We're currently implementing the Animus effect—when a building appears, it doesn't appear instantly. Instead, all its parts—walls, roof, windows—start as scattered floating blocks around their final position, glowing with a faint blue digital hue. Over about 1-2 seconds, they all fly inward and snap into place, like a self-solving 3D puzzle. The glow fades as the pieces lock into place. Buildings further away take a little longer to assemble, creating a ripple effect that extends outward from the player.
This is just the beginning fragment