Great article but people seem to forget that even without a kernel AC, you are at risk with any day to day software anyways Food for thought
Exhibit 1:
itpro.com/security/vulnerabi…
Exhibit 2:
neodyme.io/en/blog/csgo_from…
Exhibit 3:
secret.club/2021/05/13/sourc…
Exhibit 4:
theverge.com/2022/1/22/22896…
Exhibit 5:
blog.thalium.re/posts/achiev…
Exhibit 6:
youtube.com/watch?v=rGNn8f2J…
There is always a risk of being hacked. There is no real increase in risk as Windows itself has millions of elevated attack surfaces, and you may unknowingly download vulnerable drivers daily, such as your sound drivers, RGB drivers, mouse drivers, and WiFi drivers. If you go through C:\Windows\System32\drivers and look up your drivers, you will likely find many vulnerabilities just type them here
cve.mitre.org/cve/search_cve…
Maybe if companies like Microsoft are held accountable and start writing more secure code, we can hope for a world without the need for kernel anti-cheat systems. However, until then, the only way to fight against cheaters is in the kernel space. Even having one anti-cheat system in the kernel is simply not enough to ensure victory, as one must constantly be on the frontlines developing custom detection methods daily. If you don't, you risk falling behind and your game will suffer as a result.
The best way to describe anti-cheat is to think of a dam. If that dam breaks, your game will be ruined.
Helldivers 2 got review-bombed by players complaining about their anti-cheat, so I reached out to anti-cheat leaders from Riot Games, Roblox, and Fortnite to get their take.
Are players over-reacting to kernel-level anti-cheat drivers?
Full story:
pushtotalk.gg/p/the-gamers-d…