The biggest takeaways from the beta is that the gameplay and netcode felt pretty good to play. I'm very reassured about that.
There were bugs and other issues, but the core was solid. And that's good to hear.
The beta is over, thanks a lot for helping out Agents!
If you missed it and want to check the game out, there is a single player demo available on Steam now!
store.steampowered.com/app/1…
Sadly due to some life stuff that happened last month, I had to make a unexpected delay to the project.
Working solo sometimes leads to times like that. Usually I don't disclose it, but since you guys are waiting for the playtest, you know why it's taking a bit longer.
Yeah, sorry about the delays. The project got pretty big and I hope you'll appreciate the large amount of features for the final release. Hopefully it's worth it.
I was sad to see the release date change to 2025 yesterday on steam... I've been checking it daily. That's how excited I am for this. But keep up the good work.
Was watching the latest @digitalfoundry video when suddenly... ! 🕵️
It's an honor to get a mention. Trying hard to live up to the expectations with the upcoming full game.
The wait is finally over. Selaco is NOW available in Early Access
☑️31 Intricate Levels
☑️10 Devastating Weapons
☑️Dynamic Combat
☑️Intelligent Enemies
☑️Immersive and Interactive World
☑️DRM-Free
☑️Open-Source Modding Support
☑️Inspired by F.E.A.R. and Half-Life
If you're wondering how the dev is doing and why so silent, picture this gif going on for months.
Solo dev does take some incompressible time. Otherwise it's been going fine and I'm pretty happy about the results. Next time I announce anything, it shall be the final release date