>makes individual ethnicities for humanity
>give them all their own origin, culture, religion, traditions, and history
>make it clear that they are separate so that means no redguard nords/imperials/bretons and no white redguards
>if there is a redguard in skyrim/a nord in hammerfell its made very clear they are a foreigner/not of that place and are not common
Bethesda somehow understood true diversity better 14 years ago than they do today
Nobody got it right, the real answer is because real diversity requires things to be actually diverse and not a homogeneous brown mass of indistinguishable and interchangeable replacement parts
Going to High Rock will be different from going to Morrowind, which will be different from going to Elsweyr you'll encounter different people, different cultures, and different ways of life in each place
Modern audience Fable remake is doing the "London is diverse" way of diversity, where it might as well fill the map with a bunch of McDonalds, kebab shops and cellphone repair stores so the modern audience isn't frightened at seeing anything actually new or varied
It feels believable and real. If it were modern age diversity, you'd have a Nord in Morrowind named Sumdikh Sawcon saying he was born in Morrowind which automatically means he's as much of a true Dark Elf as everybody else and any who disagree are a nazi bigot incel chud