Building worlds, crafting stories, helping game devs make better games, and pushing the boundaries of gaming. Welcome to 71 Studios 🚀An Indie Game dev studio

Joined December 2023
14 Photos and videos
Combat systems sprawl fast when health, lock on, limb damage, and hit feedback all need separate setup. BloodLine v2 brings layered health, limb damage, lock on, damage numbers, and respawn flows together for action titles. See it on Fab: fab.com/listings/ca362471-1b…
Some indie teams build games. Some build tools. 71 Studios does both. We make Unreal Engine plugins for other indies and keep building strange, traversal heavy, character driven projects on the game side. See what we are building: 71studios.net

Loot systems get messy when drops, rarity, and co op support all need separate setup. LootDrop v3.4 gives Unreal teams rarity tiers, contextual drops, instanced loot, and co op ready replication for loot driven gameplay loops. Take a look: fab.com/listings/229fbddd-6e…
Steady nerves matter when space starts tearing open. Through the Rift sends you through unstable breaches in a 100 level campaign, with unlockable ships, Endless mode, and no ads. App Store: apps.apple.com/ae/app/throug… #iOSGaming

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71 Studios sits between toolmaker and game dev. We build Unreal Engine plugins, experiment with traversal systems, and craft worlds for players who love the strange. See what we are building: 71studios.net #UnrealEngine #IndieDev

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Level design gets more interesting when gravity is part of the toolset, not a custom one off. SpaceFields gives Unreal teams gravity wells, push pull zones, and orbital fields with artist friendly gizmos. fab.com/listings/832ea08b-da… #UnrealEngine
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Through the Rift is built for quick reactions and one more run energy. Fight through a 100 level campaign, chase Endless runs, unlock ships with distinct traits, and play with no ads. App Store: apps.apple.com/ae/app/throug… #iOSGaming

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