Joined January 2025
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Pinned Tweet
Apr 3
A week later and we have an example of what will look like in MML Editor... and IT'S INSANE!!! 🔥🎆💥 @Escapation recalled where pokemon was playable in MML editor from years ago. @RJFWhite had the secret component. Streaming via scripting to a screen in MML. Inputs on the gamepad impacted the actions which were streamed. INSANE! When we found out this was possible, so we patched 9 different roms in 7 days. 😅😂🤣 Here's the breakdown: Built a fully playable retro arcade inside a 3D Metaverse world. Here's what's running: 🕹️ 9 playable arcade cabinets — each a custom 3D GLB model with a live game streaming to the screen in real time 🎮 Games featured: 🍄A Plumber for All Seasons (SNES) 🍄SMB3 Mix (NES) 🍄The Rainbow Realms 1.3 (NES) 🍄Rainbow Realms 2 (NES) ⚔️Pokémon Insurgence (PC fan game via Wine) 🍄New Super Mario World 1 - The 12 Magic Orbs (SNES) 🍄New Super Mario World 2 - Around The World (SNES) 🍄Super Mario World Beta (SNES) 📐Zelda3 - Allhallows Eve (SNES) ⚡ Live streaming architecture — each cabinet streams real gameplay frames over WebSocket at 30fps with audio, directly into the 3D world 🖥️ Custom server on Railway running Node.js Puppeteer EmulatorJS Wine ffmpeg PulseAudio — all containerized via Docker 🃏 Custom info cards for every game — showing difficulty rating, author, platform, base game, and source with a color-coded difficulty bar which appears automatically 🕹️ Full gamepad support — physical controllers work with animated button press feedback on the 3D controller model 💾 Persistent save states — your progress saves automatically every 60 seconds per wallet 🐉 Pokémon Insurgence running via Wine on a cloud server — game files hosted on a Railway persistent volume, auto-downloaded from ArDrive on first boot 🔧 Full CI/CD pipeline — push to GitHub → Railway auto-deploys → world updates live 💥Streaming a game is expensive. Especially if you're writing key inputs for a player, images, and sound. We've set up 10 very different roms that all stream from a single server. Claude coded this to where multiple arcades could be loaded at the same time without bleeding sound or images from one cabinet into another. 🔥The near 1 sec delay is killer especially for platformer/adventurers. The next obstacle is finding a way to eliminate this by getting his to work in MFrame. It also makes it like 99% cheaper. I don't even know if that's possible and what we'll forfeit by doing this. Is it passable, yes. Is it playable in Otherside - almost certainly. Do you have to anticipate the lag to get through a level...- 100% but IT IS PLAYABLE! That's all for now. The rom hacks I've selected are some of the best gems I've come across! Let me know if you want a link to any of these to give them a try in your native browser or have any recommendations.
Mar 27
Took quite a break from this but back with a vengence. What if Mario Rom Hacks playable in OS arcade... The prime obstacle is loading this via web socket and having an interactable screen within an existing game that allows interaction. We know an element of this is possible, but to what extent. Can I play a kaizo mario Rom hack on Otherside? 🤣Are there delays? It all maters. 🅰️We first needed to make the game playable, and accessible online. The game needs to register controller input and automap based on that input. Keyboard players are toast on Kaizo Mario. Sure you can play but you wont want to... 🍄 🅱️Once the game was playable we created an arcade and info that deploys on hover. Similar to the levels in Otherside with Leaderboards. As the player approaches the arcade machine the information about the level - maker - and difficulty all populate - pulling the player in. 💥 🍄The biggest obstacle now is getting the E input to load the menu which fills player screen and interacts to their inputs. We don't want external links to other systems... and MML player currently blocks this playing in the MML viewer, but will UE5 with OS....? TBD. Watch till the end... 🤣😅😁
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I got blupets under .025! @bunya_eth @blupixapp
hiiiiiii i’m Blu 🟦 niiiiiiice to meet you! and i looooooove pixels!
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JDunk retweeted
when your PR campaign is so good the US Government classifies your product as a weapon 😅
The US government, citing national security authorities, has issued an export control directive to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether inside or outside the United States, including foreign national Anthropic employees. The net effect of this order is that we must abruptly disable Fable 5 and Mythos 5 for all our customers to ensure compliance. Access to all other Claude models is not affected. We apologize for this disruption to our customers. We believe this is a misunderstanding and are working to restore access as soon as possible. Read our full statement: anthropic.com/news/fable-myt…
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JDunk retweeted
Track 2 focused on interactive experiences for @OthersideMeta. Congratulations to our winner, @md_codes. You're taking home a new M5 Macbook and a starter kit of AI tokens. And shoutout to our runner-up, @Escapation. You've won a new Otherdeed and a bag of AI tokies.
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JDunk retweeted
Track 1 was all about creating new models & environments for @OthersideMeta. Congratulations to our winner, @Unclemac. You're a Koda now, with a new Otherdeed, and AI spend. And to our second place runner-up, @silentium_eth, you win an AI credits stipend.
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Jun 12
What an @OthersideMeta slushia anima resource could look like in 3D. Building in the era of AI is insannnneeeee! 4x74! Which resource would you like to see next?
Jun 12
What an @OthersideMeta shatterfrost ore resource could look like in 3D. Building in the era of AI is insannnneeeee! 3x74! Which resource would you like to see next?
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Jun 12
It’s incredible, how many unbelievable projects are just not accessible anymore because they’re not on-chain. Games that you would spend hours on are just no longer accessible. 404s. If you bought the NFT, you just bought access to the game and it is now revoked. GG We have to do better…
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JDunk retweeted
🗿🔥🚀✨ .....6 / 12..... Not metadata. Not IPFS. Not Arweave. Not a hosted file. @ApeChainHUB itself is the storage layer. All Endless Glyphs audio is now inscribed on @ApeChainHUB via logs data. All artwork is SVGs via SSTORE. All gameplay inscribed via SSTORE. We are also now verified on X. Little things. First slowly then all at once. This is significant because it means we can reference the 1024 audio tracks for anything we ship after Endless Glyphs. Anyone can reference this audio. As long as Apechain lives. Apechain is forever. You may experience some intermittent issues as we update our website to reference these on chain files, but have no fear for now the game survives through permanence. Just cutting down on our WEB2 dependencies. Thank you @tokenfox1 for showing us the way! x.com/lphaCentauriKid/status…

