Joined May 2020
12 Photos and videos
Adrien Deliège retweeted
Way to finish your PhD Jan. Congratulations again ☺️
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Adrien Deliège retweeted
new trackers-2.3.0 is out and supports OCR-SORT see how OC-SORT performs against SORT and ByteTrack across MOT17, SportsMOT, SoccerNet-tracking, and DanceTrack livestream coming thursday to cover this and more, stay tuned
been a minute since I worked with soccer, but trackers-2.3.0 dropped and I had to try OC-SORT it's built for scenes where objects constantly occlude each other, exactly what happens on a soccer pitch. ran it on SoccerNet. looks great. link: github.com/roboflow/trackers
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Adrien Deliège retweeted
been a minute since I worked with soccer, but trackers-2.3.0 dropped and I had to try OC-SORT it's built for scenes where objects constantly occlude each other, exactly what happens on a soccer pitch. ran it on SoccerNet. looks great. link: github.com/roboflow/trackers
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Adrien Deliège retweeted
9 Dec 2025
🚀 I’m excited to share my final work as a PhD student: 𝙈𝙚𝙨𝙝𝙎𝙥𝙡𝙖𝙩𝙩𝙞𝙣𝙜: 𝘿𝙞𝙛𝙛𝙚𝙧𝙚𝙣𝙩𝙞𝙖𝙗𝙡𝙚 𝙍𝙚𝙣𝙙𝙚𝙧𝙞𝙣𝙜 𝙬𝙞𝙩𝙝 𝙊𝙥𝙖𝙦𝙪𝙚 𝙈𝙚𝙨𝙝𝙚𝙨 - Arxiv: arxiv.org/abs/2512.06818 - Code: github.com/meshsplatting/mes… - Project page: meshsplatting.github.io/
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Adrien Deliège retweeted
Happy to share that Triangle Splatting is accepted at @3DVconf #3DV2026 to be held in Vancouver, Canada. Congrats to all the amazing collaborators! @janheld14 @rvandeghen @AdrienDeliege @GiancolaSilvio @anthony_cioppa Andrea Vedaldi, Bernard Ghanem, @taiyasaki and Marc Van Droogenbroeck
Last week, our Triangle splatting paper was quietly released, and since then the tech community ignited fierce debates about it ! It was trending on @hackernews ! Today we released the code! A deep dive into the epic “comeback” of Triangles to the throne of 3D 🧵 1/n
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Adrien Deliège retweeted
🎉 SoccerNet Challenges 2025 were a great success! Thanks to all participants who pushed the limits of sports video understanding! 🚀⚽📹 🏆📃The results are now available! Check out our paper with top-performing methods on arXiv: arxiv.org/abs/2508.19182 #CVPR2025 #SoccerNet 🔃
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Adrien Deliège retweeted
21 Jul 2025
Triangle Splatting
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Adrien Deliège retweeted
Want to view your Triangle Splatting projects in Unreal or Blender? I made a tutorial so you can! It's very convenient to be able to WASD around a scene and see the results since a viewer was not provided with the original paper. #trianglesplatting youtu.be/vmpl0yR18jM?si=qz98…

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Adrien Deliège retweeted
More beautiful triangle splatting. Wait a couple seconds for the camera to swing around in the direction of the source images.
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Adrien Deliège retweeted
Triangle splatting. This is no joke!!! Metrics at 30k iters SSIM- 0.9477584958076477 PSNR - 32.29475784301758 LPIPS - 0.06017586588859558
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Adrien Deliège retweeted
🔊🔊Code for TriangleSplatting is out!
