Joined February 2010
1,732 Photos and videos
This is a phrase that is written on the Xbox Store. However, many games, including FABLE, do not have Korean support. The Xbox brand is at its worst in Korea. @XBOX @asha_shar @XBOXGamePass @XBOX_KR #xbox
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"it's a game for everyone on Xbox. We're trying to make it more enjoyable for billions of people around the world by creating a gaming environment that everyone can enjoy."
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FABLE, which is not supported in Korean, is just a useless trash game for Korean gamers. @fable @XBOX @asha_shar @XBOXGamePass
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YuJeong Kim(KoreaXBOXMVP) retweeted
Why I Support XBOX as a Korean Gamer: (For reference, Korea has been a country of lowest priority for XBOX, as Microsoft stopped selling XBOX consoles here more than a year ago) Although I am Korean, I continue to believe that XBOX is the only entity in the gaming industry capable of envisioning and shaping the larger picture. Over the past decade, under the leadership of Phil Spencer and now Asha, every initiative has been directed toward that broader vision. By contrast, Sony and Nintendo remain constrained by the fundamental requirement that their strategies must ultimately serve the purpose of selling more consoles. Their limitations are evident, and it is difficult to expect them to evolve beyond the role of console gaming platform companies. My long-standing support for Microsoft Gaming and my anticipation of its future are rooted in this contrast. Much of my enthusiasm comes from a sense of resistance to Sony and Nintendoโ€™s narrow, hardware-bound approach. Korea, in fact, has long demonstrated what the future of gaming looks like. More than 20 years ago, live service games had already become mainstream here, and gamers grew accustomed to open platforms that were not tied to specific hardware. They embraced diverse stores and games from different regions/publishers with ease. Today, this openness is no longer unique to Korea; it has become the norm among younger gamers worldwide. Although the precise future of XBOX remains uncertain, I am convinced that it will continue to present a vision centered on inclusivity and openness. This has always been the defining characteristic of XBOXโ€”the industryโ€™s โ€œrebel,โ€ challenging established norms and offering alternatives to the status quo. For that reason, I remain confident that XBOX will once again lead the way in redefining what gaming can be. That is why I still expect Project Helix to show something beyond merely representing nextโ€‘generation console hardware.
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YuJeong Kim(KoreaXBOXMVP) retweeted
Replying to @XBOX
@XBOX needs to do better in other regions. Relying on Windows based PC's is not the answer.
I live in South Korea, where we don't even sell XBOX Series X|S consoles for more than a year. If XBOX gives up the Korean market, we should give up XBOX, too. Many Korean gamers have already given up XBOX. ๐Ÿ‡ฐ๐Ÿ‡ท @XBOX @XBOX_KR @asha_shar
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YuJeong Kim(KoreaXBOXMVP) retweeted
Diferencias entre los NPC que puedes ver a distancia como mรกs de cerca entre FABLE y Crimson Desert, es muy notoria en cuanto a los pรบblicos que van dirigidos. Incluso en Crimson Desert, hay una diversidad mรกs balanceada al contrario de FABLE que es un reino de mujeres feas.
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YuJeong Kim(KoreaXBOXMVP) retweeted
Un pequeรฑo hot take: No veo sentido en vender completamente a Xbox. Es un negocio que dificilmente es rentable (importante remarcar que Asha hablรณ de un 3% de margen de responsabilidad, NO de margen operativo) y cuentan con buenos activos con estudios e IP`s. Sin embargo, escindirse como filial puede ser una buena idea. Pueden vender una participaciรณn minoritaria, emitir deudas para sรญ mismos y crear movimientos estratรฉgicos de disciplina especรญficamente para el negocio de Xbox. Asรญ que bรกsicamente creo que esto serรญa positivo tanto para Xbox como para Microsoft. Mi opiniรณn e info completa: youtu.be/kxWdMBKBQS0
๐Ÿšจ รšLTIMA HORA: El movimiento corporativo mรกs drรกstico en la historia de Xbox estรก sobre la mesa. Microsoft no descarta reestructurar toda la divisiรณn de gaming para aislarla e incluso facilitar una posible venta. Segรบn fuentes directas de The Information (el medio financiero y tecnolรณgico mรกs fiable del sector), Satya Nadella y la directora financiera Amy Hood estรกn evaluando tres escenarios reales para el futuro de la marca: 1โƒฃ Convertir Xbox en una subsidiaria totalmente independiente (el mismo modelo operativo que usan con LinkedIn o GitHub). 2โƒฃ Crear una Joint Venture (empresa conjunta) con socios externos. 3โƒฃ Escindir la unidad por completo del ecosistema de Microsoft. A corto plazo, el plan de emergencia liderado por Asha Sharma es inyectar un presupuesto masivo a partir de julio para acelerar como sea el desarrollo de tres pilares: Fallout, Elder Scrolls y Halo. Que la cรบpula ejecutiva de Microsoft estรฉ debatiendo internamente cรณmo separar a Xbox del nรบcleo central de la empresa confirma un cambio de paradigma brutal La era del talonario infinito para acaparar el mercado ha terminado; ahora el objetivo de Xbox es demostrar que puede ser un negocio rentable por sรญ mismo, o soltarรกn amarras.
