Joined October 2021
28 Photos and videos
Pinned Tweet
With the offseason starting I also will be LFT for the 2026 season, open to HC/AC positions in ERL1/2 VODs and examples of my work available on request References: @Rhareshlol @Korax_MCK Contact me here/on discord (@/mementovivi) or my agent @CyrilBerges Likes/rt appreciated
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Memento retweeted
LFT Support After getting 2nd place in LIT and EMEA Play-in with full italian team I'm looking for a team for summer and beyond. For references: any player/coach I have previously worked with Likes and retweet are appreciated ❤️
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Insane display of the dunning-kruger effect, if you lose in bronze there is no way you have "a pretty good understanding of the game", people die to towers over there
people are so mad that i claim to have a pretty good understanding of the game without having the mechanics to be able to act on them. it’s possible to know how to do something but make mistakes or not be able to do it perfectly. are we ignoring the score here or what.
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I am aware my performance was not particularly stellar, HOWEVER! @drewlevin mister drew may I know why I have a gold 4 and plat 3 duo bot lane (I am 500lp atm currently) any information would be greatly appreciated.
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Memento retweeted
LFT for summer split and beyond Very motivated after taking a break VODS and refrences avaible upon request Contact me on discord mafro1 or my agent @CyrilBerges
Due to the physical injury I suffered, I have decided to take a break for the rest of the spring split. I want to thank everyone in Verdant for being very supportive while I was there. Im fully recovered now. LFT post for summer split coming soon.
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If you are looking for someone that squeezes situations to the max and has the hands to back it up take this guy, one of the few players out of the probably 100 I have personally coached that I truly see possibly make LEC in the next 2~ years
May 26
Midlane LFT After my split in Arabian league, I'm exploring my options for Summer. Vods available upon request. References: @CoachKami1 @CoachTrapLOL @CoachFykling @MementoCoach Contact me via DMs or @Imput_lol
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May 26
Midlane LFT After my split in Arabian league, I'm exploring my options for Summer. Vods available upon request. References: @CoachKami1 @CoachTrapLOL @CoachFykling @MementoCoach Contact me via DMs or @Imput_lol
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absolute based take
May 12
Sometimes he goes a little too far for sure but I’ve never said whether it is right or wrong, because I don’t think it’s good to judge someone from a few edited clips. Also, this kind of feedback is pretty common in sports. I enjoy watching clips of Pep and Mourinho because I can feel their passion. Well I’d rather have one mad Korean guy who actually wants to win than some useless gold elo Western guy who loves to tweet on social media 24/7
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2-3 today against baam and split ends 1 game from playoffs, pretty unlucky but somewhat satisfied with the progress we have made from last place in regular season, wish we could've had more time to fix our shortcomings but it is what it is gg to my players you did your best guys
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2-3 vs BAAM that's it for our split tried my best
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Ill post a clip of me playing like someone who just started the game while being challenger, feel free to judge if it's ok for me to be penalized for 7 days You need to be ID banned brother
Well, I'll post a clip of all my deaths, feel free to judge. Death 1: I just ego'd it, I thought I could dodge the last Q from sera/ezreal
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Still waiting for this btw
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we used to pray for times like this
Hey folks. As a result of the volatility since January, we’re doing a Ranked reset for Apex players (Master ) in NA, EUW, EUNE, BR, LAN, and TR. Affected players will have their visible rank and MMR reset to Master 0LP when Patch 26.9 goes live. Learn more in the blog: riot.com/48SzBgH
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yo guys I am 600 lp (700lp peak) end enemy team is full 1.7 1.8k lp players, guess how much the system thinks I deserve for this? OH NICE A FAT 19 SOLID SYSTEM!!! (2 games later when I stop duoq I get literal master 0lp against and I still get 19, I wonder what lobby was harder)
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@drewlevin @RiotPhroxzon @BarackObama can you explain to me how a combined lp of 7065 in enemy team game 1 vs 999 in this game can yield me the same amount of LP ( 19) per win? clearly one lobby is 20x harder to play in so how is this fair?
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🚬

ALT Ripbozo Packwatch GIF

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Do I even have to say anything? @RiotPhroxzon @drewlevin
MATCHMAKING IS FOR SURE FINE GUYS DON'T WORRY! LITERAL 1000 LP DIFFERENCE IN MY LOBBY HOW CAN WE TAKE THIS SEASON SERIOUS? RESET THE LADDER PLEASE I DONT EVEN FEEL GOOD WINNING THIS GAME BECAUSE I HIGH ROLLED PLEASE FIX THIS @RiotPhroxzon
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this is the heimer, not even someone that offsets the matchmaking with like 80% wr or something WHAT ARE WE DOING!!!
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MATCHMAKING IS FOR SURE FINE GUYS DON'T WORRY! LITERAL 1000 LP DIFFERENCE IN MY LOBBY HOW CAN WE TAKE THIS SEASON SERIOUS? RESET THE LADDER PLEASE I DONT EVEN FEEL GOOD WINNING THIS GAME BECAUSE I HIGH ROLLED PLEASE FIX THIS @RiotPhroxzon
Apex Ranked Followup Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone Feedback we heard 1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters 2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.) 3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below) 4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so 5. The top players getting 30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that” 6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating On who is getting 30/-10 and who is /-20 - There have been a lot of discussions around who is getting good gains and who is not - We agree it feels unfair right now for the top of the ladder to be getting 30 while others are getting 20; I just wanted to explain why this is - This is because the weeks many players spent eating 10/-30 from the soft cap is being repaid; essentially for every game that a player played a 10/-30LP game, they will get paid back with 30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season) - Once the ladder stabilizes, 95 % of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get /-20 - This means the only way to climb the ladder is to have a >50% winrate - If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state - I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account - I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point - The only way to climb from this state is to improve skill level - I can guarantee that a Challenger player will be able to climb just fine with /-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point On ladder grindiness - We hear your concerns on needing to play too many games to climb up the ladder - It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets - We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts - If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience - Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well - We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal - Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them - In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP - If you are starting from a legacy account, it will be significantly less games than this - We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option - For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding - On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too - We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated On why the LP is so high - I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP) - In some regions, the answer to that is yes, in others, it's not quite as large, but still close - Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better - This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was - Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large - This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win - As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc. - But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints” On Matchmaking Quality - There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day - I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions - Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role - If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time) - Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity - We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it Why do Challengers get 30LP, even when there are 200 LP masters in the game - LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win - The reason why the Challengers are getting 30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to -20 - If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better) - There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.) - As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions Other things we're thinking about (nothing confirmed) - [Agree] Many players are calling for better feelings of progression and progress in these tiers - [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past 30LP, lowering distance between tiers, adding new tiers) - [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf - [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down) - [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at 25LP at max, instead of 30LP), but this will also further incentivize smurfing and increase feelings of grindiness - [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP) More on Apex resets - To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below, - Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point - If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season - We will be doing some research in the affected regions to help inform a call one way or the other - We would only consider a reset if we are confident it would result in an improved overall experience Option 1: Hard Reset - Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking - This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system - Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG - This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players - Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option - We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it Option 2: Softer Resets - Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains ( 30/-10) well into their climbs - The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value
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Funniest tweet ever award, harpoon is 1000% closer to chovy than you are to him and he could play in your elo mouse only intoxicated and win 20 in a row (I fell for ragebait gg)
Replying to @wangjuani
i'm closer to him than he is to Chovy frfr
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Memento retweeted
Other botlanes vs Gen G: ❌❌❌ Hans Sama and Labrov vs Gen G:
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