I launched a new crypto game. It failed.
Last year, our game
@addicteddotfun did ~$4M rev.
Big win.
Our takeaway:
if we wanna build something bigger, it has to last longer.
Addicted was:
luck-based gacha farming.
short dopamine loops
fast burnout
So we went the opposite direction.
More depth.
More strategy.
More “real game.”
That became
@pussycattech
a new cat breeding game on
@solana
Each cat has 32 DNA traits and your goal is to discover hidden recipes and breed rare cats before anyone else.
We launched last week.
Result?
It flopped.
Here’s 2 reasons why it failed:
1. Too complicated
We replaced luck with analysis.
Big mistake.
Main feedback we recieved was:
“this game is too complicated.”
In crypto, nobody reads.
The easier it is to understand,
the easier it is to bet.
“buy low, sell high”
There’s a reason memecoins and perps are the most popular game in crypto rn
If someone can’t get it in 5 seconds,
they won’t play.
We overcomplicated.
2. Weak concept
Concept > mechanics.
Our previous games:
@infecteddotfun → “onchain pandemic”
@addicteddotfun → “sell drugs onchain”
Both instantly clickable and attention grabbing one liner
But:
Pussycat → “onchain cat breeding”
No punch.
No “WTF.”
No viral hook.
If your one-liner (in text) doesn’t hit,
nothing goes viral.
Its like a thumbnail title game on youtube
We didn’t spend enough time on that and focused on the wrong side of the app.
Next up:
@Jaileddotfun
This isn’t the end.
We’re rolling everything into jailed.
1 - Dead simple mechanics
2 - Max dopamine loops
3 - Strong, viral concept (already pulled 1.5M views)
Jailed will go insane. way bigger than addicted
Launching soon.
Watch
@Jaileddotfun