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์•„์นจ๋ถ€ํ„ฐ XBOX ์‚ฌ์—…์ถ•์†Œ! ์‚ฌ์—…๋งค๊ฐ! ์‚ฌ์—…๋ถ„์‚ฌ ๋“ฑ๋“ฑ ๋ณ„๋ณ„ ์†Œ์‹๋“ค์ด ์—…๋˜๋„ค. ์ง€๋‚œ 25๋…„ ๋™์•ˆ ํ•ญ์ƒ ๋งํ•ด์™”๋Š”๋ฐ, ์•ž์œผ๋กœ๋„ ์–ธ์ œ๋“  ๋งํ•ด๋„ ์ด์ƒ์—†๋‹ค๋Š” ์ƒ๊ฐ์œผ๋กœ ์ฆ๊ฒจ์•ผ ํ•  ๋“ฏ^^ 1. ํ•œ๊ตญ์€ 1๋…„ ์ด์ƒ SeriesX|S ํŒ๋งค๋„ ์•ˆํ•˜๊ณ  2. ์ฃผ์š” ํผ์ŠคํŠธ ๊ฒŒ์ž„์€ ํ•œ๊ธ€ํ™”๋„ ์•ˆํ•˜๊ณ  ํ•œ๊ตญ์„œ๋Š” ์ถ”์ฒœํ•˜๋Š” ๊ฒƒ์ด ์ด์ƒํ•˜๊ธด ํ•˜์ง€
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I live in South Korea, where we don't even sell XBOX Series X|S consoles for more than a year. If XBOX gives up the Korean market, we should give up XBOX, too. Many Korean gamers have already given up XBOX. ๐Ÿ‡ฐ๐Ÿ‡ท @XBOX @XBOX_KR @asha_shar
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YuJeong Kim(KoreaXBOXMVP) retweeted
์•ก์…˜ RPG 'ํŽ˜์ด๋ธ”'์˜ ํ•œ๊ตญ์–ด ์ž๋ง‰ ๋ฏธ์ง€์› ์†Œ์‹์— ๊ตญ๋‚ด ์ด์šฉ์ž๋“ค์ด ๊ณต์‹ ์ฒญ์›์— ๋‚˜์„ฐ์Šต๋‹ˆ๋‹ค. Xbox ๊ณต์‹ ํ”ผ๋“œ๋ฐฑ ํ”Œ๋žซํผ 'ํ”Œ๋ ˆ์ด์–ด ๋ณด์ด์Šค'์— ํ•œ๊ตญ์–ด ์ง€์›์„ ์š”์ฒญํ•˜๋Š” ๊ฒŒ์‹œ๊ธ€์ด ๋“ฑ๋ก๋˜์–ด 400ํ‘œ ์ด์ƒ์˜ ํˆฌํ‘œ์™€ 150๊ฐœ ์ด์ƒ์˜ ๋Œ“๊ธ€์„ ๊ธฐ๋กํ–ˆ์Šต๋‹ˆ๋‹ค. ๋งˆ์ดํฌ๋กœ์†Œํ”„ํŠธ๋Š” ์šฐ์„ ์ˆœ์œ„๊ฐ€ ๋†’์€ ์‚ฌ์•ˆ์„ ๊ฒ€ํ† ํ•˜๊ฒ ๋‹ค๊ณ  ๋ฐํžŒ ๋ฐ” ์žˆ์Šต๋‹ˆ๋‹ค. inven.co.kr/webzine/news/?neโ€ฆ
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YuJeong Kim(KoreaXBOXMVP) retweeted
์Šคํƒ€ํ•„๋“œ, ์˜ค๋ธ”๋ฆฌ๋น„์–ธ ๋ฆฌ๋งˆ์Šคํ„ฐ์— ์ด์–ด ๋˜๋‹ค์‹œ ํ•œ๊ตญ์–ด ๋ฏธ์ง€์›์œผ๋กœ ์ธํ•œ 'ํ•œ๊ตญ ํŒจ์‹ฑ'์— Xbox ์œ ์ € ์—ฌ๋ก ์ด ํฌ๊ฒŒ ์•…ํ™”๋˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค โ–ถ โ€œ๋˜ ํŒจ์‹ฑ?โ€ ํŽ˜์ด๋ธ” ๋ฆฌ๋ถ€ํŠธ ํ•œ๊ตญ์–ด ๋ฏธ์ง€์›์— ์œ ์ € ์ฒญ์› ๊ฐœ์‹œ gamemeca.com/view.php?gid=17โ€ฆ
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XBOX only serves English-speaking countries! XBOX team given up non-English countries? @asha_shar @XBOX @XBOX_KR
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YuJeong Kim(KoreaXBOXMVP) retweeted
Replying to @Dadedd
You want to reach as many users as possible with a multiplatform strategy. That means Xbox should be included in this, not just Nintendo. Do better Shift Up. Be like a real third party publisher and put Stellar Blade everywhere, INCLUDING XBOX!
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YuJeong Kim(KoreaXBOXMVP) retweeted
