3DR is a full service animation studio based in South Manchester, UK. We love working with interesting people and helping them bring their ideas into the world.
Couple of Maya Anim Tips! Do you ever have those pesky decimal keyframes between keys? They're really easy to select and delete! In the graph editor, just go to Edit>Select Unsnapped. It'll grab all the unsnapped keys for the objects you have selected. Delete them if you wish!
Here's an overview of the graph (taken from the international space station!) Actually, although it looks like a lot of nodes, the vast majority of the ops are relatively inexpensive (mults, additions and subtractions)
Maya Bifrost IK solver. I Managed to get pretty much all the functionality from my standard Maya IK limb component ported over to a Bifrost graph. Need to do some performance comparisons next.
#Maya#rigging#bifrost
Made a basic IK solver with the new bifrost graph in maya. Looks promising but will need profiling.
@AdskMaya - is it not currently possible to output an angular type attribute?
Check out @ThE_JacO's really nice explanation of the maths behind IK here:cultofrig.com/2018/01/17/sea…
#rigtip inspired by @soyposmoderno's awesome 1 minute tutorials. I spoke to a few #maya3d folks recently who weren't aware that you could connect directly to the control points of a curve. I find it makes for a much cleaner graph than skinning or clusters.
brSmoothWeights is the new tool for smoothing skin cluster weights in @AdskMaya. It replaces the former smoothSkinClusterWeights tool and brings much better performance through multi-threading, smoother results and some nice features. #maya3d#rigging#skinningCanBeFun