Open Beta Test of a new game - ROADSIDE!
Same Dead Ahead zombie world, familiar heroes… but now with cutie patootie pixel art style🎮
Here’s how to jump into the Roadside beta:
Made some fresh screenshots for Dead Ahead GO! — my upcoming mobile zombie game.
Pixel mayhem and upgrades ahead.
Stay tuned!
#pixelart#gamedev#mobilegame#indiegame
💥 Boomer couldn’t handle the pressure.
A bit of gore, plenty of blood — testing the zombie explosion effect. Expect more like this in-game.
#PixelArt#GameDev#IndieDev#aseprite
Brought together all the characters from Genopanic in one scene.
Fun to see how different they all are in shape, style and mood.
#pixelart#gamedev#characterdesign#indiedev
Animated sketch of a chase scene with a jelly bear.
Classic stuff: high-speed jetbike pursuit — a gameplay concept for a future in-game moment.
#pixelart#gamedev#animation#indiedev#gamemockup
Main character run animation, broken down by layers:
legs, body, arms, jetpack, and sword — all separate for clarity.
Easy to animate, easier to tweak.
#pixelart#gamedev#animation#indiedev#aseprite
I’ve noticed that choosing the right color palette takes up most of my art time.
Color is half the mood.
Anyone else feel the same?
#pixelart#gamedev#indiedev#aseprite
Still amazed how this chaos becomes a functional game UI.
Scrolling through the full sprite sheet with all UI elements for the project.
#pixelart#gamedev#uiux#indiedev
Survivors, zombies, and bosses — all in one sheet.
Post-apocalyptic chaos, pixel by pixel.
Which one would you pick for your squad?
#pixelart#gamedev#spritesheet#indiedev
Built a prefab setup in Aseprite for modular characters.
Head, body, arms, legs, weapons — all separate layers.
Perfect for mixing equipment and speeding up animation.
#pixelart#gamedev#aseprite