Among the feedback posted on Xbox Player Voice, a significant portion concerns the lack of localization. Xbox must pay close attention to the fact that users of languages such as Arabic, French, Russian, Korean, and Ukrainianโ€”languages that Xbox has been neglectingโ€”are having to express their opinions directly in unfamiliar English. And their market is one that Xbox must never neglect in the future. @asha_shar @ballmatthew @mattbooty
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What the hell is XBOX? FABLE doesn't support languages in many countries, and Stellar Blade isn't released on XBOX. Today, many XBOX gamers are disappointed and disappointed. @asha_shar @XBOX @fable @StellarBlade
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YuJeong Kim(KoreaXBOXMVP) retweeted
Con la cantidad de lanzamientos que tuvo Xbox Game Studios esta generaciรณn, era para que fueran la consola mรกs vendida de lejos.
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The title will be released on XBOX released on Nintendo Direct. All titles released on "square enix" are supported on XBOX Play Anywhere. However, it's a shame that "Stellar Blade" won't be released. #XBOX
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YuJeong Kim(KoreaXBOXMVP) retweeted
There could be several reasons why Stellar Blade skipped the Xbox console. However, as Iโ€™ve been saying for years, in a situation where Xbox consoles arenโ€™t even sold in Korea, thereโ€™s no reason for a Korean developer to prioritize releasing their game on Xbox.
์Šคํ…”๋ผ ๋ธ”๋ ˆ์ด๋“œ ๊ณต์‹ ํŠธ์œ—, ๋ฐœ๋งค์˜ˆ์ • ๊ธฐ์ข… ์Šค์œ„์น˜2๋งŒ ์—…๋ฐ์ดํŠธ (์ถœ์ฒ˜ : XBOX ์ •๋ณด ์นดํŽ˜ | ๋„ค์ด๋ฒ„ ์นดํŽ˜) naver.me/xNp8TMnY x.com/StellarBlade
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Will "Stellar Blade" not be released on XBOX? @StellarBlade @asha_shar
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YuJeong Kim(KoreaXBOXMVP) retweeted
Jun 9
Now Xbox is working back towards exclusives, my complaining campaign will once again return to localisation efforts, and becoming a more global Xbox. It is a geopolitically tricky time, particularly for U.S. Big Tech, but Xbox has a huge opportunity to serve global, non-English communities better.
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