Joined September 2014
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DuneCrawl is now out on Steam! 🦀
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Alientrap Games retweeted
We'll be in Kyoto next week showing Astromine at BitSummit! Booth 1F-D09 bitsummit.org/en/game/astr... Hoping to also make it to Tokyo Indies on 20th. Let me know if your around

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Alientrap Games retweeted
『DuneCrawl』 A game where you can captain a giant walking crab monster to traverse a dried up ocean floor desert. isafungame #fanart #indiegame
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Our PvP update for DuneCrawl is out now - with new SandStorm battle royale game mode! store.steampowered.com/news/… 33% off as part of the Steam Spring Sale
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Alientrap Games retweeted
Testing a new voxel 'acid system'. Spreads like fire (but only downwards, and also 'drips' to floors below it), but also burns everything
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Alientrap Games retweeted
Showing Astromine at @dayofthedevs GDC this year! Come talk to me about voxels
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Alientrap Games retweeted
All of the aliens in Astromine are made out of voxels - you blow through their flesh to expose their vulnerable cores
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Alientrap Games retweeted
Astromine demo is now out on Steam! store.steampowered.com/app/4… Try out the first two planets of our voxel physics co-op survival game
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Alientrap Games retweeted
The DuneCrawl soundtrack is out on Spotify. Dusty, slow-burn desert-western music — sometimes quiet, sometimes big — for caves, co-op runs, and the occasional standoff. 🎧 open.spotify.com/album/4SIDJ…
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Alientrap Games retweeted
Jan 6
Roam vast lands atop a gigantic crustacean armed to the teeth in the open-world action-adventure game DuneCrawl, available now for PC. 🦀🏜️
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Alientrap Games retweeted
Open-world co-op action adventure game 'DuneCrawl' is now available. Steam page: store.steampowered.com/app/1…
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Alientrap Games retweeted
#Dunecrawl is out now! We've been working on this game for a long time now, and it feels great to finally have it release! Super proud of what we've created, and I hope you enjoy if you play it! youtu.be/Mkd32dxqkaw?si=A0mz…

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DuneCrawl is now Steam Deck Verified!
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Alientrap Games retweeted
22 Dec 2025
.@AlientrapGames, the developers of the upcoming open-world action-adventure DuneCrawl, shared how they created environments for the game. Read more and wishlist: 80.lv/articles/check-out-how…
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Hi everyone! Ariane here to dive into how we tackled the environmental art for our game Dunecrawl. By using 2D hand drawn artwork projected onto 3D meshes, we were able to create a unique aesthetic while also saving us some production headaches.
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Working in 2D is also much, much faster for our small studio. Instead of having to build a detailed 3D mesh for every single object, it’s quicker to draw them by hand. Dunecrawl has thousands of environmental objects and we don’t want it to take decades, you know? Why use 3D at all then? Making fully 2D isometric games can be very tricky. The game engine needs to know what objects are in front or behind others, how to render them onscreen, and how characters interact with them. This was solved a bunch of different ways for classic 2D isometric games, and frankly, they’re all a real pain. Being able to use true 3D objects for building levels and moving characters around is much more straightforward in a modern engine like Unity. Our game camera isn’t totally isometric. It has a very small field of view, so that we can have a bit of perspective parallaxing when the camera moves! This effect would be very difficult with a fully 2D engine.
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We think this workflow of combining hand drawn 2D art projected onto 3D meshes works pretty well from both a technical and visual angle. Let us know what you think and check out DuneCrawl, releasing on Steam January 5th! store.steampowered.com/app/1…
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