Back when most of my friends were deep into PlayStation, they thought Nintendo games were simple and childish.
Then they saw me playing the ocarina for real inside Ocarina of Time.
They went from rolling their eyes to “Wait… are you actually playing that thing?”
That was the moment a lot of them started to understand why these games felt different.
The music in Ocarina didn’t sit in the background like most games at the time.
Walk into a house and it became warm and safe.
Step into a dungeon and it turned cold and uneasy. The second combat started, the whole track shifted — tense and dangerous without ever feeling forced.
In 1998 that was genuinely forward thinking.
Most games were still looping the same static track no matter what you were doing. Ocarina made music part of the gameplay language itself.
It told you about the space you were in and changed how you felt about being there.
That’s what made me start caring about audio in a serious way.
When Wind Waker came out and used Pro Logic II to give you real positional sound — letting you hear which direction treasure was in or know an enemy was creeping up behind you — it felt like a direct continuation of what Ocarina had started.
The music was doing two jobs at once: feeding you practical information and carrying the emotional weight of the moment.
Some of my favourite tracks on Nintendo Music are still from A Link Between Worlds, especially the Milk Bar Musicians stuff. It’s playful, it has personality, and it makes those little moments feel alive.
Most people talk about the dungeons, the story, or the graphics when they talk about what makes Zelda special.
But for me the music has always been doing some of the heaviest lifting.
What’s a Zelda track or moment that still hits you in the chest every single time you hear it?
P.S. Follow me if you're into this kind of look at the stuff that makes Nintendo games work.