Not metadata. Not a thumbnail with a pointer. Not IPFS. Not Arweave. Not a hosted file. Ethereum itself is the storage layer.
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Jun 12
What an @OthersideMeta shatterfrost ore resource could look like in 3D. Building in the era of AI is insannnneeeee! 3x74! Which resource would you like to see next?
Jun 11
What an @OthersideMeta scumbria anima resource could look like in 3D. Building in the era of AI is insannnneeeee! 2x74! Which resource would you like to see next?
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Jun 11
What an @OthersideMeta scumbria anima resource could look like in 3D. Building in the era of AI is insannnneeeee! 2x74! Which resource would you like to see next?
Jun 11
What an @OthersideMeta mossmoon ore resource could look like in 3D. Building in the era of AI is insannnneeeee! 1x74! Which resource would you like to see next?
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Jun 11
What an @OthersideMeta mossmoon ore resource could look like in 3D. Building in the era of AI is insannnneeeee! 1x74! Which resource would you like to see next?
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Jun 11
This project by @bunya_eth is probably most watched one near term. A mint and opt to reveal mechanic is nice. Merge to level up. All with color. Clean design. On-chain. x.com/bunya_eth/status/20645…

Jun 6
My man @bunya_eth is building a brand new project with great mechanics and Agents on top of it. The contract is built with gamification and long-term vision, so you're not just buying a jpg; you are stepping into a world of a relentless creator. His last collection was a major hit on Abstract Chain, but unfortunately the whole AB ecosystem has fallen down Now, his arrival on mainnet means that he is trying to position himself as one of the leaders in new Agentic NFTs. Naturally, @depunksClub community supports the agent NFTs, and we are pleased to be listed in GTD Community Phase Thank you Bunya 🙏 Awaiting the mint on June 11th opensea.io/collection/blupet…
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JDunk retweeted
Jun 10
Excited to work with @MeebitsNFTs on this one and bring the thrill of the WC in you wallet!
The biggest Football event is almost here! ⚽️ Create your exclusive @MeebitsNFTs Virtual Cards for free on Deblock and join the excitement. Which team are you supporting?
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JDunk retweeted
The Whatever Show Ep.1 x.com/i/broadcasts/1nxeLLYLM…

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Jun 10
Yoooooooo
The realm of Thar-gann has been acquired.
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Jun 9
RENDER POOL #51! Gonna be a good one! x.com/i/spaces/1DGleewZPozJL
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JDunk retweeted
Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available.
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JDunk retweeted
Meebits Fútbol Mint Day Each pack includes 1 player from 24 available countries. Cost: 0.01 ETH Supply: 15,000 NFTs Otherside avatars Time: 3pm ET Mint, collect, and play games: meebits.futbol/
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JDunk retweeted
I looks like we are in the phase of NFT cycle were the term ”on-chain” is thrown in a lot to marketing materials Dont just trust, verify. Paste in any opensea token URL to onchainchecker.xyz And you will know if the marketing holds true or not.

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Jun 7
Clean reveal for color voids by @greyblok!
Colorvoids colorvoids.greyblok.com/ in ~1hour Dev mints will go out soon. Then Allowlist opens. Public later today! Thanks for the support everyone!
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