GameDev max in the evening, and the occasional evening on the weekend. Some days I'm exhausted. But you bet I can get a lot ticked off in 2 hours. 🫡 I'd love to open my own studio one day, in the future.
"Why is that indie game still in development!" you have to understand a lot of us are not doing this full time... we cant afford to, some of us have day jobs sort of thing has become increasingly common as publishers are not generous & increasingly selective self publish
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This is the sh*t we have to put up with as #GameDev's.. How the bloomin' eck did that get there...
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It's ok. I fixed it. 🫡
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One thing I wish I could do more, is share my #GameDev knowledge. I don't, as I adopt very rudimentary coding styles... And I believe a lot more dev's would also share their knowledge more too, if their code, the way they code, or even the choice of engine, wasn't to be judged.
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The few snippets I've posted in the past, always end up with someone making "suggestions", or questioning why you do something a certain way / don't do something a certain way. We can all learn, but our code, it's like our art. The way you work, which makes it more personal.
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My method, when it comes to game dev / coding is to get it working. I don't take the optimised route, I take the route that gets it working. Thus, whenever I code I code in long form. No patterns, no fancy stuff. It just needs to work. Later, if the code needs it, I optimise.
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