pros:
- more endgame the pit was giving d3 chills
- art is nice
cons:
- updated skill tree is ok for first 40mins then its 1 skill, why no passives, or ability to customize skills more deeply? why is it so frontloaded?
- paragon board needs rework, needlessly complicated whilst simultaneously lacking meaningful choices, its just another π₯ does 90% more damage
- itemization needs rework, π₯ does 300% more damage ππ... resistance, armour, weapon stats just feel like ATTACK and DEFENCE (actual mobile game tier)
- item power system. all gear feels like "equip UP Arrow" and replace every 2 seconds until you hit the 850 IP cap, then it becomes playable.
- level scaling makes it so most of the time leveling up makes you weaker compared to monsters π only gear makes you relatively stronger to monsters
- story bloat, way too much filler for no reason, had to use willpower to stay locked in at points
- lots of other minor things but lets be real nobody reading this far anyways
Rating: D4 4.7/10 atm