Joined June 2015
1,054 Photos and videos
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🀩It's finally here!😍 Nina Williams Complete Character Guide β‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆ Link in the comment below β‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆβ‰ˆ Please watch, like, share, comment, and subscribe πŸ™
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AFriendlyTree retweeted
[fighting game tutorial] -press forward to walk forward NICE WORK -press backward to walk backward EXCELLENT -hold down to crouch FANTASTIC cover art character: heh... looks like you're a fast learner
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Have I missed anything? πŸ˜…
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AFriendlyTree retweeted
Good patch, heat regen removal is amazing, but something I'd like to see more - Char specific nerfs especially King, Alisa, Heihachi WI etc - Gclef heat engages nerfs - Heat bursts should be completely linear for all - All wall spike combos gone - One usage of SAT in combos
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Hey Sydney
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The Tekken 8 patch looks good. I had x1 video pre-made to release soon and it was on Nina's b 1 2. Oops! πŸ˜…
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AFriendlyTree retweeted
FGC Truths - Gandido Edition During my time in the FGC, I was proverbially known as a labbing maniac, having written many detail-rich guides. I think that gives me a particular POV on things. Here's some thoughts for those who want to compete at a higher level (thread)
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I hope that everyone has been enjoying my "Too Much Information" series. I have a tonne of additional responsibilities for the next few weeks followed by a much needed holiday πŸ˜… The series will resume as soon as I have some more time!
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Too Much Information? Without a doubt! Let's talk about Nina's move "Blonde Bomb" f 1 2 We will discuss the move properties and application based on my own experiences and opinion.
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AFriendlyTree retweeted
The harsh reality of competing as a mid-level Fighting Game player: Round 1: Person who doesn’t own the game and entered for fun. Win 2-0. R2: Future EVO Champion. Lose 0-2. R3: Person whose first opponent DQ’d. Also doesn’t own the game. Win 2-0. R4: Ex-EVO Champion. Lose 0-2.
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AFriendlyTree retweeted
Apr 30
HOW TO GET MORE DAMAGE! Damage Scaling updates in release version of @InvincibleVS: - First hit of a combo immediately starts scaling your combo. Light 20%, Medium 10%, Heavy 5%, Specials 0% - Repeating normal attacks in a combo lowers their damage. So mix up your normals. Active Tag resets this. - Using Boosted Specials back to back scales your combo hard. Stagger them - Ultimates max damage in combo is lower. GLHF!! Happy Launch Day!!! #InvincibleVS First video shows Heavy re-used multiple times in one combo vs mixing up the normal attack strengths in the same combo! Second video shows boosted specials back to back vs staggering them in your combos. Sorry for the cell phone recordings, Im in Brazil until next week!
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Too Much Information? Not for Nina players! Let's talk about Nina's move "Backhand Combo" b 2,2,2! We will discuss the move properties and application based on my own experiences and opinion.
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Too Much Information? It's never enough! Let's talk about Nina's move "Shut Up" qcf 2! We will discuss the move properties and application based on my own experiences and opinion.
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