Joined May 2023
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Pinned Tweet
Mar 28
I haven't written a single line of code in months. And yet, I was able to start building 4 large-scale games. 7 years in game dev. Here's what's actually different now. The projects, all side projects, all built with AI over the past few months: → Open world RPG prototype (GDScript/Godot) → Space sim in Godot-Rust (Rimworld × Starsector) → FPS in C SDL3 → Life-sim engine in C SDL3, think Sims 2/3 but ultra-scalable with planned LLM integration Here is what the leading models handled without issues: - Custom render pipelines on top of SDL - Shaders for everything I could describe or give references for - Procedural world and model generation (everything you see in the screenshots is procedural, no external assets) - Complex, interlocked gameplay systems Years of programming work condensed into weeks. The engine doesn't matter anymore. Godot and GDScript, Rust and Bevy, C and SDL/Raylib, Javascript and ThreeJS. Pick whatever fits. The models handle it. What actually matters is domain knowledge. 7 YOE meant I knew what to ask for, how to structure things, which patterns to reach for. That's the real multiplier. There are things these models still can't do well. I'll break down each project with the specific challenges and what I'm planning in future posts. But one thing is clear: the floor has shifted. If you can clearly describe your dream game, you can almost certainly start building it today. Fire up Claude or Codex and give it a shot. Any questions? Feel free to ask.
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Update: the AUR compromise appears to be ongoing After the initial incident affecting 1,500 packages, another wave of malicious AUR packages has been discovered. This time the attackers reportedly used code obfuscation to better conceal the malicious behavior. Affected packages included Node.js packages, Firefox-related packages, LibreWolf extensions, NeoVim plugins and others. If you’re using #Arch Linux and install software from AUR, I’d review recently updated packages and keep an eye on this story. phoronix.com/news/Arch-Linux…
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God creates from nothing, man creates from code, and the difference is God owns the compiler and man just thinks he does
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May 23
i haven't written a single line of code manually since the release of Sonnet 4.5
I don't write code anymore I haven't written code in I think 6 months? I think everyone is like this no?
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May 21
feels to me like there was a line crossed very recently which will lead to more rapid technological and even civilizational progress not ready to call it the singularity as its a heavy word but at the same time i can't convince myself we're "just in a bubble" with all the things coming out of AI build cool shit, get compute, enjoy the ride
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May 16
i should revive this one.. still amazes me how well Sonnet 4.5 did with this C SDL3 project back when it started
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May 16
never touched go in my life but seems to be a good lang for networking stuff codex take the wheel
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When you play a video game, especially an old one, you assume that every artifact you encounter and every scene you occupy are intentionally made and thus contain nothing but signal. You must live your life with this same assumption. Failure to do so results in the mundanification and engrayment of what otherwise could be enchanting and educational. Treating every moment as though it were a lesson and every encounter as though it were a message primes your psyche to enter into a near permanent state of annealing. It channels into an ancient present-tense attitude that signals to your entire system that you are *here* and *now* and ready for whatever encounters may bolster your ability to engage in self-becoming. If every moment is not some signal towards self-actualization, and this must include boring moments and moments of rest too, then you are giving up precious momentum with you could otherwise snowball into a great story of becoming. Everything starts with now. Pay attention!
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May 14
there's nothing stopping you from downloading linux, setting up your compositor/DE of choice and get coding agents to slave away at building your perfect OS experience
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May 14
feels good to feel my spark and drive coming back
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May 14
what if your screen-time tracker ran entirely locally on your linux machine, knew the difference between ghostty and the claude or codex session running inside it, and only counted youtube when youtube actually had focus attn does. for niri quickshell, written in rust. github.com/0xPD33/attn
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May 14
i was looking for a way to have a little more overview over what my scattered coding agents in terminals were doing and found a solution that works for me.. running on an ESP32 based device i bought on aliexpress i literally didn't write a single LOC to get it working but here we are: it works pretty well
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May 14
coming along nicely, still gotta work on improving the default list of things that get tracked and the tagging but it really provides some nice insights just feels comfy af to work on hyper personalized niche software for myself
May 12
wrote a little quickshell widget for my niri config with the help of codex and claude that tracks the time i spend on different apps and domains trying to be more mindful of where i spend my attention again after almost burning out recently and just wrecking my dopamine with dumb activities will open source once its more stable
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May 13
man i love building CUDA locally so much
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May 12
wrote a little quickshell widget for my niri config with the help of codex and claude that tracks the time i spend on different apps and domains trying to be more mindful of where i spend my attention again after almost burning out recently and just wrecking my dopamine with dumb activities will open source once its more stable
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prompt engineering
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May 5
okay codex loops are pretty sick, left it running overnight and its still going
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May 3
turns out i was kinda early to the whole desktop AI pet thing lol mine is shader based and not as nearly as polished or customizable tho
28 Nov 2025
putting a little claude mascot on my linux desktop as an overlay took some work but i'm getting there. main thing i'm annoyed about is the fact there is now JS in my Rust code!? stupid but it works for now. most other solutions (evdev, weird unstable wayland protocols) didn't work well. still learning about the best practices for linux desktop development.
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