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Adrien Deliège retweeted
🚨 The code for "Triangle Splatting for Real-Time Radiance Field Rendering" is now online: github.com/trianglesplatting… x.com/rvandeghen/status/1927…
🚀 𝐓𝐫𝐢𝐚𝐧𝐠𝐥𝐞 𝐒𝐩𝐥𝐚𝐭𝐭𝐢𝐧𝐠 𝐟𝐨𝐫 𝐑𝐞𝐚𝐥-𝐓𝐢𝐦𝐞 𝐑𝐚𝐝𝐢𝐚𝐧𝐜𝐞 𝐅𝐢𝐞𝐥𝐝 𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠 is out! We bring triangles back to the spotlight for photorealistic, real-time novel view synthesis. arxiv.org/abs/2505.19175 🧵👇
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Adrien Deliège retweeted
Our work, "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes," which will be presented at CVPR (Highlight), finally has a real-time viewer. Thanks to @Almorgand for the great work implementing it for gsplat.
3D Convex Splashing has finally a real-time viewer thanks to the recent update of viser! I implemented it for gsplat and the results look amazing. While it has not yet been officially integrated into gsplat, you can have a look and try it for yourself! (link below)
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Adrien Deliège retweeted
2023: Gaussian splatting paper is published, triangles are so over … 2025: Triangles are so back babbbyyyy trianglesplatting.github.io
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Adrien Deliège retweeted
🚀 𝐓𝐫𝐢𝐚𝐧𝐠𝐥𝐞 𝐒𝐩𝐥𝐚𝐭𝐭𝐢𝐧𝐠 𝐟𝐨𝐫 𝐑𝐞𝐚𝐥-𝐓𝐢𝐦𝐞 𝐑𝐚𝐝𝐢𝐚𝐧𝐜𝐞 𝐅𝐢𝐞𝐥𝐝 𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠 is out! We bring triangles back to the spotlight for photorealistic, real-time novel view synthesis. arxiv.org/abs/2505.19175 🧵👇
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Adrien Deliège retweeted
Triangles is all you need in 3D
🚀 𝐓𝐫𝐢𝐚𝐧𝐠𝐥𝐞 𝐒𝐩𝐥𝐚𝐭𝐭𝐢𝐧𝐠 𝐟𝐨𝐫 𝐑𝐞𝐚𝐥-𝐓𝐢𝐦𝐞 𝐑𝐚𝐝𝐢𝐚𝐧𝐜𝐞 𝐅𝐢𝐞𝐥𝐝 𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠 is out! We bring triangles back to the spotlight for photorealistic, real-time novel view synthesis. arxiv.org/abs/2505.19175 🧵👇
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Adrien Deliège retweeted
📢 I am looking for AI post-doc/research/engineer positions in Europe (Paris, London, Zurich, ...). My work revolves around generative modeling and AI for Science, with 4 publications at top conferences during my PhD. If you are hiring, please reach out! If not, please repost 🔁
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Adrien Deliège retweeted
Convex splatting accepted at @CVPR #CVPR2025
📢Happy to present Convex Splatting, a novel way for 3D reconstruction based on 3D smooth convexes. For the first time, a splatting-based method reaches the quality of NeRF sota methods but with real-time rendering and few primitives!! I expect this to replace Gaussian splatting for 3D in the coming months. CODE RELEASED TODAY! joint work with collaborators from @UniversiteLiege @Oxford_VGG , @KaustVision a thread 🧵 1/n
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Adrien Deliège retweeted
Our newest SoccerNet challenge on Monocular Depth Estimation is up and running! 🥳 Our world is 3D, football games are too, do you have what it takes to lift football analysis from 2D to 3D? 🏟️⚽️
🚨 The wait is over! 4⃣🚀The 4th and final challenge of #SoccerNet2025 is here: “Monocular Depth Estimation”! 📹 Generate precise depth maps using only a single monocular camera and redefine soccer analysis! With this, all four 2025 challenges are officially announced! 🧵@CVPR
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Adrien Deliège retweeted
The SoccerNet challenge on Foul Recognition is up and running! Can you beat our AI referee? ;) @CVPR @_CVsports #soccernet
3⃣🚀 #SoccerNet2025 Introducing Challenge #3: “Multi-View Foul Recognition 2025” 🟨🟥⚽️Step into the referee’s shoes and make the tough calls! In this challenge, participants will use multi-view video footage to accurately identify fouls. Can your model ensure fair play? @CVPR
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