Joined April 2026
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Replying to @3sx_dev
3SX came out of 3s-decomp – a matching decompilation of the PS2 version of 3S from the Anniversary Collection 3SX builds on top of 3s-decomp, porting the game to Windows, macOS and Linux while adding much needed QoL improvements (like better pad support, scale modes, etc.)
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Artem (apstygo) here – lead dev on 3SX, a community-driven port of 3rd Strike based on 3s-decomp Gonna post updates here so info on the project comes straight from the source
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Current status: - Reworking project's architecture to make porting to older consoles (PSP, 3DS) easier - Working on a faster renderer to get 3SX running at full speed on Raspberry Pi - fooly is building a matchmaking server
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A huge blocker for the 1.0 release is arcade accuracy To iron out discrepancies, I built a toolkit that runs Fightcade replays in 3SX while comparing engine state I'm also working on decompiling the CPS3 version to ensure the engine is 100% arcade-accurate
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